
segfault
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// DepmAx64-V2 -> Fast Buffer NPC // For the Safety of the system you must put the PCH Names of the buffs, // allowed to be used by the players. // BUFFS // buff_id must be a unique value to identify your buff in the html bypass // Example of bypass : action="bypass buff p 1" this will add the buff : // dance of fury level 2 (that has buff_id=1) in the player when he use the NPC :) // Available Types : // p = player, s = summon // use_items Format is : itemid,quantity;itemid,quantity... // Dances buff_begin type=p buff_id=1 use_items= skill_pch_name=s_dance_of_fury2 buff_end buff_begin type=p buff_id=2 use_items= skill_pch_name=s_dance_of_fire2 buff_end buff_begin type=p buff_id=3 use_items= skill_pch_name=s_dance_of_light2 buff_end buff_begin type=p buff_id=4 use_items= skill_pch_name=s_dance_of_warrior2 buff_end buff_begin type=p buff_id=5 use_items= skill_pch_name=s_dance_of_mystic2 buff_end buff_begin type=p buff_id=6 use_items= skill_pch_name=s_dance_of_vampire2 buff_end buff_begin type=p buff_id=7 use_items= skill_pch_name=s_dance_of_inspiration2 buff_end buff_begin type=p buff_id=8 use_items= skill_pch_name=s_dance_of_concentration2 buff_end // Songs buff_begin type=p buff_id=9 use_items= skill_pch_name=s_song_of_earth2 buff_end buff_begin type=p buff_id=10 use_items= skill_pch_name=s_song_of_water2 buff_end buff_begin type=p buff_id=11 use_items= skill_pch_name=s_song_of_wind2 buff_end buff_begin type=p buff_id=12 use_items= skill_pch_name=s_song_of_hunter2 buff_end buff_begin type=p buff_id=13 use_items= skill_pch_name=s_song_of_warding2 buff_end buff_begin type=p buff_id=14 use_items= skill_pch_name=s_song_of_invocation2 buff_end buff_begin type=p buff_id=15 use_items= skill_pch_name=s_song_of_vitality2 buff_end // Buffs Player buff_begin type=p buff_id=16 use_items= skill_pch_name=s_wind_walk2 buff_end buff_begin type=p buff_id=17 use_items= skill_pch_name=s_might3 buff_end buff_begin type=p buff_id=18 use_items= skill_pch_name=s_mental_shield4 buff_end buff_begin type=p buff_id=19 use_items= skill_pch_name=s_bless_the_soul6 buff_end buff_begin type=p buff_id=20 use_items= skill_pch_name=s_haste2 buff_end buff_begin type=p buff_id=21 use_items= skill_pch_name=s_death_whisper3 buff_end buff_begin type=p buff_id=22 use_items= skill_pch_name=s_vampiric_rage4 buff_end buff_begin type=p buff_id=23 use_items= skill_pch_name=s_arcane_acumen3 buff_end buff_begin type=p buff_id=24 use_items= skill_pch_name=s_wild_magic2 buff_end buff_begin type=p buff_id=25 use_items= skill_pch_name=s_bless_shield6 buff_end buff_begin type=p buff_id=26 use_items= skill_pch_name=s_advanced_block3 buff_end buff_begin type=p buff_id=27 use_items= skill_pch_name=s_shield3 buff_end buff_begin type=p buff_id=28 use_items= skill_pch_name=s_magic_barrier2 buff_end buff_begin type=p buff_id=29 use_items= skill_pch_name=s_bless_the_body6 buff_end buff_begin type=p buff_id=30 use_items= skill_pch_name=s_berserker_spirit2 buff_end buff_begin type=p buff_id=31 use_items= skill_pch_name=s_guidance3 buff_end buff_begin type=p buff_id=32 use_items= skill_pch_name=s_focus3 buff_end buff_begin type=p buff_id=33 use_items= skill_pch_name=s_agility3 buff_end buff_begin type=p buff_id=34 use_items= skill_pch_name=s_empower3 buff_end buff_begin type=p buff_id=35 use_items= skill_pch_name=s_concentration6 buff_end buff_begin type=p buff_id=36 