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`Peter

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Posts posted by `Peter

  1. What pack are you using?

    And a instance is a object's copy with specific instancing variables.. >.>

     

    Anyway answer my first question then ima ask you what exactly do u wanna change ? xD

    Y sorry, L2JServer Interlude.

    I want to change somethings ;), to remove warnings when someone have not privs to make a command, and modify generally things ;0

  2. I fixed it, THANKS

     

    Index: /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java
    ===================================================================
    --- /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java (revision 619)
    +++ /Others/Gm Pack/Game v2.2/java/net/sf/l2j/gameserver/skills/Formulas.java (revision 633)
    @@ -1627,10 +1624,12 @@
    
    	public double calcSkillStatModifier(SkillType type, L2Character target)
    	{
    		double multiplier = 1;
    		if (type == null) return multiplier;
    +		try
    +		{
    		switch (type)
    		{
    			case STUN:
    			case BLEED:
    				multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
    @@ -1650,10 +1649,14 @@
    				multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
    				break;
    			default:
    				return multiplier;
    		}
    +		} catch (ArrayIndexOutOfBoundsException e)
    +		{
    +			_log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range");
    +		}
    		if (multiplier < 0)
    			multiplier = 0;
    		return multiplier;
    	}
    

  3. i have this error on GS, i don't really now what causes this.

    java.lang.ArrayIndexOutOfBoundsException: 103
            at net.sf.l2j.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java
    :638)
            at net.sf.l2j.gameserver.skills.Calculator.calc(Calculator.java:184)
            at net.sf.l2j.gameserver.model.actor.stat.CharStat.calcStat(CharStat.jav
    a:102)
            at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMaxHp(CharStat.jav
    a:252)
            at net.sf.l2j.gameserver.model.actor.stat.PcStat.getMaxHp(PcStat.java:31
    0)
            at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(Char
    Status.java:359)
            at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(Char
    Status.java:351)
            at net.sf.l2j.gameserver.model.actor.status.CharStatus.reduceHp(CharStat
    us.java:179)
            at net.sf.l2j.gameserver.model.actor.status.PlayableStatus.reduceHp(Play
    ableStatus.java:44)
            at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.j
    ava:110)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.reduceCurrent
    Hp(L2PcInstance.java:9253)
            at net.sf.l2j.gameserver.skills.effects.EffectDamOverTime.onActionTime(E
    ffectDamOverTime.java:69)
            at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:432
    )
            at net.sf.l2j.gameserver.model.L2Effect$EffectTask.run(L2Effect.java:152
    )
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
    
            at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    access$101(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    runPeriodic(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
    )
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)

  4. @*verbat1m*: Your timeline ( is not a project, lol ) will die in hmmm 4 days.

    Cya.

     

    As i saw from the interesting Cayote's changesets collection, you are doing good.

     

    I never had such a doc. http://trac6.assembla.com/L2JHazard/changeset/15

     

    .. http://trac6.assembla.com/L2JHazard/changeset/28 ....

    You've made great fixes, Why you removed this /> from here: <mul order="0x30" stat="fallVuln" val="#fallVuln"/>, to have errors on game console ha ?

     

    The first commit in your life ? http://trac6.assembla.com/L2JHazard/changeset/58

     

    As Cayote said: http://trac6.assembla.com/L2JHazard/changeset/4 S0uu0uree.

     

  5. :D Frintezza don't work quest, pagans not work oly not fixed ,skills not fixed!!!! Stop sell shit...

    Hmm maybe you can explain better ? Oly not fixed ? you mean dc ? is fixed.

    Frintezza quest ?, in my second pack ( PvP ) is only for PvP servers, i haven't added retail features then ( is the one moonwalker have ).

    Signets + 100% Overlord skills FIXED, in the last commits ( Moonwalker doesn't have it )/

     

    Now what

    ?

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