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L2HellPit

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Everything posted by L2HellPit

  1. 62 now....easy but its rising :)
  2. That was 1st day but it was fixed. And about level you take 1 dagger A grade and you kill very good till 85.
  3. I know about the trigger skills, and i asked kindly if someone see any skills i missed to apply the fix on to report me. Is just a 1 min work to set it to popup on the proper bar because they are in many dfferent xml files and is easy to skip one but players see it imediatly.
  4. you can never satisfy everyone and i dont mind. We do our best and the ones that know the game see it imediatly. What i seen as a ''problem'' is that there are players that come directly from a interlude experience and they think things are bugged, unbalanced or unfair. But is just like this. things changed, the game evolved, so you should never expect to have a IL experience and class balance on a GE server. I promisse you any class can be OP if the player knows how to play it and he gets some good gears. And at the same time any class can be nurfed if you dont know it or you expect something else from it that it can do. Is just the game. And as a remarque, to someone that posted earlier that the server sucks because he cant farm his gear with a MS (elf archer). I mean common.. everyone that players MS in the last 3 chronicles knows is not a farm machine. Just put a dagger in his hand and things will go 10x better... but ofc i cant mention this kind of details, each player makes his own style. Only that if he dont chose the best setup better dont blame the game/server.
  5. You can use forum or tell us here what needs to be fixed and we gonna look into it
  6. You know what's funny at what you told that yesterday i heard lot of kind of this discussions 1st one: Dagger OP than Titan OP than Tank OP than Duelist OP than Kamael OP cuz of Rush than kamael cuz of Steal divinity. I'm verry sorry if you dont like but before acting like we are very bad you can give us suggestions to improove not to accuse us. And i see you have only 1 post. I dont know but i think you are that kind of Hater guy
  7. Thank you. ANd yes the most important is that we need players. Actually there are 2 clans on server which are pretty the same so its balance. Its not like only 1 clan take epics. its 50% 1 clan 50% another one. We are waiting for you!
  8. Chimeras HP was reduced to 75%, and the stones drop from 1 to 5 depending of ur luck @StanMirel, ppl that started yesterday allready pvp pty vs pty for epics :P
  9. For the begining we added them at the Event RB, and in the Box that you win in the 14 Pack Events + just now we make a core update to replace the Vote Event Reward to 5 Boxes every 25 votes. For the curent population 25 votes is not hard to achive, and the rewards inside the boxes have been updated so u get: 1. bewsx1, 2.BEASx2, 3.BoGx3, 4.BoGx3, 5.Masteryx1, each category with a 20% chance. The thing is that the reward goes to all ppl ingame, one/IP (we will update it soon to one /PcIp but it needs the core support to be made) so soon ppl will have enough to begin with.
  10. After analyzing the first day of live we reach the conclusion that the server is well done except the gearing part. We dont want just another farm server with 2000x Rate, we want real,geniune PVP Server where people which are tired on gridning in low/middle come to enjoy easy to achive PvP. So after checking from DB the GE, SS, Adena situation, we realized that the adena drop mostly and a little bit the SS drop dont follow the GE drop, so the resources to buy gear/enchants is allways balanced. In conclusion we've made some critical droplist update which will solve the farm server trend we were going to. - Updated Droplist: Global Adena 30% increase Chimera Adenas 200% increase -Updated RB Jwls M Def and Mana Bonus to be as good as vesper jwls PK Guard in low zones and Garden of Eva. Decrease HP 25% of Chimeras. -Added Adena drop at all RB/Epics -Silver Drops improved. As we mentioned before, we have the knoledge, we have the good will, we have the financial/ hardware resources, what we miss is HR/PvP Server Experience.
  11. server ON, all good, first hour like 50 on. and we expect it to grow ;)
  12. If you DL our system from the forum/site offcourse. btw, server LIVE!
  13. ON TOPIC :D after the pools we had on the forum we made 2 feature changes: enchant rates: 65% bless / 70% normal all curency drops (GE/SS/adena) boosted 20% for easier gearing leth the fight begin >:( 1H left
  14. we allready have a topic m8, please if u wanna help us bump our topic dont make extra one. we dont need troubles :) you find it here http://www.maxcheaters.com/forum/index.php?topic=193089.0
  15. we will not fail it, that you can be sure about. 5 H left :D Lets hope for a good start :)
  16. 22 Hours until LIVE guys. About enchanting rates, after the pool made on the forum it will get boosted.