use_items= skill_pch_name=s_resist_shock4 buff_end // Buffs Summon buff_begin type=s buff_id=37 use_items= skill_pch_name=s_wind_walk2 buff_end buff_begin type=s buff_id=38 use_items= skill_pch_name=s_might3 buff_end buff_begin type=s buff_id=39 use_items= skill_pch_name=s_mental_shield4 buff_end buff_begin type=s buff_id=40 use_items= skill_pch_name=s_bless_the_soul6 buff_end buff_begin type=s buff_id=41 use_items= skill_pch_name=s_haste2 buff_end buff_begin type=s buff_id=42 use_items= skill_pch_name=s_arcane_acumen3 buff_end buff_begin type=s buff_id=43 use_items= skill_pch_name=s_bless_shield6 buff_end buff_begin type=s buff_id=44 use_items= skill_pch_name=s_advanced_block3 buff_end buff_begin type=s buff_id=45 use_items= skill_pch_name=s_shield3 buff_end buff_begin type=s buff_id=46 use_items= skill_pch_name=s_magic_barrier2 buff_end buff_begin type=s buff_id=47 use_items= skill_pch_name=s_bless_the_body6 buff_end buff_begin type=s buff_id=48 use_items= skill_pch_name=s_berserker_spirit2 buff_end buff_begin type=s buff_id=49 use_items= skill_pch_name=s_guidance3 buff_end buff_begin type=s buff_id=50 use_items= skill_pch_name=s_focus3 buff_end buff_begin type=s buff_id=51 use_items= skill_pch_name=s_agility3 buff_end buff_begin type=s buff_id=52 use_items= skill_pch_name=s_concentration6 buff_end buff_begin type=s buff_id=53 use_items= skill_pch_name=s_resist_shock4 buff_end // MACROS // macro_id must be a unique value to identify your macro in the html bypass // Example of bypass : action="bypass buffmacro 1" this will buff the full macro : // you see in the bottom with macro_id=1 in the player when he use the npc ! // Fighter Macro macro_begin macro_id=1 skill_pch_name=s_wind_walk2 macro_end macro_begin macro_id=1 skill_pch_name=s_death_whisper3 macro_end macro_begin macro_id=1 skill_pch_name=s_shield3 macro_end macro_begin macro_id=1 skill_pch_name=s_magic_barrier2 macro_end macro_begin macro_id=1 skill_pch_name=s_bless_the_body6 macro_end macro_begin macro_id=1 skill_pch_name=s_dance_of_fury2 macro_end macro_begin macro_id=1 skill_pch_name=s_dance_of_fire2 macro_end macro_begin macro_id=1 skill_pch_name=s_dance_of_warrior2 macro_end macro_begin macro_id=1 skill_pch_name=s_song_of_earth2 macro_end macro_begin macro_id=1 skill_pch_name=s_song_of_wind2 macro_end macro_begin macro_id=1 skill_pch_name=s_song_of_warding2 macro_end // Mystic Macro macro_begin macro_id=2 skill_pch_name=s_wind_walk2 macro_end macro_begin macro_id=2 skill_pch_name=s_shield3 macro_end macro_begin macro_id=2 skill_pch_name=s_magic_barrier2 macro_end macro_begin macro_id=2 skill_pch_name=s_bless_the_body6 macro_end macro_begin macro_id=2 skill_pch_name=s_arcane_acumen3 macro_end macro_begin macro_id=2 skill_pch_name=s_wild_magic2 macro_end macro_begin macro_id=2 skill_pch_name=s_empower3 macro_end macro_begin macro_id=2 skill_pch_name=s_concentration6 macro_end macro_begin macro_id=2 skill_pch_name=s_dance_of_mystic2 macro_end macro_begin macro_id=2 skill_pch_name=s_song_of_earth2 macro_end macro_begin macro_id=2 skill_pch_name=s_song_of_wind2 macro_end macro_begin macro_id=2 skill_pch_name=s_song_of_warding2 macro_end macro_begin macro_id=2 skill_pch_name=s_song_of_vitality2 macro_end // Macro Cost // Here you can include the items that should cost for the player use this macro // Format is : itemid,quantity;itemid,quantity... cost_begin macro_id=1 use_items= cost_end cost_begin macro_id=2 use_items= cost_end // AIO