Jump to content

DragonHunt0r

Members
  • Posts

    89
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by DragonHunt0r

  1. rev 55 - http://trac.assembla.com/l2c/changeset/55 Created a new plugin: Server Manager, This plugin should come in handy for server administrators to see what ther server is doing, how many players are on it, looking at the network traffic etc Updated the AI, we are now able to use a skill (ye just 1 for now :P) Created some events... and updated/fixed lots of stuff
  2. rev 52 - http://trac.assembla.com/l2c/changeset/52 Created a new events: ReceivedPacket, SendPacket When a byte is missing from a packet the client will be kicked Gonna add some delegates soon to the L2Item The mobs, npc's are now having weapons Updated NpcTemplates (added LeftWeapon and RightWeapon) Created a plugin system Created a plugin: PacketDumper AI has now some error handling Updated the AI Desire Interact... we are not able to run to ourselfs anymore Updated the logger
  3. rev 50 - http://trac.assembla.com/l2c/changeset/50 We are now able to attack some mobs (alot of work needs to be done tho) Updated L2World, L2Target, L2Status, L2KnownList, Inventory, ClientObject Updated lots of packets and added a few Updated 2k weapons We can finally see more players (http://img249.imageshack.us/img249/6705/shot00028j.png) Updated the AI Attacking some mob:
  4. lol tinypic removed it already after few hours... ye great image uploader rofl
  5. soon this update will be uploaded to the svn... im curious when maxtor is gonna make a L2C section :D would also be funny to see a exploit section for l2c xD
  6. re-buy the guy u cheater, hopefully u learned now something when ur messing with steam :P
  7. http://trac.assembla.com/l2c/changeset/43 added 2159 weapons Almost fixed the inventory... And updated some other stuff http://trac.assembla.com/l2c/changeset/44 added 2 more weapons
  8. rev 41 - http://trac.assembla.com/l2c/changeset/41 This is the rewritten version of L2CEMU Updates: The AI is now working correctly No more automatic walk/run bugs for the players Npc's/Mobs do not disapear anymore after 10-60 seconds The AI is tested with 50k rabbits at the same place and the cpu usage was 0-3% The inventory is almost fixed Players are now able to equip, armor, weapons etc Players are able to walk, going to a npc(at double click), and almost able to fight The AI is now used by Players, Npc's, Mobs The logger has been changed because it was bugging the console output when it was going too fast The Player has now 1 main object (ClientObject) this will hold all the info about the player, AI and alot of more fixes, changes
  9. soon ill upload the rewritten version of L2C but first... check this out :D
  10. this was me testing the AI for fun with 2k rabbits... the cpu usage of the game-server was 0-1% and this were 50k rabbits without the logger enabled on the game-server
  11. at the moment i'm rewriting some stuff at the l2c project because it became buggy when i added the AI, players begun automatically to walk and other bugs starting to happen and boeman quit working at the l2c project, because hes having a busy live oh well.. the good news is that im rewriting some stuff in l2c right now and it seems that it is going really great im not having strange bugs anymore and some functions are now sync with the other threads
  12. ok guys im planning on rewriting this project... i just came with this idea so... if any of you guys have some idea's just let me know
  13. rev 38 - http://trac.assembla.com/l2c/changeset/38 Created a better AI, this AI will handle all the player, npc, mob movement, desires what they want to do Fixed the AI when u'll enter the world and fixed/changes some other stuff i hope i'll fix the automatic walk/run bug soon because it's annoying me xD
  14. im at the moment working at the AI for creating a better 1 soon there will be update :P
  15. rev 37 - http://trac.assembla.com/l2c/changeset/37 npc headings are now correct Updated the EnterWorld, ValidatePos, DeleteObject, GameGuardQuery, NpcInfo, SocialAction, SocialActionList, SystemMessage, UserInfo, ValidatePos packets Updated SendBasePacket updated the Logger and lots of more changes...
  16. lol... im just busy at school projects atm, we need to make some games in C# and stuff im still working on it tho
  17. ok so... i'm about to correct the mob/npc heading (the direction they are watching to) If you started l2c and have been running around ingame most of the npc's are just facing the wall etc This is just a simple calculation i made for the npc heading so have fun :)
  18. rev 36 - http://trac.assembla.com/l2c/changeset/36 new command: debugconsole With this command ur able to redirect all the console logs to lineage2 So your able to watch the console ingame, pretty cool ha New command: teleportto with this command ur able to teleport where ever u want to.. usage: //teleport to x y z Added a new weapon: Short Sword Created a weapon loader Kinda fixed the UnselectTarget but it has 1 bug... the selected target will be teleported to u instead of removing it from the screen Created UseItem packet And some more changes ;)
  19. rev 32 - http://trac.assembla.com/l2c/changeset/32 yeey 0% cpu usage using the Npc AI All the monsters ingame are walking like they supposed to :)
  20. rev 28 - http://trac.assembla.com/l2c/changeset/28 Created new packets: Attack AutoAttackStart AutoattackStop MoveToObject Fixed a bug at re-login Created a simple npc AI, all the mobs/npc's are moving now in the same direction, but hey we are having some movement And many changes..
  21. Now we are finally able to see some mobs, npc's ingame ;) Too bad we need to use everytime //respawnarea to see them.. Created new command: //respawnarea This command will just respawn all npc's/mobs in the area ur at and some more nice updates
  22. Created a new command: //npcspawn for now it will just spawn valakas... updated NpcInfo packet and some more changes...
  23. Ok i'm now able to spawn npc's and such so soon ill begin working at the Npc Server Ill soon post here a screenshot of valakas :P
  24. rev 25 - http://trac.assembla.com/l2c/changeset/25 some changes... i was kinda bit busy with MASM32 and some other stuff was having like no time working at this project
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock