Jump to content

Astald

Members
  • Posts

    317
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Astald

  1. Giati kale mou Akken kolises me tin Hlikia mou? Sou eipa poso eimai kai an i8ela na dwsw ta pragmatika mou stoixeia edw se auto to forum 8a empena me to kanoniko mou onoma kai 8a diafimiza kai tin etairia.:) Epi eukairias teleiwsa ton Arya PvP manager ti kanei autos? einai 1 npc pou metraei ta pvp points pou exeis kai se katatasei se analogo rank. me basi to rank exeis prosbasi se analoga shops pou exei to mob apo auta ta shop agorazeis pragmata me antitimo ta fame point sou. p.x. pws ebala egw ta rank... Arya PvP Manager npc Dread Lord All items can buy with fame points. PvP RANKS: Rank 0: 0 to 9 PvP points ( Icarus weapons ) Rank 1: 10 to 49 PvP points ( Vesper weapons, Vorpal Armors ) Rank 2: 50 to 99 PvP points ( Freya s-84 weapons, Elegia Armors) Rank 3: 100+ PvP points ( Freya HiGrade s-84 weapons ) sumantiko einai oti o ka8e paixtis blepei mono ta item tou rank tou, fusika ta xamilotera rank kai fantazetai ta megalutera :) opoios endiaferetai pm me. kai pls min arxisete ta idia ... den xerw an uparxei kati paromoio kai oute me endiaferei... auto to egrapsa egw exoloklirou x8es kai einai i prwti anafora pou kanw se site.
  2. We Just finished the code of the Arya PvP Manager. Is a Npc who count yours pvp points and lists PvP Ranks of access to PvP shops. Given the level of access you can buy various freya items, weapons and armors with only medium of exchange yours Fame points. Arya PvP Manager npc Dread Lord Has four levels. Rank are based on the player PvP points (The PK points do not count). Depending on the Rank unlock market opportunities more and better items. All items can buy with fame points. PvP RANKS: Rank 0: 0 to 49 PvP points ( Icarus weapons ) Rank 1: 50 to 99 PvP points ( Vesper weapons, Vorpal Armors ) Rank 2: 100 to 499 PvP points ( Freya s-84 weapons, Elegia Armors) Rank 3: 500+ PvP points ( Freya HiGrade s-84 weapons )
  3. Nai mono pou auto apla 8a sas deixei to onoma pou balate sto login server connect kai sto game server connect. Kamia sxesei me to login tou client... ekei pali Bartz 8a bgazei ... ektos an pacharete ton Client ... opte den xreiazetai ston server :)
  4. HellRanger to skill exei ontws problima sta l2j paketa. To idio to l2j dev team to dior8wse polles fores teleutaia xwris pliri epituxia, giauto ton logo apofasisa na to grapsw. Gia opoion 8elei na to xrisimopoiisei doulevei swsta kai xwris kanena bug. Episis exw grapsei prosfata olo to hellbound apo tin arxi me ola ta stadia, ta quest kai ta instance. Kai auto den itan oloklirwmeno kai den akolou8ouse ta swsta bimata exelixis tou paixnidiou. Epeidi den exw orexi gia syzitiseis tupou Akken as poume den 8a xanarixw edw tipota allo, alla an 8elete kati sto opoio mporw na boi8isw kante mou pm. Exw arketo uliko apo l2 mias kai o megalos mou gios programmatizei kai autos sunexws se l2j. Kai gia na min lew perissotera an 8elete na deite merika prototupa pragmata stous l2 idiotikous servers kanete 1 account kai mpite ston server tou giou mou. Einai freya kai mpainei me diko mas launcher xwris tin paramikri ry8misi. Episis eimai stin omada anaptuxis tis Torque T3D, einai mixani gia tin dimiourgia paixnidiwn 3d, polu kali kat'eme (etairia stin USA an endiaferetai kaneis gia anptyxi game as parei to demo tis mixanis apo www.garagegames.com). To web-site tou L2 server einai L2Arya.zapto.org. Min krinete apo to onoma, den einai home alla host stin Gallia se 256Mbps line. Exw oli tin kali dia8esi na boi8isw opou mporw ... alla ka8olou dia8esi gia arwstes suzitiseis kai upainigmous. Ta leme en kairw :)
  5. Akken me to sumpa8io eisai kai asxetos kai kakoglwssos 1on eimai 51 programmatistis me etairia commercial and accounting software stin Ellada. 2on grafw greeklish apo to 1978 ... ama zouses 3on ama den gnwrizeis kati kalutera na masas para na milas 4on Ai! xasou mikro mirmigkaki ... :)
  6. nai agapite finito apo to 2003 ... einai twra o 8os xronos Den paizame sunexeia ola ayta ta xronia... apo to 2005 exoume paixei kai wow, lottro kai prosfata afisame to Conan. Apo to 2006 exw na grapsw kvdikes l2j kai arxisa prosfata pali gia na upostirixw ena server. Sorry gia tin anastatwsi alla i8ela na help ligo giati blepw erwtimata edw sta post pou ta perissotera exoun kales ews entelws la8os apantiseis... Kia den 8elw na kri8w egw i to post mou ... giati ana einai na kri8w prwtimw tin gi tis epaggelias. :) Synepws den 8a zanaenoxlisw ...
