Fenixl2
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Everything posted by Fenixl2
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[Share] NPC Clan Skills Lineage][-Epiloge
Fenixl2 replied to Fenixl2's topic in Server Shares & Files [L2J]
Not cling to!:( , sorry for english -
oo shit cool GK THANK YOU
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[Share] NPC Gold Bar Lineage][-Epiloge
Fenixl2 replied to Fenixl2's topic in Server Development Discussion [L2J]
thx man :) -
NPC Clan Skills Lineage][-Epiloge ;D :D L2j.Server 8) LINK:) http://rapidshare.com/#!download|738tl2|430955489|NPC_Clan_Skills.rar|7
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[Share] NPC Gold Bar Lineage][-Epiloge
Fenixl2 posted a topic in Server Development Discussion [L2J]
NPC Gold Bar Lineage][-Epiloge ;) :) L2j.Server 8) LINK!:) http://rapidshare.com/#!download|215dt|430955337|Gold_Bar_system.rar|2 -
omg hehe
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[SHARE]Npc level regress [FREYA L2J]
Fenixl2 replied to remixed's topic in Server Shares & Files [L2J]
good:) -
thx for share byorion TEST NPC :)
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[Share]l2J GMshop to B-grade
Fenixl2 replied to darkelf's topic in Server Development Discussion [L2J]
wow thanks man cool NPC:):):) -
[SHARE][Fixed Links] L2J IL Desert Eagle Shop With Buttons
Fenixl2 replied to Strain's topic in Server Shares & Files [L2J]
thanks frs95 -
wow shit :):) cool NPC ...
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[Share][Anti-Cheat Guard v. 1.6]
Fenixl2 replied to extr3me's topic in Server Development Discussion [L2J]
yes cool:) ok share -
[Share][RS]Gatekeeper L2j Gracia Final...
Fenixl2 replied to Papaditsa's topic in Server Shares & Files [L2J]
good nice share thx man -
:) :) :D ;D /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// LINK http://l2misna.ru/load/13-1-0-135 http://depositfiles.com/ru/files/fdda06r13 How to enable GEODATA GameServer/config/General :) LOOK ;D :D # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (Default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 2 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # Pathfinding array buffers configuration # Default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2 PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from walls # Default: 0.5 LowWeight = 0.5 # Weight for nodes near walls # Default: 2 MediumWeight = 2 # Weight for nodes with obstacles # Default: 3 HighWeight = 3 # Angle paths will be more "smart", but in cost of higher CPU utilization # Default: True AdvancedDiagonalStrategy = True # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True # Default: LowWeight * sqrt(2) DiagonalWeight = 0.707 # Maximum number of LOS postfilter passes, 0 will disable postfilter. # Default: 3 MaxPostfilterPasses = 3 # Path debug function. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots. # Number of the items show node cost * 10 # Potions display path after first stage filter # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter # This function FOR DEBUG PURPOSES ONLY, never use it on the live server ! # Default: False DebugPath = False # True = Loads GeoData buffer's content into physical memory. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. # Default: True ForceGeodata = True # This setting controls Client <--> Server Player coordinates synchronization: # -1 - Will synchronize only Z from Client --> Server. Default when no geodata. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default: -1 CoordSynchronize = -1
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cool NPC teleport recommend:):) Good work
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[Share]PvP/Pk Npc Ranking- Works on L2JBrasil
Fenixl2 replied to Apithanos's topic in Server Shares & Files [L2J]
Thank you man good cool share -
GOOD STABLE!! PACK L2jLive Epilogue Rev.1129 LINK L2jLive Epilogue Rev.1129 http://depositfiles.com/ru/files/6y573yns8 //////////////////////////////////////////////////////////////////////////////////////////// SVN http://my-svn.assembla.com/svn/L2jLive/ TimeLine http://my-trac.assembla.com/L2jLive/timeline FORUM http://www.l2jlive.com/forum Last Revision 840: http://www.4shared.com/file/i8cxiZ4T/L2jLive_Rev_840_By_K4N4BS.html Revision 815: http://www.4shared.com/file/--VPQExM/L2jLive_Rev_815_By_K4N4BS.html
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wow :) Thx man nice share
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[Share][Rs] Gracia Final Misc Shop ct2,3 (l2j)
Fenixl2 replied to Papaditsa's topic in Server Shares & Files [L2J]
NICE NPC!:) thx MAN -
[SHARE]L2J Infinity compiled revision (1224)..
Fenixl2 replied to Expansionic's topic in Server Development Discussion [L2J]
XD lol pack FiX ???? pliss
