`Peter
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Posts posted by `Peter
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its not smth small :P
ITs smth big there are missing class files from ur jar archive..
Actually no :), i fixed it. It was a problem with the dedicated. :)
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Cayote, i think this is bugged
+ else if (_command.startsWith("aio_minishop")) + { + if (Config.ENABLE_VCAIO_SHOP) + { + InventoryUpdate iup = new InventoryUpdate(); + activeChar.getInventory().reduceAdena("Item", Config.VCAIO_MINISHOP_ADENAS, activeChar, null); + activeChar.getInventory().addItem("Item", 3470, 1, activeChar, null); + activeChar.getInventory().updateDatabase(); + activeChar.sendPacket(iup); + } + }
If you have 0 adena, you can still buy the Gold Bar.
Here is my fix for that, haven't tested it...( you cannot buy it if you don't have the adena that are needed ).
+ else if (_command.startsWith("aio_minishop")) + { + if (Config.ENABLE_VCAIO_SHOP) + { + if (activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.VCAIO_MINISHOP_ADENAS) + { + InventoryUpdate iup = new InventoryUpdate(); + activeChar.getInventory().reduceAdena("Item", Config.VCAIO_MINISHOP_ADENAS, activeChar, null); + activeChar.getInventory().addItem("Item", 3470, 1, activeChar, null); + activeChar.getInventory().updateDatabase(); + activeChar.sendPacket(iup); + } + else + { + activeChar.sendMessage("You do not have enough adena to buy this") + } + }
EDIT: Tested and working perfectly :)
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So guys?
2 pages from posts, and nobody can provide a detailed feedback, in order to know if I have to fix anything?
Is as simple as it can be, what feedback do you want, I really like it, beautifull and nice.
Also add, messages when someone do something in AIO, to seem prettier :).
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I think i solved it, it was Problem from Dedicated ( Space. )
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anyone ? no something ? :)
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Hello, i get an error, in Console, ( some times ), when logout, restart. etc. Can someone help me ? in Game Console, and i also get some different in Login Console, I think is freaking small problem, 1-2 lines :)
Exception in thread "Thread-9" java.lang.NoClassDefFoundError: net/sf/l2j/logins erver/gameserverpackets/PlayerLogout at net.sf.l2j.loginserver.GameServerThread.onReceivePlayerLogOut(GameSer verThread.java:262) at net.sf.l2j.loginserver.GameServerThread.run(GameServerThread.java:157 ) Caused by: java.lang.ClassNotFoundException: net.sf.l2j.loginserver.gameserverpa ckets.PlayerLogout at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 2 more Exception in thread "pool-1-thread-1" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: net.sf.l2j.loginserver.serverpacket s.PlayFail$PlayFailReason at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 4 more Exception in thread "pool-1-thread-5" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "pool-1-thread-6" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "pool-1-thread-4" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "pool-1-thread-8" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "pool-1-thread-3" java.lang.NoClassDefFoundError: net/sf/l2j /loginserver/serverpackets/PlayFail$PlayFailReason at net.sf.l2j.loginserver.clientpackets.RequestServerLogin.run(RequestSe rverLogin.java:98) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
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axaxaxaxaxa inactivity?how do you know that?you have 17 posts and you can tell me that i am inactive.log off plz.
^^, i know everything.
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I am fine with my gold membership
Actually you are not, obviously because of your inactivity. Anyway, this is shared already since 2008.
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hmmm, very nice Share. But also space connsuming ^^
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I see this kind of L2J development, is going good. Although you know, you have to do many things before this back will be ready for a " normal " server, and stop adding shits.
Thank you.
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XML is a strict standard. Such things are FORBIDDEN and will NEVER be allowed in XML (in contrary to HTML):
<enchant1for> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#ench1mp" stackType="MPregen"> <mul stat="maxMp" order="0x30" val="#ench1mp"> <using kind="Bow"/> </mul> </effect> </enchant1for> </for>
Also, randomly stashing '</add>' will not do any good, so ditch such things:
<for> <effect name="Buff" time="10800" count="1" val="0"> <add order="0x40" stat="reflectDam" val="20"/> </effect> </add> </for> <enchant1for> <effect name="Buff" time="#ench1time" count="1" val="0"> <add order="0x40" stat="reflectDam" val="20"/> </effect> </add> </enchant1for>
'cond' is not a child node of 'for'!.. It's in same hierarchy level, so such things are invalid:
<for> <cond><using kind="Bow"/></cond> </for>
Another example of hierarchy ignorance:
<effect count="1" name="Stun" time="3" val="0"/> <using kind="Shield"/>
And here's the valid file: http://pastebin.com/m4494630
Really really really, Thank you. Friend :)
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rofl read what it says....