  7. o kwdikas metfer8ike sto arxiko post
  8. auto to skill ousiastika ston official pou paizoume ediwxe polu kosmo. Otan to kanei cast 1as kamael ston L2j klebei apo ton paixti 3-7 buff opoioudipote eidous.. kai kanenas L2j den einai x1. To swsto exei ws exis. Den prepei na klebei kanena prosopiko buff ta gnwsta typou 'self' pou den ginontai target To poly 1-3 songs i dance efoson den einai self episis kai fusika kanena debuff. Ousiastika proteraiotita sta party buffs 40%, 25% sta target buffs, 25% sta dance kai songs kai 10% se self cast up to 81lvl chars. Ayta den xreiazontai pass alla orio8etisi. Kati pou kanenas den ekane kai sto epilogue to eixame paratisei me filtro mono basikwn katigoriwn. px nobless, toggle, debuf kai hero. SAuto pou ekana share ola pleon doulevoun opws 8a eprepe. den allazei o xronos cast alla i epilogi perasmatos tou skill enanti twn skill toy antipalou. giati ola auta? paradeigma kanw enan tetoion char, se d-box trexw alt olwn twn clasewn , tous klebw ta self buff kai mpainw sto game me ola ta self buffs twn allwn. Skeftite ti ginetai otan o server exei ola ta buffs 2 wres :) Kai zitw sugnwmi gia tin anastatwsi ... den 8a xanakanw share kati edw ... 8a rix kai to code gia na oloklirw8ei to post-share.
  9. Eyxaristw gia tin episimansi... alla 1on den me endiaferei to karma 2on den to exei post allos giati to egrapsa prin 20 meres kai einai to prwto share 3on apla grafw edw gia na ginetai suzitisi kai na enimerwsw oso mporw kosmo me analoga endiaferonta 4on pliroforiaka ( eimai 51 xronwn paizw L2 me tous 3 gious mou 7-8 xronia, kai eimai L2j dev (Tr@C3R)) 5on O logos pou to egrapsa einai giati ola ta alla den leitourgoun swsta, toulaxiston opws 8a eprepe 6on an den dokimaseis kati pws mporeis na to krineis? erwtima... ti einai xeirotero na xereis kai na mi milas i na milas kai na min xereis? Proswpika gia na kanw auto to post mallon klinw sto prwto perissotero... :)
  10. Ama to xreiazetai kaneis kai gia epilogue as kanei pm edw kai suntoma 8a tou to grapsw... episis exw grapsei polla gia ton server ... ama mporw na help se tpt pm me... mono oti afora kwdikes omws kai server ri8miseis :)
  11. Epeidi siziti8ike poli to 8ema tou skill twn kamael to gnwsto Steal Buffs ka8isa kai to xanaegrapsa H ekdosi einai gia L2j Freya download here: http://www.axiomfiles.com/Files/365044/StealBuffs.rar or see the code here: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. * corrected by Tr@C3R 20/10/2010 <http://L2Arya.zapto.org> */ package handlers.skillhandlers; import java.util.ArrayList; import java.util.logging.Level; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.skills.Formulas; import com.l2jserver.gameserver.templates.skills.L2SkillType; public class StealBuffs implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.STEAL_BUFF }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { // discharge shots final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); if (weaponInst != null) { if (skill.isMagic()) { if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT) weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE); else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT) weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE); } } else if (activeChar instanceof L2Summon) { final L2Summon activeSummon = (L2Summon) activeChar; if (skill.isMagic()) { if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT) activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE); else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT) activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE); } } else if (activeChar instanceof L2Npc) ((L2Npc) activeChar)._spiritshotcharged = false; L2Character target; L2Effect effect; int count = (int)skill.getPower(); for (L2Object obj: targets) { if (!