Skill Tree aioskill_begin id=1204 level=2 aioskill_end aioskill_begin id=1077 level=3 aioskill_end aioskill_begin id=1062 level=2 aioskill_end aioskill_begin id=1087 level=3 aioskill_end aioskill_begin id=1242 level=3 aioskill_end aioskill_begin id=1085 level=3 aioskill_end aioskill_begin id=1086 level=2 aioskill_end aioskill_begin id=1059 level=2 aioskill_end aioskill_begin id=1304 level=3 aioskill_end aioskill_begin id=1268 level=4 aioskill_end aioskill_begin id=1048 level=6 aioskill_end aioskill_begin id=1045 level=6 aioskill_end aioskill_begin id=1068 level=3 aioskill_end aioskill_begin id=1078 level=6 aioskill_end aioskill_begin id=1303 level=2 aioskill_end aioskill_begin id=1040 level=3 aioskill_end aioskill_begin id=1035 level=4 aioskill_end aioskill_begin id=1036 level=2 aioskill_end aioskill_begin id=1243 level=6 aioskill_end aioskill_begin id=1240 level=3 aioskill_end aioskill_begin id=229 level=7 aioskill_end aioskill_begin id=228 level=3 aioskill_end aioskill_begin id=235 level=41 aioskill_end aioskill_begin id=239 level=5 aioskill_end aioskill_begin id=1259 level=4 aioskill_end aioskill_begin id=275 level=1 aioskill_end aioskill_begin id=271 level=1 aioskill_end aioskill_begin id=272 level=1 aioskill_end aioskill_begin id=273 level=1 aioskill_end aioskill_begin id=276 level=1 aioskill_end aioskill_begin id=277 level=1 aioskill_end aioskill_begin id=274 level=1 aioskill_end aioskill_begin id=307 level=1 aioskill_end aioskill_begin id=309 level=1 aioskill_end aioskill_begin id=365 level=1 aioskill_end aioskill_begin id=306 level=1 aioskill_end aioskill_begin id=308 level=1 aioskill_end aioskill_begin id=305 level=1 aioskill_end aioskill_begin id=270 level=1 aioskill_end aioskill_begin id=363 level=1 aioskill_end aioskill_begin id=364 level=1 aioskill_end aioskill_begin id=349 level=1 aioskill_end aioskill_begin id=264 level=1 aioskill_end aioskill_begin id=269 level=1 aioskill_end aioskill_begin id=266 level=1 aioskill_end aioskill_begin id=268 level=1 aioskill_end aioskill_begin id=304 level=1 aioskill_end aioskill_begin id=267 level=1 aioskill_end aioskill_begin id=310 level=1 aioskill_end aioskill_begin id=1352 level=1 aioskill_end aioskill_begin id=1356 level=1 aioskill_end aioskill_begin id=1388 level=3 aioskill_end aioskill_begin id=1389 level=3 aioskill_end aioskill_begin id=1392 level=3 aioskill_end aioskill_begin id=1393 level=3 aioskill_end aioskill_begin id=4700 level=12 aioskill_end aioskill_begin id=4699 level=13 aioskill_end aioskill_begin id=4701 level=13 aioskill_end aioskill_begin id=4702 level=13 aioskill_end aioskill_begin id=4703 level=13 aioskill_end aioskill_begin id=4704 level=13 aioskill_end aioskill_begin id=1355 level=1 aioskill_end aioskill_begin id=1353 level=1 aioskill_end aioskill_begin id=4343 level=3 aioskill_end aioskill_begin id=1397 level=3 aioskill_end aioskill_begin id=1357 level=1 aioskill_end aioskill_begin id=1354 level=1 aioskill_end aioskill_begin id=1363 level=1 aioskill_end aioskill_begin id=1363 level=1 aioskill_end aioskill_begin id=1413 level=1 aioskill_end aioskill_begin id=1253 level=3 aioskill_end aioskill_begin id=1002 level=3 aioskill_end aioskill_begin id=1252 level=3 aioskill_end aioskill_begin id=1310 level=3 aioskill_end aioskill_begin id=1390 level=3 aioskill_end aioskill_begin id=1391 level=3 aioskill_end aioskill_begin id=1261 level=2 aioskill_end aioskill_begin id=1416 level=1 aioskill_end aioskill_begin