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Malzahax

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Posts posted by Malzahax

  1. Psyqq" post="1962845" timestamp="1319749601"]

    If you want help with L2J develop/create server i can help you for free!!!!!

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    i want help can you solve me an error?

     

    Exception in thread "GeneralSTPool-5" java.lang.ArrayIndexOutOfBoundsException: -1
            at java.util.Vector.elementData(Unknown Source)
            at java.util.Vector.get(Unknown Source)
            at com.proc.gameserver.model.actor.instance.L2PcInstance$3.run(L2PcInstance.java:6110)
            at com.proc.gameserver.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:91)
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
            at java.util.concurrent.FutureTask.run(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)
    

  2. I was playing on this server twice. Gm is never responding on players suggestions. its a low copy of old L2pride. Full of bugs and maximum unbalance. They `trying to make big server but its the third chance and i dont think that they will succed. Dont play there you will be only angry.

     

    actually is my first time open this type of server and really even with 10 people online i will keep this server

    yeah about community is true but guess, when you say bugs or suggestions just post them on da focking forum i cant read minds

  3. Creates a skillhandler with a new SkillType ? If skillhandlers are restricted too, well you have to register a variable in L2Skill (let's say a boolean _isInstantActionSkill, with isInstantActionSkill() method and too a check on the "db" reading about it). Then on the check on the doCast or wherever it's made simply apply your new method. I'm lazy to explain all...

     

    Btw your ask is still kinda "vague". What sort of debuff do you want to cancel ? Any ? A certain type ?

    why i think that a method that when you are inAction on that skill exist? then i am really bored searching it but i am sure it exists and you can just add a code to doCast while you are stunned (care to add checks not to be with all skills like heal/etcetcetc)
  4. dn exei allon re mlk ama ixe siga mn xonomouna lpn ti les tha gini kati i theli na m xosi ti xilopita mesa sti mapa katamoutra?

     

    an ine athinaia nai xilopita sta moutra alla mn koloseis faswse tin ston poutso s

  5. geia sas pedia exw mia aporia ine mia gomena tin opia tin ksero dio vdomades kai m aresei evala ti fili tis lipon na ti psarepsi kai tis ipe pos me vlepei sa filo..meta apo auto etsi opos milousame me minimata telospadon ftanoume se mia sizitisi kai tis lew se goustaro thes na gini kati metaksi mas kai m leei thes na ta poume kalitera apo konta auta?..iparxi periptosi na pextei kati me auti?

    oxi o dikos tis estile mnm k tha s plakwsei mallon

  6. I mean in your screenshot, you original had:

    boo2.png

     

    Unless you know what you're doing, you really should only have 1 return statement inside a function. Once the code reaches the first statement, anything after it won't be executed. Also you have a flat value return false; but why? Keep in mind that this is probably a commonly used functions for a lot of things. If you modify it so it's value is always false then you'll ruin it's application everywhere it's used.

     

    To be honest, what I think you want to do is well kind of illogical. It's already placed in that if this effect is on you won't be doing anything else, so you're going to have to do a lot more modification.

     

    EDIT: I also don't understand the first return statement. getSkillType() == L2SkillType.CANCEL();

    By doing the fix, you created a function that does nothing I think. Also == is a comparison operator. I think maybe what you mean is return ( getSkillType() == L2SkillType.CANCEL; )

     

    sorry i messed them up , you need if char is stuned also another debuff to land? then is aswell on xml the stacktype i think..

  7. ok so you want a skill TYPE CANCEL to be casted on stun targets? so go model/L2Skill.java open it and add

     

    a boolean (for example)

     

     

    public final boolean isStunned()

    {

    return getSkillType() == SkillType.CANCEL;

                    return false;

    }

     

    delete on :

    public final boolean isPvpSkill()
    {
    	switch(_skillType)
    	{
    		case DOT:
    		case AGGREDUCE:
    		case AGGDAMAGE:
    		case AGGREDUCE_CHAR:
    		case CONFUSE_MOB_ONLY:
    		case BLEED:
    		case CONFUSION:
    		case POISON:
    		case DEBUFF:
    		case AGGDEBUFF:
    	-	case STUN:
    		case ROOT:
    		case FEAR:
    		case SLEEP:
    		case MDOT:
    		case MANADAM:
    		case MUTE:
    		case WEAKNESS:
    		case PARALYZE:
    		case CANCEL:
    		case MAGE_BANE:
    		case WARRIOR_BANE:
    		case FATALCOUNTER:
    		case BETRAY:
    			return true;
    		default:
    			return false;
    	}
    }

     

    i am sure i made mistakes but i think it is based there just try it nothing to lose besides i am still learning

  8. bump

     

     

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    If you are interested send me a pm with your name , mail.

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