L2HellPit
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Yes, after the BETA period, the server will be wiped. But... the active beta testers that help us to finish the server will get a bonus and by this i mean Full lvl main+subs, nobless, full recomandations and some fashions at choice. To get this bonus u just need to registed on our forums now, while we are in BETA stage, refere to your ingame testing character and give us forum feedbacks about what do you think about the server, what improvemens you see as wellcomed etc. http://www.l2hellpit.com/forum/viewtopic.php?f=16&t=10
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Dude, the server is in Beta Mode since a little more than 24h :) i did not expected even so much interest. And it is a HR. Lets not forget that, to make population on a HR is the most chalanging. But we are not afraid of it. We will find in the beta the best balance from gearing/farming/enchanting, and ppl will hear about it before the LIVE and it will catch the interest.
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@Tanreb and we thank you for feedback. We are not very experienced with HR servers but we want to create one where players love to be on, and they dont feel like in a farmzor enviorement. I thought a little about your remarques and it is true. A grades and S grades are intermediary gears, so it should be almost a formality to get them. Same with the normal enchant scrolls. As a result the A grades , S Grades and Scrols prices where reduced to half. This should not be a worrie to get on a HR. Correct me if i am wrong :D and we have 6 more days to find the best gearing formula. or maybe 4 days while in the last 2 days of beta we intend to give everyone top gears +10 so we can see how the pvp is working and also how it function on killing the epics. What is a minus for us now in BETA is that players can not see the full picture of our server. Why i say this is because when we thought this server we thought it as a whole mechanism , where players take advantages of the 14 events pack, of the Random RB spawned every hour, not only gear up by grinding. But as soon as more testers will join , and the events will start to have ''costumers'' things will change radicaly.
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as you can see in the timeline, we just instaled the server few days ago and started the testings. we have experience with mid/low servers. so i dont think it will be a problem to get the best drop/prices raport on a HR. 1 of our testers made yesterday full dynasty including jwls with vesper weapon, but it tooked some time. what you should all understand is that the server gameplasy/farm is thought when everyone will have vesper gears with elemental bonuses. If we would think the farming to fit to the first day in the server, just after the first day the mobs would be way to easy creating inflation. Adena in the Low FZ and Mid FZ was boosted 20% as a last thing i did before i went to sleep, and the Silver Shilen coins where also boosted 10% globaly. This happened before i seen this post so it only have something to do with the feedback received from the first testers. We will settle it down before opening so i am not worried about this. The only thing we need is testing with more classes and some PvP in the last 2 .. 3 days. As about skill enchanting idk what is wrong. Forts are one of the best places to PvP. You can use the enviorement, hide behind walls, attack from behind, get fame at the same time and you can do all this without any fear of geting PK/Drop, and when we have all active forts listed at the AIO NPC, i really think that will concentrate a lot of action around forts.
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while we are on maxcheaters forums i can tell you honestly, i never logged ingame in the last year or 2 without l2net :D so i just add the ip in the loginlist. letme test it without l2net and see if i have any troubles logging in but while today we had 5 or 6 teaters, it means that either they where all using the jingjing ghizmo or the system/host trick works. And about a full system folder it is indeed posted on the forum and now i added the link also on the web site / HowToConnect. Note that is a self extractable archive so you have to execute it in order to get the System folder.
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:)) not really we have server side DDoS protection, the iptable is preaty well setup, but we all know that the only machine 100% safe is the one that dont have any internet connection. anyway, if the situation will require it, we are allready familiar with the guys from tanhost and it takes less then 6h to have a tunneling up or to totaly move the server on one of their machines.
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we have a system patched for the server on the forum. idk if it is allowed to share it here so i can just tell you it is on the server's forum under How To Connect section
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we wount have max enchant from donation and about extra skills, no way. we want to make this server as a signature server. if u log ingame you can see from the first second we worked on it, the npc template and html tooked preaty much time to make and i think is unique, so we dont want to waste all the work to make a suicidal server with damn imba donators. Lets hope that the dark gods of the hell pit will protect us from bad intentioned ppl so we can set a new name in the hall of fame of the l2 servers comunity :D
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is not everything about pure math. When we set up this chances we thought about 2 issues: Late Game GM Hosted Events Late game: why i say this is because, we intend to have a dynamic server from the gearing point of view, where in late game, the chances to get a end game char are higher than in the begining. So the enchant rates most probably will ge boosted with few % (2 or 3%) every month, to encourage newcommers because they will realize they have better chances to keep up with the full enchanted guys. GM Hosted Events: We will have series of events weekly probably or with special ocasions where players will win safe enchants by //enchant or event scrolls with 100% success chance that they can use or trade. We thought the server from the begining as a long lasting one, so we are carefully how we start it.
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Its only 10 Enchants cuz till 6 its safe. But you know its luck and you cant calculate mathemathic only theoretical We will think to make a poll on forum about this and we will change it if will be the case before Starting LIVE!
