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AbsolutePower

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  1. AbsolutePower's post in WASD movement Lucera 2 source was marked as the answer   
    go to:
     
    gameserver/network/clientpackets/MoveBackwardToLocation.java  
    _moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used find if (activeChar == null) return; and add: if (_moveMovement == 0) return;  
  2. AbsolutePower's post in Question about Broadcasts was marked as the answer   
    @Ehoq  the best solution for animation-effects is to edit client. you may find something here:   https://maxcheaters.com/forum/41-client-development-discussion/
     
    if you want to experiment with magicskilluse  :      
     
     _effected.broadcastPacket(new MagicSkillUse(_effected, skillId,  skillLevel, hitTime, reuseDelay));
     
    vars for magicskillUse are diffirent and depends on pack , you can check the magicskillUse.java to see exactly the vars.
     
    Social Action :
            _effected.broadcastPacket(new SocialAction(here it could be : _effected or _effected.getObjectId() , here actionId));
     
  3. AbsolutePower's post in in java was marked as the answer   
    its bad coded , update the sql connection and at least replace the player loop with : L2World.getInstance().getPlayer(playerName)
     
    instead of a whole loop inside another loop.  it can be done like :
    L2PcInstance player =  L2World.getInstance().getPlayer(playerName);
     
    if(player != null && player.isOnline() == 1)
    {
        add item etc.
    }
     
    final code : 
     
    if(id > 0 && count > 0 && !playername.isEmpty())
    {
        L2PcInstance player =  L2World.getInstance().getPlayer(playerName);
         if(player != null && player.isOnline() == 1)
         {
            your code to add item here.
         }
    }
     
  4. AbsolutePower's post in Opening Links In Interlude was marked as the answer   
    http://www.maxcheaters.com/topic/204015-open-votesites-on-players-pc/
  5. AbsolutePower's post in Character Regen was marked as the answer   
    calcHpRegen(L2Character cha)   its inside--> Formulas.java
     
    find if (cha instanceof L2PcInstance)
     
    this is the original  code:
    // Calculate Movement bonus if (player.isSitting()) hpRegenMultiplier *= 1.5;      // Sitting else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running and you can do something like this:
     
    // Calculate Movement bonus if (player.isSitting()) hpRegenMultiplier *= 1.5;      // Sitting else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying else  if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running else hpRegenMultiplier *= 0.9; // Walking this is for hp regen.
     
    for mp regen just search for calcMpRegen and cp  calcCpRegen
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