(obj instanceof L2Character)) continue; target = (L2Character)obj; if (target.isDead()) continue; if (!(target instanceof L2PcInstance)) continue; Env env; int lastSkillId = 0; final L2Effect[] effects = target.getAllEffects(); final ArrayList<L2Effect> toSteal = new ArrayList<L2Effect>(count); for (int i = effects.length; --i >= 0;) // reverse order { effect = effects[i]; if (effect == null) continue; if (!effect.canBeStolen()) // remove effect if can't be stolen { effects[i] = null; continue; } // if eff time is smaller than 10 sec, will not be stolen, just to save CPU, // avoid synchronization(?) problems and NPEs if (effect.getPeriod() - effect.getTime() < 10) { effects[i] = null; continue; } // first pass - only dances/songs if (effect.getSkill().isDance() || effect.getSkill().isPassive() || effect.getSkill().isToggle() || effect.getSkill().isDebuff() || effect.getSkill().isHeroSkill() || effect.getSkill().isGMSkill() || effect.getSkill().getId() == 2 || effect.getSkill().getId() == 8 || effect.getSkill().getId() == 10 || effect.getSkill().getId() == 13 || effect.getSkill().getId() == 21 || effect.getSkill().getId() == 22 || effect.getSkill().getId() == 25 || effect.getSkill().getId() == 34 || effect.getSkill().getId() == 44 || effect.getSkill().getId() == 45 || effect.getSkill().getId() == 50 || effect.getSkill().getId() == 58 || effect.getSkill().getId() == 61 || effect.getSkill().getId() == 67 || effect.getSkill().getId() == 72 || effect.getSkill().getId() == 75 || effect.getSkill().getId() == 76 || effect.getSkill().getId() == 77 || effect.getSkill().getId() == 78 || effect.getSkill().getId() == 80 || effect.getSkill().getId() == 82 || effect.getSkill().getId() == 83 || effect.getSkill().getId() == 86 || effect.getSkill().getId() == 87 || effect.getSkill().getId() == 88 || effect.getSkill().getId() == 91 || effect.getSkill().getId() == 94 || effect.getSkill().getId() == 99 || effect.getSkill().getId() == 21 || effect.getSkill().getId() == 22 || effect.getSkill().getId() == 104 || effect.getSkill().getId() == 109 || effect.getSkill().getId() == 110 || effect.getSkill().getId() == 111 || effect.getSkill().getId() == 112 || effect.getSkill().getId() == 121 || effect.getSkill().getId() == 123 || effect.getSkill().getId() == 130 || effect.getSkill().getId() == 131 || effect.getSkill().getId() == 139 || effect.getSkill().getId() == 176 || effect.getSkill().getId() == 181 || effect.getSkill().getId() == 230 || effect.getSkill().getId() == 247 || effect.getSkill().getId() == 278 || effect.getSkill().getId() == 282 || effect.getSkill().getId() == 283 || effect.getSkill().getId() == 287 || effect.getSkill().getId() == 292 || effect.getSkill().getId() == 297 || effect.getSkill().getId() == 298 || effect.getSkill().getId() == 299 || effect.getSkill().getId() == 301 || effect.getSkill().getId() == 303 || effect.getSkill().getId() == 313 || effect.getSkill().getId() == 327 || effect.getSkill().getId() == 350 || effect.getSkill().getId() == 351 || effect.getSkill().getId() == 355 || effect.getSkill().getId() == 356 || effect.getSkill().getId() == 357 || effect.getSkill().getId() == 359 || effect.getSkill().getId() == 360 || effect.getSkill().getId() == 395 || effect.getSkill().getId() == 396 || effect.getSkill().getId() == 406 || effect.getSkill().getId() == 410 || effect.getSkill().getId() == 411 || effect.getSkill().getId() == 413 || effect.getSkill().getId() == 414 || effect.getSkill().getId() == 415 || effect.getSkill().getId() == 