
POP-CORN
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Everything posted by POP-CORN
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AnyOne else???
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[Share][Freya]All Goddess Of Destruction Armors
POP-CORN replied to SaphireUniverse's topic in Client Development Discussion
So... back then they used... Imperial's gloves mesh...to fix Dynasty's. Hm... -
[Share][Freya]All Goddess Of Destruction Armors
POP-CORN replied to SaphireUniverse's topic in Client Development Discussion
When Dynasty came INgame... as R grade right now... Gloves had the same... Problem... "just to inform in case that someone remember how that problem solved back then" ^Thnx for info^ -
[Share][Freya]All Goddess Of Destruction Armors
POP-CORN replied to SaphireUniverse's topic in Client Development Discussion
Check 1st post...and if you did...and doesnt work... you have to write it exactly as you see. L 2 S a p h i r e U n i v e r s e "without the spaces" -
[Share][Freya]All Goddess Of Destruction Armors
POP-CORN replied to SaphireUniverse's topic in Client Development Discussion
1st of all I would like to thank both of you for the time you spent... to fix/adapt those armors... And for reminding to this Community that aint everything...for money. Dont get me wrong... ppl. But IMO selling NCsoft adapted files... and be proud for em...its like selling Cracked w7... Did you inspired them and calling them yours? ofc someone selling his custom textured etc etc etc armor... its a different... case in my opinion... always. 2nd i would like to Report a bugg on Gloves. for every race...when someone using Fist weapons. And 3rd i wanted to Ask. everytime we want to Import in l2 a UKX file we have to use Gildor's tool? f.e.iam creating a helmet can i use it, or i have to pay for that tool to be able? -
Hm... y if we talk about permanent effect...without the need of enchant lvl... or other criteria. Anyways... something more Specific? like where to start looking from? F.e. as far as i know we could add the effect on a Potion... use it... etc etc etc... But are we able to add an effect... Straight on the Armorpart threw Armorgrp.dat like we do with weapons/weapongrp.dat?
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so you telling me to Create a TexEnMap... everything Fine until here... SOLVED -Lock pls-
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>>>>> http://maxcheaters.com/forum/index.php?topic=202323.0 <<<<< ^^^^^Java Code^^^^^
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Tried Spec. Spec.M Self.Ilum. Self.Ilum.M Fallback.Mat. Still... Nothing... Thnx for replying
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NoOne yet? ::) Just to avoid Search Button... comments... The only post i found about that thing.... was... http://www.maxcheaters.com/forum/index.php?topic=76981.0
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propably... he meant... that one. http://maxcheaters.com/forum/index.php?topic=202323.0
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Iam creating some Textures... But i would like to see that Cube Reflection thing So where and how should i place CUBE.TGA to see that effect?
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[Question]Class penalty
POP-CORN replied to POP-CORN's question in Request Server Development Help [L2J]
well... thnx @lot. 8) Someone Lock that topic plz^^ -
that breast plate... can be worn only from tanks... how can i add the same restriction... for Gloves-Boots-Legs etc...?
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Οδηγοί γεια... ... Textures... http://www.maxcheaters.com/forum/index.php?topic=62183.0 http://www.maxcheaters.com/forum/index.php?topic=153632.0
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[Share]File Edits and Clean Systems for all clients.
POP-CORN replied to Vector's topic in Client Development Discussion
Does it work properly? Dont think so... -
Εφόσον το Multisell είναι εκεί που πρέπει και είναι σωστά γραμμένο... Το πρόβλημα θα είναι στην Διαδρομή. Δείξε μας το HTML...
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130 posts που 100% τα περισσότερα γράφουν thnx for share... http://maxcheaters.com/forum/index.php?topic=203931.0 << AIO NPC http://maxcheaters.com/forum/index.php?topic=33620.0 << INSTALL
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Δοκίμασε με Αυτό το Multisell <?xml version='1.0' encoding='utf-8'?> <list maintainEnchantment="true"> <item id='1'> <production id='8762' count='1'/> <ingredient id='7196' count='10000'/> </item> </list> Επίσης... είσαι σίγουρος ότι έχεις τοποθετήσει το Multisell Στο σωστό Φάκελο; C:\Server\gameserver\data\multisell
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w/e ok^^ take it easy dude^^
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[Share][GOD] npcgrp.txt, armorgrp.txt
POP-CORN replied to L2sMod's topic in Client Development Discussion
Avoid 2Posting... -
lol. i thought it was like colision height etc etc. hm... Anyone sharing Craked UED version? PS:Colision/Height CAn be changed from Armogrp.dat or "its ONly for NPC?" still need 3DS????
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Ok... I tried to Reposition the accessory by Changing randomly some numbers... I Also... Checked the TAG on the Top... But Couldnt figure out how it works. At the end i recieved some Criticals... propably I was far from what i was looking for. So... As the picture showing i want to Reposition that Accesory.Its an Example... i want to learn how to Rep items... generaly. And that's the line... Can anyone show me how it works? And wich numbers/Values should i change to change the X,Y,Z? 15444 0 3 5 5 0 0 0 0 0 0 1 0 0 icon.ev_scream_mask_i00 -1 10 13 0 0 0 1 10 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 LineageAccessory2.ALL_br_scream_mask_m008_a 1 LineageAccessoryTex2.br_scream_mask_m008_a_t00 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 128 1 PS:thnx for your time
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l2jportugal... That project... Stoped. or something like that. if you Need another SVN... to start with... I Recomend http://svn.l2jserver.com/trunk/ http://svn.l2jdp.com/trunk/L2J_DataPack/ Stable n Acceptable from mxc Forum.
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[Share] Solo Event Instance (Freya)
POP-CORN replied to Psych_O's topic in Server Shares & Files [L2J]
Anyone knows... how can we set a "New" Area as an instance? I see... an xml file... that contains doors-Mobs <instance name="Bloodshed"> <activityTime val="25"/> <timeDelay val="24"/> <allowSummon val="false"/> <spawnlist><spawn npcId="40003" x="-238685" y="220544" z="-10135" heading="49277" respawn="0"/> <spawn npcId="40004" x="-238685" y="219424" z="-10135" heading="16337" respawn="0"/> <spawn npcId="40005" x="-240449" y="219983" z="-10144" heading="65268" respawn="0"/> </spawnlist> <doorlist> <door doorId="12240001"/> <door doorId="12240002"/> </doorlist> </instance> and iam seeing and a _init_.py well iam not an Expert on py... but as far as i can see... the only related with the Location-limits of the instace... are those lines. from com.l2jserver.gameserver.instancemanager.InstanceManager import InstanceWorld def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) And iam seeing and that one worldid But where from can i change Worldid? AS for the import Instance world... didnt find any Instance manager at my DP. hm...