Cod3x
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I tested the second code only and it worked perfectly. I haven't tested the first one but it seems to work. If anyones occurs a problem with the code on pastebin try the 2nd.
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haha xD
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WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
bumb. 2 copies left. -
Maybe you like it more now ? xD
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there is a double mis-understanding then xD Nevermind, this thing is not a big deal =P
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I am sorry is there a mis-understanding here? I never said the idea was mine, and that's the reason i've added that quotes over there in my main topic. =)
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If the player is casting or attacking or moving, it will not make this social thing. Is absolutely safe to use ;)
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Whatever, i can make that in 4-5 different ways, haha what's the point. Well i am pretty sure this one is not the same with L2Akin's xD Anyway. Hope some members will like it ;) EDIT: That's also working... ### Eclipse Workspace Patch 1.0 #P trunk Index: L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java =================================================================== --- L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java (revision 21) +++ L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java (working copy) @@ -30,6 +30,7 @@ import net.sf.l2j.gameserver.handler.VoicedCommandHandler; import net.sf.l2j.gameserver.instancemanager.PetitionManager; import net.sf.l2j.gameserver.model.BlockList; +import net.sf.l2j.gameserver.serverpackets.SocialAction; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; @@ -124,6 +126,32 @@ return; } + if ((_text.equalsIgnoreCase("hello") + || _text.equalsIgnoreCase("hey") + || _text.equalsIgnoreCase("aloha") + || _text.equalsIgnoreCase("alo") + || _text.equalsIgnoreCase("hi")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 2)); + + if ((_text.equalsIgnoreCase("lol") + || _text.equalsIgnoreCase("haha") + || _text.equalsIgnoreCase("xaxa") + || _text.equalsIgnoreCase("jaja")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 10)); + + if ((_text.equalsIgnoreCase("yes") + || _text.equalsIgnoreCase("yep")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 6)); + + if ((_text.equalsIgnoreCase("no") + || _text.equalsIgnoreCase("nop") + || _text.equalsIgnoreCase("nope")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 5)); + if (activeChar == null) { _log.warning("Say2: Active Character is null.");
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Hey cheaters, i am sharing something that is being used as a "useless" but also "cool" feature on some l2j private servers and on many other online games. Is the chat social emotions or.. see below: That's all ^_^ Get it: http://pastebin.com/uUEemCJv Or try a different one.. the following ( same ingame effects ) ### Eclipse Workspace Patch 1.0 #P trunk Index: L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java =================================================================== --- L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java (revision 21) +++ L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java (working copy) @@ -30,6 +30,7 @@ import net.sf.l2j.gameserver.handler.VoicedCommandHandler; import net.sf.l2j.gameserver.instancemanager.PetitionManager; import net.sf.l2j.gameserver.model.BlockList; +import net.sf.l2j.gameserver.serverpackets.SocialAction; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; @@ -124,6 +126,32 @@ return; } + if ((_text.equalsIgnoreCase("hello") + || _text.equalsIgnoreCase("hey") + || _text.equalsIgnoreCase("aloha") + || _text.equalsIgnoreCase("alo") + || _text.equalsIgnoreCase("hi")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 2)); + + if ((_text.equalsIgnoreCase("lol") + || _text.equalsIgnoreCase("haha") + || _text.equalsIgnoreCase("xaxa") + || _text.equalsIgnoreCase("jaja")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 10)); + + if ((_text.equalsIgnoreCase("yes") + || _text.equalsIgnoreCase("yep")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 6)); + + if ((_text.equalsIgnoreCase("no") + || _text.equalsIgnoreCase("nop") + || _text.equalsIgnoreCase("nope")) + && (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow())) + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 5)); + if (activeChar == null) { _log.warning("Say2: Active Character is null."); Credits: Me The idea came from the respective member: Sofaki
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On retail, backstab has chance to land only from behind.
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wow cool xD
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relax. Well, good luck, i am surely gonna give a shot to this wonderful (till now xD) server.
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WTS [WTS] Horus & Savormix & NB4L1 selling Services
Cod3x replied to lHorus's topic in Marketplace [L2Packs & Files]
+1 Making money online is much better than in real life lol. And it is real work. What about succesful web designers that take over 4,000E/month -
You guys forgot about karma ? -.- You give karma to staffers for a string and you don't give to users that really worth it. TARDS. +1 Continue sharing your stuff and you'll get a sweet.
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WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
- Fixed currenthp, mp, cp values for killer info ( instead of double it is now int without affecting anything) - Frontstab is now fixed no matter what value is in blow front chance. -
WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
Well it's not the same, and is much more advanced. -
WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
New add-ons available: - Killer's info ( pop-up after death ) ( No charge ) - Vote reward system. ( Additional 5e for this feature ) -
WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
Big story ^_^. Bump! -
WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
Nothing got hacked, loled. There was someone that knew Yolanda's aka Goddess aka Anya's account a friend of her, and he made a gm char. About db, it was hosting's fault they didn't keep backup of it. -
WTS [WTS] L2Battle x1000 (300++ players)
Cod3x replied to Cod3x's topic in Marketplace [L2Packs & Files]
Bump. 3 Left. -
WTS {WTS}Sharp booter ultimate booter
Cod3x replied to ˚کe®κ's topic in Marketplace [L2Packs & Files]
I am thinking of buying it.... 1. Working everywhere ????? 2. It can shutdown everything FasT ???? 3. IT can damage my pc or it is safe ? 4. They can block this ddos fast ? -
WTS {WTS}Sharp booter ultimate booter
Cod3x replied to ˚کe®κ's topic in Marketplace [L2Packs & Files]
Test it here: www.l2battle.eu If it is working ill buy it. -
WTS {WTS}Sharp booter ultimate booter
Cod3x replied to ˚کe®κ's topic in Marketplace [L2Packs & Files]
Can you shut it again ? To see if is working xD -
WTS {WTS}Sharp booter ultimate booter
Cod3x replied to ˚کe®κ's topic in Marketplace [L2Packs & Files]
Are you sure it can shut down anything ? I wanna contact you on msn if possible.