416 || effect.getSkill().getId() == 417 || effect.getSkill().getId() == 419 || effect.getSkill().getId() == 420 || effect.getSkill().getId() == 421 || effect.getSkill().getId() == 423 || effect.getSkill().getId() == 425 || effect.getSkill().getId() == 438 || effect.getSkill().getId() == 439 || effect.getSkill().getId() == 440 || effect.getSkill().getId() == 441 || effect.getSkill().getId() == 442 || effect.getSkill().getId() == 443 || effect.getSkill().getId() == 445 || effect.getSkill().getId() == 446 || effect.getSkill().getId() == 447 || effect.getSkill().getId() == 448 || effect.getSkill().getId() == 451 || effect.getSkill().getId() == 453 || effect.getSkill().getId() == 454 || effect.getSkill().getId() == 469 || effect.getSkill().getId() == 482 || effect.getSkill().getId() == 483 || effect.getSkill().getId() == 490 || effect.getSkill().getId() == 499 || effect.getSkill().getId() == 521 || effect.getSkill().getId() == 527 || effect.getSkill().getId() == 536 || effect.getSkill().getId() == 538 || effect.getSkill().getId() == 541 || effect.getSkill().getId() == 542 || effect.getSkill().getId() == 543 || effect.getSkill().getId() == 544 || effect.getSkill().getId() == 545 || effect.getSkill().getId() == 546 || effect.getSkill().getId() == 547 || effect.getSkill().getId() == 548 || effect.getSkill().getId() == 549 || effect.getSkill().getId() == 550 || effect.getSkill().getId() == 551 || effect.getSkill().getId() == 552 || effect.getSkill().getId() == 553 || effect.getSkill().getId() == 554 || effect.getSkill().getId() == 555 || effect.getSkill().getId() == 556 || effect.getSkill().getId() == 557 || effect.getSkill().getId() == 558 || effect.getSkill().getId() == 583 || effect.getSkill().getId() == 585 || effect.getSkill().getId() == 617 || effect.getSkill().getId() == 618 || effect.getSkill().getId() == 622 || effect.getSkill().getId() == 628 || effect.getSkill().getId() == 656 || effect.getSkill().getId() == 657 || effect.getSkill().getId() == 658 || effect.getSkill().getId() == 659 || effect.getSkill().getId() == 660 || effect.getSkill().getId() == 661 || effect.getSkill().getId() == 662 || effect.getSkill().getId() == 663 || effect.getSkill().getId() == 664 || effect.getSkill().getId() == 665 || effect.getSkill().getId() == 666 || effect.getSkill().getId() == 667 || effect.getSkill().getId() == 668 || effect.getSkill().getId() == 669 || effect.getSkill().getId() == 670 || effect.getSkill().getId() == 671 || effect.getSkill().getId() == 672 || effect.getSkill().getId() == 673 || effect.getSkill().getId() == 674 || effect.getSkill().getId() == 678 || effect.getSkill().getId() == 684 || effect.getSkill().getId() == 710 || effect.getSkill().getId() == 727 || effect.getSkill().getId() == 737 || effect.getSkill().getId() == 748 || effect.getSkill().getId() == 750 || effect.getSkill().getId() == 760 || effect.getSkill().getId() == 761 || effect.getSkill().getId() == 768 || effect.getSkill().getId() == 769 || effect.getSkill().getId() == 770 || effect.getSkill().getId() == 778 || effect.getSkill().getId() == 784 || effect.getSkill().getId() == 786 || effect.getSkill().getId() == 788 || effect.getSkill().getId() == 807 || effect.getSkill().getId() == 810 || effect.getSkill().getId() == 811 || effect.getSkill().getId() == 812 || effect.getSkill().getId() == 813 || effect.getSkill().getId() == 837 || effect.getSkill().getId() == 857 || effect.getSkill().getId() == 858 || effect.getSkill().getId() == 859 || effect.getSkill().getId() == 860 || effect.getSkill().getId() == 861 || effect.getSkill().getId() == 562 || effect.getSkill().getId() == 863 || effect.getSkill().getId() == 