Jump to content

Gawric

Members
  • Posts

    25
  • Credits

  • Joined

  • Last visited

  • Days Won

    7
  • Feedback

    0%

Gawric last won the day on February 25

Gawric had the most liked content!

About Gawric

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Gawric's Achievements

Contributor

Contributor (5/16)

  • Dedicated Rare
  • Collaborator Rare
  • Reacting Well Rare
  • First Post Rare
  • Conversation Starter Rare

Recent Badges

20

Reputation

  1. add support acis l2j server add support blowfish add visual effect wind strike body I changed the server list, there were problems with acis
  2. https://jmp.sh/q2yLmKFe WindStrike Shader Visual Effect Test +9999
  3. Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2) Here I am looking at an already created ActionWindows window 1. Assets\Resources\Data\UI\_Elements\Game 2. Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML> 8.We take a template project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node 12. Changing its position settings I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.
      • 2
      • Like
  4. https://jumpshare.com/v/5oFQTQZ10I0CMjLYd2OI MAGIC_SKILL_USE Basic implementation of WindStrike animation
  5. You didn’t write down the requirements and and what is the salary. I’ve been doing l2j for a long time. I’m wondering what’s needed for this?
  6. Unfortunately you haven't adapted yet. Unfortunately, you won’t be able to simply transfer it; you’ll have to turn on the debugger and go through the code to make sure everything works as it should.
  7. If these are the sources that I saw 5-7 years ago l2jfrozen. Then it will be very difficult to rewrite the bots because l2jfrozen had the worst server code I've ever seen.
  8. Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original?
  9. https://jmp.sh/WxX9CUj8 We successfully managed to transfer simple dialogs from html to Unity ui Toolkit. So far the simplest ones but they look better than the original!
  10. https://jumpshare.com/v/OXZKpghoAU4PHFeCDlOr We run around the city with Remy and deliver packages
  11. 2 clients: StyleA: Original client test1: Unity client Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
  12. https://jumpshare.com/v/ngwNsiowszEVXqO7AbMm Test L2j packets StopAutoAttack StartAutoAttack Action Attack DeleteObject Die MoveToPawn
  13. Main branch
  14. I created a package to enter the world. Coordinate synchronization and added an npc. I will add a new branch to the git soon. L2 Unity Support Interlude Main branch https://www.youtube.com/watch?v=2f_DMdR78Mc New lighting, action window, skillbar, UI inputs Progress from the main branch
×
×
  • Create New...