id=1415 level=1 aioskill_end aioskill_begin id=1414 level=1 aioskill_end aioskill_begin id=1323 level=1 aioskill_end aioskill_begin id=1191 level=3 aioskill_end aioskill_begin id=1189 level=3 aioskill_end aioskill_begin id=1182 level=3 aioskill_end aioskill_begin id=1284 level=3 aioskill_end // AIO Item Tree aioitem_begin id=57 quantity=20000000 aioitem_end aioitem_begin id=10003 quantity=1 aioitem_end aioitem_begin id=5779 quantity=1 aioitem_end aioitem_begin id=5767 quantity=1 aioitem_end aioitem_begin id=2407 quantity=1 aioitem_end aioitem_begin id=512 quantity=1 aioitem_end // Extended Functions // Additionally you can add 2 bypasses in your htmls with "bypass restoreall" or "bypass cancelall", the first // Will restore all the hp/mp/cp of the player, and the second will dispel all the skills (buffs/debuffs) from the player. Enjoy!
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[Help] DBScript's Erros
segfault replied to Dr.Metall's question in Request Server Development Help [L2OFF]
seems like either SQL queries are not executed properly or they're messed up. Try other SQL files. You can try dropping the entire db. create the tables individually and then execute each sql file. the order does not matter. -
does it matter if i compile the source in 32-bit machine or 64-bit machine?
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[Request] AIO Buffer
segfault replied to segfault's question in Request Server Development Help [L2OFF]
the typical dual sword holding character who has all buffs ranging from heirophant to spectral dancer -
Share Castle Info Extender
segfault replied to Anarchy's topic in Server Development Discussion [L2OFF]
Anarchy, may you include the source code ;) -
Guide Attaching an Extender
segfault replied to Anarchy's topic in Server Development Discussion [L2OFF]
thanks a lot! just my thoughts to the community that the posts by Anarchy are invaluable resources and is underrated! :D -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
i also written in your topic: http://www.maxcheaters.com/forum/index.php?topic=154347.0 if you can; please reply ;) thanks a lot!! -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
damn son, how you know all this; what server did you developed on/for? -
Guide Attaching an Extender
segfault replied to Anarchy's topic in Server Development Discussion [L2OFF]
What is the difference between 'Rebuild by name' and 'Rebuild by ordinal'? -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
Using http://www.maxcheaters.com/forum/index.php?topic=154347.0 and http://www.maxcheaters.com/forum/index.php?topic=150998.0 written by you is what i gotta do i believe. the c++ code you written earlier, i guess, is to be added to DllMain.cpp, and compiled into Extender.dll and then rebuilt with l2server.exe am i correct? -
Guide Attaching an Extender
segfault replied to Anarchy's topic in Server Development Discussion [L2OFF]
nvm;; -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
so now the other option is to find the 'html' and spawn the npc registration/status in the main town? -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
can you please tell me how to work with the option you're offering, i'm interested. -
castle status npc
segfault replied to segfault's question in Request Server Development Help [L2OFF]
what code is that? NASC? what am i suppose to do with it? sorry, but i do not know how to work with "extend" :(