864 || effect.getSkill().getId() == 865 || effect.getSkill().getId() == 566 || effect.getSkill().getId() == 867 || effect.getSkill().getId() == 868 || effect.getSkill().getId() == 894 || effect.getSkill().getId() == 895 || effect.getSkill().getId() == 913 || effect.getSkill().getId() == 916 || effect.getSkill().getId() == 917 || effect.getSkill().getId() == 918 || effect.getSkill().getId() == 919 || effect.getSkill().getId() == 922 || effect.getSkill().getId() == 929 || effect.getSkill().getId() == 930 || effect.getSkill().getId() == 931 || effect.getSkill().getId() == 948 || effect.getSkill().getId() == 956 || effect.getSkill().getId() == 959 || effect.getSkill().getId() == 960 || effect.getSkill().getId() == 961 || effect.getSkill().getId() == 1047 || effect.getSkill().getId() == 1285 || effect.getSkill().getId() == 1286 || effect.getSkill().getId() == 1287 || effect.getSkill().getId() == 1430 || effect.getSkill().getId() == 1432 || effect.getSkill().getId() == 1441 || effect.getSkill().getId() == 1457 || effect.getSkill().getId() == 1459 || effect.getSkill().getId() == 1492 || effect.getSkill().getId() == 1493 || effect.getSkill().getId() == 1494 || effect.getSkill().getId() == 1514 || effect.getSkill().getId() == 1515 || effect.getSkill().getId() == 1520 || effect.getSkill().getId() == 1521 || effect.getSkill().getId() == 1522 || effect.getSkill().getId() == 1532 || effect.getSkill().getId() == 1533 || effect.getSkill().getId() == 1540 || effect.getSkill().getId() == 2010 || effect.getSkill().getId() == 2011 || effect.getSkill().getId() == 2012 || effect.getSkill().getId() == 2076 || effect.getSkill().getId() == 2165 || effect.getSkill().getId() == 2168 || effect.getSkill().getId() == 2231 || effect.getSkill().getId() == 2232 || effect.getSkill().getId() == 2248 || effect.getSkill().getId() == 2249 || effect.getSkill().getId() == 2250 || effect.getSkill().getId() == 2251 || effect.getSkill().getId() == 2252 || effect.getSkill().getId() == 2253 || (effect.getSkill().isPotion() && (effect.getSkill().getId() != 2274 && effect.getSkill().getId() != 2341)) ) continue; if (effect.getSkill().getId() != lastSkillId) { lastSkillId = effect.getSkill().getId(); count--; } toSteal.add(effect); if (count == 0) break; } if (toSteal.size() == 0) continue; // stealing effects for (L2Effect eff : toSteal) { env = new Env(); env.player = target; env.target = activeChar; env.skill = eff.getSkill(); try { effect = eff.getEffectTemplate().getStolenEffect(env, eff); if (effect != null) { effect.scheduleEffect(); if (effect.getShowIcon() && activeChar instanceof L2PcInstance) { SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(effect); activeChar.sendPacket(sm); } } // Finishing stolen effect eff.exit(); } catch (RuntimeException e) { _log.log(Level.WARNING, "Cannot steal effect: " + eff + " Stealer: " + activeChar + " Stolen: " + target, e); } } //Possibility of a lethal strike Formulas.calcLethalHit(activeChar, target, skill); } if (skill.hasSelfEffects()) { // Applying self-effects effect = activeChar.getFirstEffect(skill.getId()); if (effect != null && effect.isSelfEffect()) { //Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } } doulevei apsoga ston L2Arya server mas. pliroforiaka http://L2Arya.zapto.org No guide :) apla rixte to sto gameserver/scripts/handlers/skillhandlers
  12. We just finished the codes for Hellbound. All procedures follow the official, we have write all quests step by step and instances. Certificates follow the instance level and trust points stored in general quest instance under PathTohellbound name. Very pleasant and fun package for 'Adventurers'.
