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Wolfy

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Posts posted by Wolfy

  1. No, you just edited (removed Russian comments) the code in payed Russian L2J pack (ihgap), it's source codes can be found here on forums. The original author of this event is VISTALL.

    :)) Make me laugh more ... Compare the code and see if it is the same code...It is true i used a few methods from them but most of the code is changed... Their code is bugged, not finished and not retail like ;)

  2. Sorry i didn't made a patch...you have to add it manually, but i think i was clear enough in that file. Anyway...you need basic knowledge to add it... so leaches and noobs shouldn't bother.

     

    What is whit that thread ? This is not leached or bought or anything ... it is coded by me for l2jfree.

     

    That script from l2jeurope is not retail like and i saw a few bugs just from a quick scan. Still it can be used. And my version can be used on epilogue/ final / etc too.

     

    P.S. I only added good coords for no level limit arena. ... For the other 4 arenas you need to add good coords(can take it from l2jeurope script).

  3. Nice idea...you can make an auto-manager that will take an action based on the votes...Like a trivia or anti-bot or a lot of other events. And it could be edited so you ca show that html to a person or a party or a clan or who knows what...Gj

  4. well overall since this is an l2jfree server thats nothing special since ALL the usefull parts of the game(instances,bosses etc etc)done by l2jfree you just did some custom which is really not hard

    Well not all "useful parts of the game are done by l2jfree. There are things missing that i have on my server + bugfixes. And for the customs, yeah they are not hard for a good coder. What is hard is to get the idea and to optimize them so they won't affect performance.

    Just like the nail story. Someone invented something to keep 2 pieces of wood together.They were all amazed, but when he revealed the "nail", all said they could've invented it too. But then, why nobody did it before?

     

    @chucky ok i'll remove elite mobs...

  5. First of all elite mobs were removed after level 60 AND for those under level 60 their stats are 2x than the usual stats and 5x more hp and you ger better exp/sp/adena/drops AND i did that yesterday. Second i can't be online too much now because of school; i am working offline on fixing bugs you report on forum and i get from addy and on adding new things (as the server has about 60 % things done. The server was intended to be lunched in june but i was hasted and had to put it online).

    After i finish what is on my list now and make guides for everything, i'll start working on events.

     

    Btw, how about i make sp exchange to skill points automatically? When you have x sp it gets changed automatically to skill points.

    And you can chose the way you would like to distribute it: by turn (1 active than 1 passive), only active, only passive, both at the same time(sp = active skill sp for 1 point + passive skill sp for 1 point)

    Would this be easier for you?

    Btw 2, anti overpowered system 60 % done, dummy mob where you get sp / skill attack ( sp is calculated based on skill cast time and if it is critical or not) 100% done and buffer-only char system 30% done.

  6. Food and water price lowered.

    We are still working at the server since we couldn't finish everything in beta due to that incident.

    Things too come in a few days:

    - Training dummy where you can get sp / skill attack so you will have enough sp to buy skills (will make sp higher too).

    - Anti-OP system that can tell if you are weak, average or strong.

    - Npc where you can change a buffer-only class for an item and get more buffs from level 40 - 85 buffer.

    - Economy balance

    - Turning on events and adding a lot more.

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