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We accept any argument or criticism but at least tell us what don't you like, how we could improove. Not just beeing a PostHunter and a simple "Still LoL"
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We considered your remark and you have a good point there. As a conclusion for the beggining of server Max Enchant= +16 And we rised Enchant Rates Enchanting Rates: 55 % Blessed Scrolls 60% Normal Scrols
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LIVE on 14.01.2010 20.00 GMT +2. Beta stage now! http://www.L2HellPit.com http://www.L2HellPit.com/forum SERVER HARDWARE: Hosted in Germany. Intel® Core™ i7-920 Quadcore incl. Hyper-Threading Technology RAM8 GB DDR3 RAMHard discs2 x 750 GB SATA-II HDD (Software-RAID 1)NIC1 GBit OnBoard connected at 100 MBitBackup Space100 GB CRITICAL UPDATES 18.01.2011 - Blessed 75% , Normal 70% - Adena +50% - Silver SHilen 20% - Gold Einhasaad 25% - Adding Giant Codex to the SHOP - Add to Monsters Archer Vulnerability - Add Shirts+Bracelet to SHOP so mage have more p.def for fighting with FIGHTERS - Added normal lifestones at monsters so you can put augument on jewels Rates: Xp: 2000 x Sp: 1000 x PartyXp: 2 x Adena Drop: Custom adena drop for easy but balanced farming Epic Drop: Each epic drops 1 (one) jewel + Blessed Enchant Armor scrolls same grade as the jewel + BEWS + GE (Gold Einhasad) Elemental Stones Drop: Special made area with mobs droping elemental stones. NOTE: This farm area is a advanced one. Enchanting Rates: 65 % Blessed Scrolls; 70% Normal Scrols (Features UPDATE) Karma Burn Rate: 5x Safe Enchant: +6 Max Enchant: +16 Augmentation Skill: 25% Normal Stones; 50% Mid Grade Stones; 60% High Grade Stones; 70% Top Grade Stones Custom NPCs: GK Global GM Shop Scheme Buffer (Buffer and Pet Buffer) AIO NPC This NPC covers most of the needs of a player. It have incorporated as follow: Server Info, Tops PvP/PK, Clan/Ally functions, Class/Subclass manager, WH functions, Augments Manager, Symbol Maker, Atribute manager, Nobless Manager, Spawn Manager This NPC informs any player that check it about the exact spawn times of all epics to avoid camping. Lets not forget we have a PvP server, Event Manager This NPC is the fun starter. More info about our events will be found in the event section of the presentation. Farm Zones: From the begining, we made few farm zone where the players can start the journey in the HellPit. Our farm areas are not so wide in the begining so we can keep the players and the action concentrated but , as soon as the server population and developement will require it, we will open aditional areas. Low Level FZ. -- Elven ruins. This is the zone you can start into just after creating the char and gear it in c grade. Mobs are starting with lvl 40. Medium Level FZ. -- Cave of Trials. Still easy farm zone with better adena drops. High Level FZ. Here we have 2 areas. -- Garden of Eva lower -- Pagan Tempel. This area have opened now only the main corridors and adiacent rooms. Server's Economy: The server have 3 curency: Adena - Drops at all mobs SS (silver Shilen) - Drops at higher lvl mobs in farm areas GE (Gold Einhasad) - Drops at champion mobs and can be obtained in events. Skill Enchanting and Fame: Skill enchanting is retail like and it needs codexes + mastery. Codexes can be aquired from Castles, Oly Manager and GM Shop. Mastery can be obtained for now by KE that drop in forts. We will only add the KE drops to 1 fort / 50 online players in order to keep the action hot. Fame is aquired retail but with higher rate. Class balance: We made small tweaks to some classes in order that we dont have a unbalanced class server. Here you will not see imortal killing machine tanks or 10k dmg / bs daggers or 100% fear/silence nukers like on other servers. Also Steal Divinity skills got a bigger reuse in order not to destroy PvP.In olympiad, the skill will have low reuse so we dont nurf the class. Some classes like dwarfs, SwS, BD, Warlords got a little boosting to keep up with the rest. We just want a PvP Server where each player can play his beloved class and have a chance in PvP witout being overpowered. Buffs: The server is set up to 24 (+4) buffs and 12 D/S. Divine inspiration is AUTO Learn. At the NPC Buffer you can make a buff scheme and the buff duration is 3H. You can make also aditional buffer with ++ resists and CoV. While we are aware of the trigger buffs overbuffing problem on limited buffs servers, we set them to trigger on a different slot, in order to avoid this problem. Events: Team vs Team: Standard Team vs Team fight with 2 teams. DeatMatch: Free for all. The one with the most kills wins. Domination: One zone. 2 teams. If the count of team 1 players inside the zone is greater than the count of team 2 players, then team 1 gets one point per sec. Last Man Standing: Free for all. The last survivor wins. VIP Team vs Team: Standard Team vs Team with a random VIP player in both teams. Killing the VIP = +1 score for the team. The VIP is different at each respawn. Lucky Chests: On start a lot of chests spawns. On click they opens. Theres a chance that the chest explodes and the player dies, and get resurrected a few secs later. The player with the most opened chests wins. Zombie: One random zombie player chasing the others. If he hits someone he become a zombie. The last non-zombie wins. Simon Says: In each round Simon the NPC says a random text. The players have to say it too. The last one who says and everyone who says a wrong word lose. The winner of the last round wins. Double Domination: 2 team, 2 zone. The team gets a score if they hold both of the zones for 10 seconds. Capture the Flag: Standard Capture the Flag with 2 teams. Russian Roulette: The event spawns 6 "russian". In each round every player choose one. One of the russian, and everyone who choosed him dies. The survivors of the last round wins. Bomb Fight: 2 teams. Every player gets a new skill. When they use it it spawns a bomb which explodes after 1-2 seconds and kills everyone in a certain radius. Mutant: One player become a mutant. The others have to kill him. The mutant have increased stats. If someone kills him, the killer will be the next mutant. If the mutant kills someone he gets a point. The player with the most points wins at the end of the event. Battlefield: 2 teams. There are a few points which the teams can capture. In every second the teams score increased by the count of the points captured by the team. The team with the most poins wins. Other Features: Protection against DualBox in events (It looks into the machine IP, so those who play in LAN are free to play) Offline Shops Champion Monsters Balanced Olympiads (All items are treated as a +6 items in the battles) Castle Sieges Fortress Sieges Territory Wars Certification Skill PvP Title color system Balanced Classes for improved gameplay
