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boever

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  1. I am interested in the part "now you must get people to download it". I am trying to do so with my own crafted program. I want GM to run it but got no idea how i'll do that .. I'm not using any keylogger, But here is a tip : Client holds username and passwd in Process memory, use ReadProcessMemory() if you want to read it. Anyone, i'll try to get some more information on ".exe joiner" Good luck
  2. I am working on this server as well. I found a way to modify packets but not 100 % For example : I buy HP pot from shop > edit packet i buy soulshot instead But I can't send custom packets build from scratch yet. I am working on a program to do so If anyone is interested contact me
  3. Do you have any idea about what you are talking? Are you going to use SQL to the game server? Explain me how you see this
  4. Those are just some basic SQL injection methods. A self respecting site developper knows how to protect against this GL finding noobs
  5. Did anyone ever try to use this ? >.< Packets get encrypted by the client. The ones you are sniffing with WPE are already encrypted So if you would copy a packet and resend it server would disconnect you because it hasn't the right encryption. If you really want to edit packets and LPHX is not working for your server try to use OllyDBG ~regards >.<
  6. patched GG so that's not the problem.
  7. Hi, I want to make this lphx work on my server My server has a protection that checks all loaded processes for lphx.exe inject.dll and so on NP there, i patched it (hint : RE) So now i can open lphx and my client without both getting closed. But lphx can't seem to find a connection Here is a small logg: 19/03/2009 11:06:41 Server Thread Start: Thread[0].SH 348/1840 SSock=340 19/03/2009 11:06:41 Client Thread Start: Thread[0].CH 324/1296 CSock=352 19/03/2009 11:07:12 Disconnect Client: Thread[0].CH 324/1296 CSock=336 19/03/2009 11:07:12 Client Thread Exit: Thread[0].CH 324/1296 CSock=336 19/03/2009 11:07:17 WSA error 10054/336 19/03/2009 11:07:22 WSA error 10038/336 19/03/2009 11:07:24 WSA error 10038/336 19/03/2009 11:07:26 WSA error 10038/336 19/03/2009 11:07:30 WSA error 10038/336 19/03/2009 11:07:33 WSA error 10038/336 19/03/2009 11:07:33 Disconnect Server: Thread[0].SH 348/1840 SSock=340 19/03/2009 11:07:33 WSA error 0/340 19/03/2009 11:07:33 WSA error 0/336 19/03/2009 11:07:33 Server Thread Exit: Thread[0].SH 348/1840 SSock=340 19/03/2009 11:13:57 Server Thread Exit: Thread[0].SH 348/4992 SSock=332 19/03/2009 11:14:33 Connection on 67.202.95.201:7777 it is skipped (interception is switched off) 19/03/2009 11:14:48 Connection on 67.202.95.203:2106 it is ignored My server is using custom C5 files. When i change way of implementation to reserved , i can intercept the connection but when trying to logg in i get this error : OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 17602 MHz with 1022MB RAM Video: NVIDIA GeForce 6200 (7813) General protection fault! History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Anyone can help me ?
  8. Someth i found on developpers forum : "its about doing trade, teleport, then come back and then cancel trade.. then the 2nd guy restart and then trade again and move stuff over slots.. its somehow this way.. if we have a way to cancel trade while teleport, then it would be great" Seems like there is a trade bug found.. happy searching ,)
  9. Hi, Does anyone know in what language the l2off files are written?! Does anyone have a link to the sourcecode?! Thx in advance
  10. Hi, I am going to try to make an application for the L2j servers. Decompiling the .exe and take a look at the enchant methods. Does anyone have experience with decompiling ? Send me PM.
  11. Thanks for this post !! Didn't need the gold now tho .. but it was a good way to start ;)
  12. Hi all, We all know that wow packets are getting encrypted, some partially some in total. In the past we could mess around by filtering some packets and modifieng certain slots. What if we could really get to the packets before they get encrypted? It would offer alot more fields to test wouldn't it? Well, ollyDBG is a program that reads the assembler of ur comp. I have small experience with this program and I am looking for some1 to find out more about it. I don't know for sure where i should place breakpoints, at what specific adresses. I know the lines must look like : PUSH EAX and CALL wow.xxxxx but I find many of these. How can i know where to place a Breakpoint? Do i have to test all of those lines? Greetings ;)
  13. "dupe some items via the normal method." Where can i find out more about this?!
  14. Hi all, it has been a while, I am looking for a rootkit program to hide OllyDBG. Tried the net but no good results yet. This can help alot of people who have to deal with AC programs, so please share some with us. Regards.
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