Jump to content

Recommended Posts

Posted

WWW.L2DIVIDE.COM

 

VISIT US AND CLICK ON [LIKE] BUTTON ;)

 

Hello,

First I would like to say, that L2Divide.com project won't leave You easy ;) No, that won't happen! Server is designed and maintain to ensure, that unexpected wipes wouldn ot occur,we hope you will make it your new home, our staff worked very hard on the server to make it pleasant and enjoyable to everyone. Our main goal was to make a server with no lag and with almost no bugs. Cya in the game and Enjoy!

We count wih our own Team Speak 3 Server, Up to 500 clients.

We also count with Chatbox Live on website.

U will have the opportunity to have a meeting Question & Answer with the Server owners each Month.

 

OPENING DATE: 02/04/2011 !!!! BRING YOUR FRIENDS / CLAN AND GET SOME BONUS

 

THIS PROJECT IS DESIGNED AND MANAGED BY OLD SCHOOL PROFFESIONALS

 

IF YOU ARE TIRED OF TRYING SERVERS EVERY WEEK, THIS ONE WILL BE YOUR PERMANENT HOME!!!

 

EVERY DAY WE MAKE A SERVER DATABASE BACKUP !!! UR SERVER IS SECURE !!!

 

L2 Divide Rates

 

XP: x 15

SP: x 15

Party XP: x 1.3

Party SP: x 1.3

Drop: x 10

Spoil: x 15

Adena: x 20

Quest Drop: x 10

Quest Reward: x 5

Quest Exp/Sp Reward: x 5

Quest Adena Reward: x 5

Raid Boss drop: x 5

Grand Boss drop: x 2 (2 Jewell's by Epic Raid Boss)

Vesper / Vorpal / Elegia by Drop from Epic Raid Bosses.

Manor: x 3

Rate Extract Fish: x 5

 

Vitality:

 

Vitality: 1.5;2.0;2.5;3.0

Vitality Gain/Lost = 1/1

Vitality NPC's (Gives you vitality in exchange of adena anytime !!!)

 

Enchants:

Safe Enchant for weapons,Armor parts and Jewelry + 4

Safe Enchant For Full Body Armor + 4

Enchant Max For Weapons Armors and Jewelry + 20

Enchant Chance with normal scroll 66%

Enchant Chance with Blessed Scroll 76%

 

L2 Divide Features

 

20x EXP Rates (Good leveling with Vitality)

Custom Global Gatekeeper

NPC Buffer (Also Scheme Buffer Options)

Automated TvT/DM/LMS Events

Special Hosted Events by GM's and Admins Every Day

Clan Reputation Points through Clan wars/Sieges/Special item drop from raids

Improved and Sightly increased Clan reputation rewards with Fortress / Castle Siege and More !!! Forgotten Spellbooks in Store

Divine Inspiration for increased buff slots

2 hours Buff Time

Really Balanced classes & skills!

Geodata & Pathnodes

Spawn Protection

PK Guards

The only server with no corruption ever !!!

Backups from server information each 2 days to prevent any data lost in case of any problem

Active development team and focused staffs on supply any demand from the players

Highly Trained Staff to support the gameplay and feedback with players in many languages

>>Including: Greek, Polish, Spanish & English !!!

No downtimes!!

 

Instances - Dungeons

 

Solo Kamaloka

All Seed of Anihilation Raidbosses Working 100%

Chamber of Delusion 100%

Pailaka

RimPailaka

Kamaloka

BaseTower

InfinitumTower

CrystalCavern

Hellbound Town

Fortres Dungeon.

Castles Dungeon.

Hellbound 100%

Tully's workshop 100%

Tower of Naia100%

Anomic Foundry 100%

Frintezza 100%

Beleth 100%

Tiat 100%

Ekimus 100%

Claudecus and Clanicus 100%

Kahamenes 100%

Immortal King Ekimus 100%

 

Balanced & Playable Seeds:

Seed Of Destruction (100%)

Seed Of Infinity (100%)

Seed Of Anihilation (100%)

 

 

Gracia Flying Raid Bosses:

Dius !!!

Enira !!!

Rok !!!

Valdstone !!!

 

*Auto Vote event/rewards

-Team vs Team(Random locations, all instanced!)

 

L2 Divide Hardware

 

Our Server is located in Europe.

Intel� Xeon� X3440 Quadcore 4x 2.53 GHz

24 GB DDR3 DDR3 ECC

2x HardDrives 2TB SATA II, 5,400 rpm, 8 MB in Raid 1

NVIDIA, 1,000 MBit Uplink Connection

Switch Port 100 MBit / External Connections over 150 GBit

Windows Server 2008 Enterprise R2 (64 bit)

Advanced Hardware Firewall (Protection against DDO's)

 

Posted

The exp on server its really good, since we have a NPC who gives u vitality... different from the Vitality manager...

 

And the buff slots are 32/16

 

THx for your interest, we are making our best for the players...

Posted

The exp on server its really good, since we have a NPC who gives u vitality... different from the Vitality manager...

 

And the buff slots are 32/16

 

THx for your interest, we are making our best for the players...

sounds good ^^
Posted

this sounds good .. good luck bro ;)

 

Ah .. and one more thing ... you are using L2Java webpage, just edited .. you should change it because i remember i read it has copyrights, so L2Java can demand you .. i am not that sure .. but i think so it is ...

Posted

Well thx for your concern but actually we use different files than L2Java... :)

[spanish]

Creo que no me entendiste, te digo que la página web que usas, la haz editado, y si mal no recuerdo, es la web del L2Java [es un servidor] y la web tiene CopyRights [osea DERECHOS DE AUTOR] por lo que si los dueños del servidor L2Java ven tu web te pueden demandar porque ellos son los únicos con derecho a esa web, nadie tiene derecho a editarla ni nada . . .

[/spanish]

 

Nothing important xD!

Posted

Oh yeah right, we are actually working on a new website.... dont worry :)

 

THx for caring about it, hope to see ya in server, we are glad to be a decent one... Join US !!! www.l2divide.com

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..