  17. About sacrifice, i am aware of the problem, and we allready discussed what should be the solution. Probably it will get a longer ReuseDelay and retail olyReuseDelay. We dont want to affect classes in the olympiad, and all the balancing we make is for free PvP. Anyway we are almost ready for the opening that will happen in : 1 Day : 21 Hours :D
  18. Tricksters are one of the most harmless class :D low HP lvl , low p def, medium to low evasion, only the m def is insane (prahnah+soul barrier). Usualy this class cant reach even a decent attack speed and p atack so i really dont think they will be a problem even in late game. Offcourse as team debuffers and buffers (prahnahh) they are really good, but except l2divinity i never seen OP tricksters anywhere (on L2D v1 they used to have the DM enchantable and the reuse of deadly rullete was around 10 sec, so a top trickster could kill a full pty of heros if he had a good cp spammer and a domi to regen his cp). About soulhounds, the steal divinity is set to around 3 minutes reuse, that is a 15x reuse increase time, so this will not botther ppl so much. The problem many admins miss is the landing chance/ trigger activation rate of Lightning Barrier and the land chance of Lightning Shock. On most of the servers i tested the LB was landing every 3 , max 4 hits even if the slh was not top geared (jwls to empower para attack). About root/slow on them ... is useless, Soul Cleanes FTW.
  19. If by ''kamaels'' you mean Doom Bringers VS Mage classes or Archers, is true, they are OP vs Mages/Archers because they are the perfect Anti Mage/Archer killing machines, but they are weak to daggers, duelists, tyrants, etc. By balance i see it like this: each class have some classes that it can pwn easy and other classes where it lose easy. It is in a way like the Paper/Rok/Scissor game. If you are a ''rok'' you can break the scissor but the paper coveres you, while the paper gets cut by the scissor.
  20. Is exactly what we work with now. With all the modesty i can say that I am good in skills and classes moding. I will not nurf any class , i will not make and IMBA OP class. I can say that except the classes that really really can not do anything in a full buff pvp enviorement (lets say PP, SwS, BD), all the others will be as equal as they can be. But what everyone should understand is that, when i make a class i think it as a end game char, meaning ++ skills, top armors, weapon , augment.
  21. Yesterday i seen a sps, 2 kamaels, 1 se and like 3 or 4 daggers. Is ok for a BETA where everyone knows it will be wiped at LIVE. The good thing is that they started to kill the event RB, even got a try at Baium, so we can make an ideea how hard / easy we have made them. They also started to siege forts, i could make a averege of how many KE cann be farmed / fort si i think everything is according to the sqedule for now. Tomorrow morning we start class check and some PvP simulations in top gears +10 , OE skills and RB Jwls. I want to be sure about land rates and DMG amounts that we dont get any surprise at start.
  22. We just want that will be enough ppl so you can have fun and lots of action. We never expect a huge big start but with steady work, fair gameplay and active voting from the players, a community can grow and get mature preaty fast.
  23. Thx guys, we make improvements every day, add few missing things here and there, and today or tomorrow we will start also Forum Pools while we got some forum activity and this last 4 days are crucial to get testers opinions in order to start the LIVE on a totaly finished ideea. Like i said in a previous post i am 100% against critical changes made on LIVE servers because it confuse players a lot.
  24. 14 January 2011 the server is ready, we just need player's feedback
  25. Forum activity is still low, but ingame we had today at peak 11 testers. So we will probably ask them in the next 1 or 2 days to reg on forum and when we get some forum activity on, we will satrt to put questions. We are happy that we got some ppl to test because is the only way to see how the LIVE will work. testing with 2 ppl only like we did in Closed Beta is not as acurate as 10 other guys that try the zones, mobs etc.
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