  13. Makari na itan opws ta les kale mou an8rwpe... afou diabasa peripou 20 post tin 'epiasa' tin enoia tou exploits. Dystyxws tyxainei na eimai sto epaggelma programmatistis kai developer stin Torque TD3 kai mellos tou L2j dev, opote katalabaineis giati anefera sto post to koufa8ika. Mporei na paizei rolo kai i ilikia mou, omws grafw efarmoges opote mporeis na 8ewriseis pws me enoxlise kai i asximi antimetwpisi tis douleias twn allwn pou entelws asynais8ita edw ekmetaleyontai. Exeis dikaio.. la8os section ... alla mono idaiologika einai la8os section :)
  14. Paidia sas xeretw olous Mpika edw sto Elliniko section gia prwti fora kai epa8a plaka... Klepste, spaste, ekmetaleutite, xegelaste, anebaste oso 8elete to atk.speed, atk power kai posa alla... Einai suzitiseis autes? oi oloi 12 xronwn einai i oloi arwstoi... Yparxei kanenas sobaros pou na ekane kati gia tous servers afierwnontas xrono gia anaptuxi? Mpainw ka8imerina se 4-5 xenoglwssa forum kai ka8e mera kati exw na ma8w i na pw. Edw oloi stin mpampesia .. OOO! panexupna ellinopoula... AAA! kai anarwtiomaste giati xanomaste... EEM! me tosous xamenous.... Giati asxoliste tote me auto to paixnidi afou den paizete alla mono klebete.... toso xronos tsampa apo tin zwi sas... an exete bebaia tin es8isi tou xronou... polu paragwgikotita re paidia!
  15. Apo auta pou Diabasa katalaba gia mia akomi fora... Atomo sobaro stin Xwra mas me to stagonometro... oloi na xalane... re gia sobareutite ligo kai kanete kati epoikodomitiko ... na kolisei ton server leei kai ton akoute... Eleos .. enas pou na anaba8misei ton server den yparxei? ... mono arwstoi... giauto katantisame etsi san xwra... mia xwra gemati lamogia .... a! re sanida pou prepei na pesei...
  16. the new site have finish we will be glad to visit us in http://L2Arya.zapto.org
  17. just started updating and advertising :) now average is 40 ppl, is a new server ( no new after wipe).
  18. Arya the Glorious Crusade is a L2J Freya Server for demanding the game and players who want to learn L2, with support from well known game and very good programmers. Combines the server with so much weighed all styles of playing. Sever to decide to build why not find something similar. Use that a medium to high rate while allowing the possibility of a complete environment for PvP and very good the Rpg. A L2Server which has aimed to stats long time and enjoy all aspects of the game. Τhe server has been reset at all, programmed. Step by step we write quests at all regions and all instance and raids. Εmphasis on equilibrium of heading to be able to play all the characters. If any of you wants to enjoy a full L2game without UNLIMITED leveling be very glad to try this L2server and express his impressions. Server is FREE, no any DONATION, started 15 Oct 2010 site: www.L2Arya.eu is a new site with account manager. forum: forum.L2Arya.eu is a new forum too. live chat: http://tor.torportal.com/Chat/Lobby.aspx?Group=365044&cW=800&cH=590 (with forum account) trailer: Dedicated server 24/7, 256Mbps line, i7 930, system and all application is 64 bit, in France. Βasic English language (petitions), Arya is an international server and allows all the languages of communication. Game run with full Freya update of official and Arya's team Launcher. Rates: RateXp = 250 RateSp = 350 RatePartyXp = 325 RatePartySp = 525 RateDropItems = 4 RateDropSpoil = 8 RateDropAdena = 60 Additional Information: No npc buffers, No mana and Healing Potions, No L2Walker, No class quest (optional, auto learn), No gm (only petitions). Yes limited GK, yes limited gm shops in unknown traders, yes dual boxing. All buffs is like original game, is a retail like. Similar Traders shell armors, weapons, jewels up to s-80. Icarus, Vesper is under crafting with blacksmiths or Dwarfs maestro or Bosses box drops in dungeons and raids. Freya s-80 with similar craft, s-85 from Bosses drops in dungeons