l2off pack interlude
Implemented feature that protects players during ddos attack - configurable in IlExt.Ini
- Recoded Herbal system (to be exactly the same as retail's one)
- Implemented automated TvT system configurable in Event.ini
- Fixed client side bug with duel status window
11/03/2011:
- Implemented Interlude packet cryption system (8 bytes key)
- Rewrited client <> server side protection that includes:
a) New custom packet cryption (can be enabled / disabled in IlExt.ini)
New section in IlExt.ini with AllowedMac and AllowedIp list (players with mac / ip from that list wont be affected by client limit)
- New addons to buffer bypass feature:
a) NotAffectedBuffList, [bufferBypass] section in IlExt.ini (buffs on that list wont be affected by custom buff time - that is set in IlExt.ini)
Added new bypass buffer_recovery - hp / mp / cp 100%
c) Added new bypass buffer_dispelall - cancel all buffs / debuffs
Base Features:
- Full interlude client supported
- Augmentation system full configurable in IlExt.ini file and Script data files.
- Duel system
- Herb System full configurable in IlExt.ini
- Interlude olympiad system configurable in IlExt.ini (fully customizable)
a) Hero chat delay
Participed player amount required to start olympiad matches
c) Custom protections preventing abusing the system (relogin / overweight)
- Interlude clan system (Academy / Sub units / Clan Skills / Reputation Points) configurable in IlExt.ini
- Death penalty
- Shadow Items
- Cursed weapons
- Increased max player's level to 80
- 24 Buff and 10 additional debuff slots
- +6 Enchanted set effects
- Interlude freight system
- Hero skills
- Interlude quest slots
- Armor penalty (it will set penalty to player for wearing unsupported armor ex. Dagger wearing heavy armor)
- Spawn Protection
- Private Store in DB feature will dump private stores data to database (update every 30 sec)
- Auto Learn system
- Custom enchant item system
- Siege report system (it will generate html reports with stats from siege, and dump kill / death / damage data to db)
- Item reuse system (prevents item reuse reset after relogging)
- Skill reuse system (prevents skill reuse reset after relogging)
- Kill / Death stat system (it will dump kill / death data to db)
- AllInOne buffer system (configurable by script file)
- Custom pvp flag times
- Spirit system (allowing player to collect spirits and releasing them to recovery own hp / mp / cp - configurable in IlExt.ini)
- Offline shop system
- Custom pvp title color system
- Built in firewall (flood spam protection / ip ban list / ip connection limit)
- Custom buffer bypass (allows player to save buff list for each subclass, configurable in IlExt.ini, custom buff time)
- PvP Reward system (will transfer custom item from victim to killer it they will match lvl requirement)
- Custom client / server side protection system checking client version and preventing dualboxing and hacking
- Custom TerritoryData.txt allows you to set new zones:
a) GET_OFF_WYVERN - will force a player to leave the zone or get off from wyvern
BLOCK_SUMMONING_PC - will block skills like summon friend / gate chant etc
c) BLOCK_RIDE - will make player to get off strider and make him unable to ride it again in that zone
d) BLOCK_OFFLINE_SHOP - will block offline shopping in that zone
e) BLOCK_TRADE - will block trading in that zone
f) TRADE_GEODATA_CHECK - will check geodata before trade (will check if palyers can see each other)
g) PVP_ZONE - custom pvp zone where players dont need to press ctrl to attack (and pvp stat counts here)
h) ANTI_RECALL_ZONE - summoning from that zone is blocked
i) NICKNAME_CHANGE_ZONE - user will get nickname changed in that zone configurable in parameter (nickname can be changed and color)
j) BLOCK_ITEMS_ZONE - player in that zone will be forced to unequip blocked items
k) BLOCK_SKILLS_ZONE - player wont be able to cast blocked skills in that zone
- Custom TeleportData.txt allows you to use new bypass for teleporting (level and item requirements can be specified)
- Custom SkillDataEx.txt allows you to set unique features for each skill
a) soulshot_bonus - soulshot bonus damage multipler
avoid_shield_block - making skill to avoid shield block
c) magic_shield_block - making skill to be blockable by shield
d) direct_to_hp - making skill to hit hp directly (ex. Backstab)
e) geodata_test - making skill to make geodata validation for each target (used for aoe skills)
f) instant_cast_time - making skill to be casted instantly not ruining animation
- Custom ItemDataEx.txt file allows you to set unique features for each item:
a) shadow_time - will make item to disappear after using it per x seconds (shadow items)
life_time - will make item to disappear after static time
- Full working interlude skills
- New skill effects for SkillData.txt:
- P_critical_rate_by_weapon
- P_critical_damage_by_weapon
- P_critical_rate_by_hp2_weapon
- P_critical_rate_by_hp1_weapon
- P_physical_attack_by_hp2_weapon
- P_avoid_melee_skill
- P_cancel_attacker_target
- P_reflect_melee_skill_dmg
- P_self_resurrection
- I_summon_erase
- I_summon_friend
