Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
sokianos
Paidia 8elw an kserei kaneis na m dosei olo to text me ta stats dld egw exw mono auta ~~~>
<add val='177' order='0x10' stat='maxCp'/> gia Cp
<add val='370' order='0x10' stat='maxHp'/> gia Hp
<add val='500' order='0x10' stat='maxMp'/> gia Mp
<add val='190' order='0x10' stat='pDef'/> gia p.def
<add val='20' order='0x10' stat='mDef'/> gia m.def
<add val='50' order='0x10' stat='pAtkSpd'/> gia atk.speed
<add val='14' order='0x10' stat='runSpd'/> gia speed
<add val='190' order='0x10' stat='pAtk'/> gia p.atk
<add val='35' order='0x10' stat='rEvas'/> gia evasion
<add val='120' order='0x10' stat='mAtkSpd'/> gia matk.speed
<add val='60' order='0x10' stat='mAtk'/> gia m.atk
8elw p.x kai acurasy kai ola ta stats p exei enas char! :D
3 answers to this question
Recommended Posts