and raids or pvp manager. Npc citizens, helpers fill the cities (with personal pathnodes), Help device characteristics for the game with htmls and mobs helpers. Quests, sieges, skills, enchant skills, fortress, teriotory wars, pets all have been audited. All prices harmonized to operate the server in a low-cost movement Adena. The SPOIL is FREE of npclvl from 10 to 85 lvl. Geodata and pathnodes is up Arya PvP Manager ( your pvp points give 4 general level access to buy items with Fame points ) Arya vote Manager ( any vote from Arya web-site to any top-game site automatic generate the Top 10 voters, voter lord of the day and 7 step rewards ) Arya Top 15 Manager ( top 15 lists for Vote, PK, PvP, Fame, onlinetime, guild. combined event with gifts and appearance of the character) Enchants: Safe enchant weapons/armors/jewels +4 Max Enchant +20 Admins: Admin1 commercial applications programmer C++ developer of torque T3D, L2j dev (Tr@C3R) Admin2 web application programmer developer of torque T3D, JreadyWeb ~We will be glad if you make the effort to try our server~
  19. hi kkostass16 xrisimopoiise enan apo autous tous compilers Subclipse 1.6.15 i neotero an breis sto development site gia na mporeis na kaneis compile link http://subclipse.tigris.org/servlets/ProjectProcess?pageID=p4wYuA or Subversion 1.6.13 i neotero link http://subversion.apache.org/packages.html an xrisimopoieis windows kai oxi linux kalos kai autos SlikSVN link http://www.sliksvn.com/en/download oloi autoi doulevoun polu kala me 'Eclipse Classic 3.6.x'
  20. Geia se olous... Edw kai ligo kairo mpainw kai diabazw ta post tou forum, den eimai apo autous pou suni8izoun na grafoun gia na grafoun kai giauto den egrapsa tpt. Parormomenos apo auto to guide kai tis kritikes apofasisa na grapsw 2 logia. 1. Prwta apo ola ena euge! ston papaditsa kai ston xrono pou afierwse gia na etoimasei auto to guide :) 2. ena plirvws oloklirwmeno (ai xasou mikro mirmigkaki se olous tous asxetous epikrites tou guide)! 3. eimai epaggelmatias programmtistis kai exw 1 polu kalo international l2 server online, opou exw grapsei ateleiwtes selides kwdika. 4. eimai sto development team tou Torgue 3D (game egine development) kai mexri to 2006 sto l2j dev. 5. To Guide to opoio meletisa bima-bima leitourgei (8a mporouse se elaxista simeia na glytwseis liges parametropoiiseis) 6. To guide exei arkerti analusi... xeperna to basiko odigo kai emba8ynei ligo sto change-replace code (polloi den to pianoun omws) Genika prepei na en8arinoume tetoies prospa8eies eidika se 1 xwro opou stin xwra mas exoume agria mesanuxta. 8elw na episimanw mono kati oson afora to quide. Afora ta min-max revisions. Revision = ekdosi tou server kai prosarmogi tou client. Poio apla o ka8e client pou 8a synde8ei ston server ti 8a blepei kai ti 8a epexergazetai. La8os revision simainei bugs i kolimata in game, den blepeis items, o paixtis paei opou nanai klp. Giauto ton logo otan ry8mizete ta min-max revisions prepei na xerete tis ekdoseis. A poume o client gia gracia einai 122-145, gia epilogue einai 148-152 kai gia freya eina 162-163 pros to paron. Auto to server pack mporei na paixei 148-152 ikanopoiitika, alla oxi 162 giati den 8a blepei inventory, party loot kai merika alla. Exalou den kukloforei akoma axiopistos descripter gia revision 162 kai unpack panw apo 244, prepei na leitourgei o client me full freya update apo ton official > gia freya den pirazoume l2.ini alla paizoume me hosts. (san paradeigma o Kampias ... exei pack 152 kai trexei client 612 freya. H lusi einai na belei system client apo epilogue kai ston server max revision 152). Mia kai 8a episkeptomai poio suxna to site an mporw na boi8isw se kati kante pm edw i sto email xwris spams. Kai mia erwtisi gia tous epikrites... tou guide Ti einai xeirotero? Na xereis kai na mi milas i na milas kai na min xereis?
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..