[Fatal Error] 0300-0399.xml:111:5: The element type "for" must be terminated by
the matching end-tag "</for>".
Error loading file C:\server\gameserver\data\stats\skills\0300-0399.xml
org.xml.sax.SAXParseException: The element type "for" must be terminated by the
matching end-tag "</for>".
Yes I read it, I checked the file ( every <for> closes with </for> maybe there is a typo ) i cannot find it.
See this uploaded in pastebin: http://pastebin.com/m478941bb
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post the 0300-0399.xml
http://rapidshare.com/files/345936056/0300-0399.xml.html here my friend.
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Someone Answer me what is wrong, please.
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Hello while i was setting ready my Pack, an unaexceptable error Appeared. I searched if i left any <for> unclosed with </for> but haven't noticed anything ( I checked the files twice ) Someone tell me What's wrong, i would appreciate it.
[Fatal Error] 0300-0399.xml:111:5: The element type "for" must be terminated by the matching end-tag "</for>". Error loading file C:\server\gameserver\data\stats\skills\0300-0399.xml org.xml.sax.SAXParseException: The element type "for" must be terminated by the matching end-tag "</for>". at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown So urce) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unk nown Source) at javax.xml.parsers.DocumentBuilder.parse(Unknown Source) at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:106 ) at net.sf.l2j.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.jav a:95) at net.sf.l2j.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine. java:104) at net.sf.l2j.gameserver.datatables.SkillTable.<init>(SkillTable.java:51 ) at net.sf.l2j.gameserver.datatables.SkillTable.getInstance(SkillTable.ja va:44) at net.sf.l2j.gameserver.templates.L2Armor.<init>(L2Armor.java:68) at net.sf.l2j.gameserver.skills.DocumentItem.makeItem(DocumentItem.java: 155) at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java :146) at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem. java:101) at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:115 ) at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java: 159) at net.sf.l2j.gameserver.skills.SkillsEngine.loadArmors(SkillsEngine.jav a:119) at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:254) at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java :191) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:333) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:755) [Fatal Error] 1400-1499.xml:696:6: The element type "for" must be terminated by the matching end-tag "</for>". Error loading file C:\server\gameserver\data\stats\skills\1400-1499.xml org.xml.sax.SAXParseException: The element type "for" must be terminated by the matching end-tag "</for>". at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown So urce) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unk nown Source) at javax.xml.parsers.DocumentBuilder.parse(Unknown Source) at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:106 ) at net.sf.l2j.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.jav a:95) at net.sf.l2j.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine. java:104) at net.sf.l2j.gameserver.datatables.SkillTable.<init>(SkillTable.java:51 ) at net.sf.l2j.gameserver.datatables.SkillTable.getInstance(SkillTable.ja va:44) at net.sf.l2j.gameserver.templates.L2Armor.<init>(L2Armor.java:68) at net.sf.l2j.gameserver.skills.DocumentItem.makeItem(DocumentItem.java: 155) at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java :146) at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem. java:101) at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:115 ) at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java: 159) at net.sf.l2j.gameserver.skills.SkillsEngine.loadArmors(SkillsEngine.jav a:119) at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:254) at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java :191) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:333) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:755)
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you guys still cant create diff file you guys still stuck with single strings and you still claim credits for every single string thats funny :D
Agree, this is redicules.
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Credits?
Do you think that I find any difficulities setting an html windows that pops up, so that I'll need to leech the code?
I am not anyone professional, but that's rediculous.
lol.
You might codded this, I don't doubt it. But give credits to one who made it first.
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Why you made double topic ?
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ok
anyway check your pms
what about scoria pack? it cost 70$ but i think its good.
Wannables...
i hawe l2j c6 pack good working add me mmickevicius@gmail.com
Another wannable here.
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Hmmm, nice. But please give credits.
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Client says it all, and is already shared in MxC ( Lineage 2 Sections )
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Yes, these Loading screens are kinda useful but also harmful ( i think ) it may cause Client Crashes. ( and this is not so good ^^ )
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+ 1 Vote from me too ^^
[Share]Funny flood fix!?
in Server Shares & Files [L2J]
Posted
You are wrong..., Post a different fix.
@Addy, actually this seems like LAG :), so i wouldn't reccomend it. Nevertheless, you can add a different fix ( to block this packets, I am working on it ) :D