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Aidas

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  1. It's Interlude, latest L2jEqual pack sources, this pack is awesome except that bug. And please don't tell me that this pack is dead and bla bla bla, I just want that somebody tell me in which java file I should chech for bug.
  2. AntiPK npc attack only mobs, which have agro :) Like CriticalError said.
  3. So, guys, I need some help. When player teleports to town it's all OK there is Pease Zone, but when character is beeing restarted, then there is General Field at all the town and players can kill everyone.. So In what java file I should search for this bug ? It works in all towns, villages and there where should be a peace zone.
  4. Hey, could someone tell me or give a java code which makes that players can't do restart while teleporting ? :) Thanks
  5. Hmmm, I was wondering, how to make that this feature would be active only in one my choosen zone, hmm like primeval isle wharf or smthng like that ? :)
  6. Matim, could you explain why VPS is bad for serious servers ? :)
  7. Awesome, dude, very thanks. I was looking for smthng like that. :)
  8. More explain ,dude, I can't understand what do you mean... :D
  9. Thx, nice share, there are many useful codes... :)
  10. protected void onForcedDisconnection() { if (Config.DEBUG) _log.info("Client " + toString() + " disconnected abnormally."); if(activeChar.isInOlympiadMode()) { Olympiad.processPlayer(activeChar); } } Here, what's wrong with it ?
  11. Hmmm, so what should I do now ? Cause I'm newbye in java. Do you think it makes server crash ? :)
  12. My server is on linux, so I copy GameServer_loop.sh #!/bin/bash err=1 until [ $err == 0 ]; do . ./setenv.sh [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/java/`date +%Y-%m-%d_%H-%M-%S`_java0.log.0" [ -f log/stdout.log ] && mv log/stdout.log "log/stdout/`date +%Y-%m-%d_%H-%M-%S`_stdout.log" # For developers mostly (1. line gc logrotate, 2. line parameters for gc logging): # [ -f log/gc.log ] && mv log/gc.log "log/gc/`date +%Y-%m-%d_%H-%M-%S`_gc.log" # -verbose:gc -Xloggc:log/gc.log -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution # Alternative startup by NB4L1 # java -Dfile.encoding=UTF-8 -Xmn128m -Xms512m -Xmx1024m -server lt.equal.gameserver.GameServer > log/stdout.log 2>&1 java -Dfile.encoding=UTF-8 -Xmx1024m lt.equal.gameserver.GameServer > log/stdout.log 2>&1 err=$? # /etc/init.d/mysql restart sleep 10; done Here
  13. Exception in thread "SelectorThread-49" java.lang.NullPointerException at lt.equal.gameserver.network.L2GameClient.onForcedDisconnection(L2Game Client.java:503) at org.mmocore.network.SelectorThread.readPacket(SelectorThread.java:363 ) at org.mmocore.network.SelectorThread.run(SelectorThread.java:195) java.lang.NullPointerException at lt.equal.gameserver.handler.skillhandlers.Heal.useSkill(Heal.java:94) at lt.equal.gameserver.model.L2Character.callSkill(L2Character.java:6771 ) at lt.equal.gameserver.model.L2Character.onMagicHitTimer(L2Character.jav a:6456) at lt.equal.gameserver.model.L2Character$MagicUseTask.run(L2Character.ja va:2366) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Here, I hope you can help me. :|
  14. Whats the error ? Exception in thread "SelectorThread-49" java.lang.NullPointerException When this error appears, the game server is time outed, and players can only login to the table where listed servers, but nothing else..
  15. Does someone have a pet buffer for interlude, thx ? :)
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