
DarkSences
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Everything posted by DarkSences
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hey i need cp clicker for interlude :) i cant find
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i was playing in this server all mage hits 200-300 dmg and domi /doom hits 600 all dagger 2k-2,5k and sagi....3k +++ i like the game play of this server...but i dont like this unbalanced..becouse with this way adm/dev destroy l2 and the worst thing they are using l2j brasil ! w0w ? they just compile they post in foruma and l2j brasil fix it :S they just add some lines...if you want a server with unbalanced this is the best one !! and one more summoner can kill allllll mages in oly ! its crazy lol for me this server is a BIG FAIL!!
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Πειτε εδω τις πιο αστειες στιγμες στο L2!
DarkSences replied to skepas_23's topic in General Discussion [Greek]
egw pedia mathena ston patera mou l2 official epeza kai ekane new char kai itan sta gremlin konta 1 bdomada kai skwtone astamatita mexri pou mou kanei ma ali pista dn exei ?? 00xa0xaxxa00xa -
i will agreee that 1 month is better but...in low rate server..for pvp with online people 30-40 hero 1 week will be good for 80-100 ++ players online 2 weeks oly is gooodd! my opinion
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i vote for IL becouse interlude is simple !! and i love IL and c4 !!
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i can host your server my friend and i can help you send me your email in pm !
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pff sr kiolas ala prepei na einai ligo xazos o gm gia na t dwsei sr kiolas..ala to l2 einai enas tropos zwhs o gm mono na boi9aei mpwri k apo tixon scam me bug px trade ama einai o alos psiloka9isterimenos t fteei o gm na t dwsei piso ;)
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polu e3ipno wmos..oti k an einai a3izi exei "fasi" t i3era wmos ;)
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pedia piani tpt ston l2 elite ????
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[REQUEST]Linux
DarkSences replied to DarkSences's question in Request Server Development Help [Greek]
t 3erw t guide dn 3erw tpt apo linux wmos 9elw enan empiro dev na m t kanei sta sigoura ;) -
xriazomai kapion p na 3erei apo linux kai na me boi9isi sto stisimo efxaristo polu
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dont worry thnx i fixed that ;)
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How I can Stop Mobs To Take Reflect ?? :/// Plz I need It......
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Good Pack I Have It People Its Vary Gooddd
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what the reason of using this ? :( sr for my stupid question
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this is on What C?
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Thnx And It Works For Me Perfect
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[HELP] Psaxno gia enan l2 java code...
DarkSences replied to ALEXIS THE HOLE's question in Request Server Development Help [Greek]
http://www.maxcheaters.com/forum/index.php?topic=139650.0 <= gia l2 java einai -
[HELP]Reflex
DarkSences replied to underground's question in Request Server Development Help [Greek]
miose kai to Chant Of Revenge Etc t eixa ftia3i k egw -
an mpwris stile m tin 3erw na t kanw re ola apla dn i3era pws na t ftia3w
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kita mia xara einai afta molis pataw na paw sta buffs list m bgazi criteria fteei to init_py kai dn exei fail sto game server
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nai re file :/
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oute afto piani pali t idia :(
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L2Npc @Justice™ dn piani..
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lipon pedia xrisimopiw l2j Interlude exw problima me tin buffer m bgazi criteria :// import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2jrver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[67222] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #nob if event == "70": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "6": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Shield if event == "9": st.takeItems SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Might if event == "10": st.takeItems SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Mental Shield if event == "11": st.takeItems SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Body if event == "12": st.takeItems SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "13": st.takeItems SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Resist Shock if event == "15": st.takeItems SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Concentration if event == "16": st.takeItems SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "17": st.takeItems SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Bless Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Acumen if event == "20": st.takeItems SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Empower if event == "21": st.takeItems SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Haste if event == "22": st.takeItems SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Guidance if event == "23": st.takeItems SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Focus if event == "24": st.takeItems SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Death Whisper if event == "25": st.takeItems SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "26": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "27": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "28": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "29": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "30": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Light if event == "32": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "33": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "34": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "35": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "36": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "37": st.takeItems SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Champion if event == "38": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Earth if event == "39": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "40": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "41": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "42": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Life if event == "43": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "44": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "45": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "46": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "47": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "48": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Warding if event == "49": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Water if event == "50": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Wind if event == "51": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Might if event == "52": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Shield if event == "53": st.takeItems SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "54": st.takeItems SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "55": st.takeItems SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "56": st.takeItems SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "57": st.takeItems SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "58": st.takeItems SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Magnus if event == "59": st.takeItems SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Wild Magic if event == "60": st.takeItems SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blesing Of Queen if event == "61": st.takeItems SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Gift Of Queen if event == "62": st.takeItems SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blessing Of Seraphim if event == "98": st.takeItems SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "65": st.takeItems SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "67": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Warding if event == "68": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #Song of Water if event == "71": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Wind if event == "72": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Might if event == "73": st.takeItems SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Shield if event == "74": st.takeItems SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "75": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "76": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "77": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "78": st.takeItems SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "79": st.takeItems SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "81": st.takeItems SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "82": st.takeItems SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Warding if event == "83": st.takeItems SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Water if event == "84": st.takeItems SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Wind if event == "85": st.takeItems SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Might if event == "86": st.takeItems SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Shield if event == "87": st.takeItems SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "88": st.takeItems SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "89": st.takeItems SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "90": st.takeItems SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "91": st.takeItems SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "92": st.takeItems SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "93": st.takeItems SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "94": st.takeItems SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "95": st.takeItems SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "96": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "64": st.takeItems SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Cancellation if event == "99": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,1000) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)