- I_target_cancel_chance
- I_target_me_chance
- I_mana_burn
- I_lift_death_penalty
- P_summon_betray
- I_death2
- I_spawn_casting_npc
- I_deactivate_force
- P_battle_force
- P_spell_force
- P_enlarge_buff_slots
- P_autocast_when_attacked
- I_summon_party
- P_autocast_on_matk
- P_autocast_on_patk
- P_autocast_on_crit
- I_teleport_distance
- P_reduce_exp_penalty
- I_charge
- P_block_icon_action
- I_dispel_by_category_count
- I_consume_energy
- P_improve_heal
- I_release_soul - for Sprit System feature
- P_critical_damage_position_front_by_weapon
- P_critical_damage_position_side_by_weapon
- P_critical_damage_position_back_by_weapon
- I_dispel_npc_buff - will dispel buffs comming from custom buffer feature
- I_kill_myself - will kill a caster
- I_dispel_npc_buff - will dispel only buffs casted by npcs
- New operate conditions for SkillData.txt:
- Op_battle_force_count (wont affect builder)
- Op_spell_force_count (wont affect builder)
- Op_remain_mp_per
- Op_max_height_diff
- Op_not_class
- Op_not_in_territory (territory type comes from TerritoryData.txt)
- Op_is_type (pc / npc / summon / boss etc)
- Op_strife_not_owned_by (1 / 2 (dusk / dawn))
- Fixed all known item dupe exploits
- Custom Extender L2Server's menu extension allowing you to reload certain data without restaring whole server
- Item life_time option added to ItemDataEx.txt (item will disappear after static amount of time no matter if used or not)
- Mining sytem (ex in coal mines etc location) (including MiningData.txt in script directory which contains dig item data)
MiningData.txt has format:
mine_data_begin mining_area_id = 1 start_x = 0 end_x = 1550 start_y = 0 end_y = 1550 start_z =- 1550 end_z = 1550
dig_item_begin item_id = 1957 min_count = 100 max_count = 300 chance = 25 dig_item_end
dig_item_begin item_id = 1870 min_count = 1 max_count = 3 chance = 25 dig_item_end
dig_item_begin item_id = 1869 min_count = 1 max_count = 3 chance = 25 dig_item_end
mine_data_end
There are two new skill effect to suppor mining system:
Active - effect = {{i_dig; 120}} / / it will make character to dig an item with 120% chance to get the item
Passive - effect = {{p_digger_chance; 120}} / / it will increase chance for digging an item by 20% (chance x 1.20) (or decrease depends how it's set) skill for example for premium members
- New skill effect to manipulate skills damage:
effect = {{p_mul_skill_dmg; skill_class_id; percent_value}}
ex for backstab all levels (skill_id = 30 level = 0) dmg will be decreased by 20%:
effect = {{p_mul_skill_dmg; 7680, 80}}
ex for all skills 50% bonus dmg:
effect = {{p_mul_skill_dmg; 0, 150}}
- Olympiad changes:
a) in class free olympiad fights you'll lose 1 / 5 points instead of 1 / 3
from now you can set hours-start / end-(in IlExt.ini) for every day when olympiad will be running
- Implemented party waiting list
- Added new npc maker (NpcMakerEx.txt in script folder) where you can specify time (date) when npc will be spawned.
- Added turbo boost feature support that allows you to run l2server on new xeons (Can be turned on in IlExt.ini in beta stage)
- Added new skill effect:
effect = {i_hide_abnormal; Type; Count} Type = Buff-0, Debuff - 1 it will remove random buffs / debuffs for choosen abnormal_time.
skill_begin skill_name = [s_time_cancellation] / * [Time Cancellation] * / skill_id = 10024 level = 1 operate_type = A2 magic_level = 80 effect = {{i_hide_abnormal; 0, 5}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = hide_abnormal attribute = attr_none effect_point =- 655 target_type = enemy_only affect_scope = single affect_limit = {0; 0} next_action = none abnormal_visual_effect = ave_imprisioning2 debuff = 1 ride_state = {@ ride_none; @ ride_wind; @ ride_star; @ ride _twilight} skill_end
skill effect to recovery hided buffs: effect = {{i_unhide_abnormal}} for interlude skill that removes debuffs
- New skill effect added that will cast instant skills:
effect = {{i_use_skill; skill_class_id}}
- Added new territory types to TerritoryData.txt:
a) NO_OL_BUFFS_ZONE - disables overlord buffs in that zone (only caster will be affected)
RACE_CHANGE_ZONE if Race =- 1 then only sex will be changed if Sex =- 1 then only Race will be changed
/ / Begin territory_id = 29 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = RACE_CHANGE_ZONE Race = 3 Sex = 1 end
Player wont see that character got different race but other players will see it changed.
c) changed format for two territory types:
/ / Begin territory_id = 27 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = NICKNAME_CHANGE_ZONE NickName = ManStanding Color = 42495 HidePledge = 1 end
/ / Begin territory_id = 28 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = BLOCK_SKILLS_ZONE SkillList = 1016, 1254, 3160 end
- Added new operate_cond for skilldata.txt
- Op_is_in_siege; ResidenceId
- Op_hour_lower_than; hour - allows you to enable / disable skills in certain hours
- Op_hour_higher_than; hour - allows you to enable / disable skills in certain hours
- Clan color under player's nick name (which shows up when you select any player)
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