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assassinhachik

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  1. bull sh*t P.S +Cs.SuBZeRo™ & Matim thx you man's for good ideas for my serv....
  2. lol don't give up keep on c/p maybe one day you will copy something useful
  3. F*cking ncsoft DDosing l2jserver (
  4. I always remove this from my servers i think its dis-balance
  5. oh sorry but i will keep it in mind if find a solution i will reply
  6. i solved the problem with TvTEvent error just needed to put one import But what about the others? i didn't missed any line i checked 5 times already ( But any way thx you for spending time on my question P.S Maybe you can recommend me another Faction engine similar to this one that's work on epilogue ? Sorry my English level is same as my java
  7. I'am so sorry for off top :-[ Leki maybe you also know how to optimize MySQL config file? for better performance with l2jserver
  8. If i understood you wright i need to give you the original Laikeriz faction patch so here is original core patch and what i have made to it Thx you for helping such a noob in java :-[
  9. I'am so sorry i forgot about that so i got 1 error in com/l2jserver/gameserver/model/L2Character.java Part of L2character.java code { if (trgtF.getFactionId() == player.getFactionId()) cond = false; if (trgtF.isInOlympiadMode() && player.isInOlympiadMode()) cond = true; if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(trgtF.getObjectId()) && TvTEvent.isPlayerParticipant(player.getObjectId())) cond = true; } Couple of errors in com/l2jserver/gameserver/model/actor/istance/L2PcInstance.java public void onKillUpdatePvPKarma(L2Character target) { if (target == null) return; if (!(target instanceof L2Playable)) return; L2PcInstance targetPlayer = target.getActingPlayer(); if (targetPlayer == null) return; // Target player is null if (targetPlayer == this) return; // Target player is self if(checkPvpCond(target) && (target instanceof L2PcInstance)) increasePvpKills(); } and another part of code in L2PcInstance.java public void increasePkKillsAndKarma(L2Character target) { increasePvpKills(); And last two errors in com/l2jserver/gameserver/network/clientpackets/UseItem.java if (!activeChar.getReuseTimeStamp().containsKey(skill.getId())) { activeChar.addTimeStamp(skill.getId(), 30000); activeChar.disableSkill(skill.getId(), 30000); } So lines marked with red are errors I hope some one will help to make it work on epilogue. P.S if you use patch from my firs post on latest l2jserver epilogue you wil se the same errors
  10. Since no one talking to you i will try too help :) Assassina you can restrict usage of this skill by adding couple lines in skill xml just an example of skil that dont work in oly mode <skill id="456" levels="1" name="Symbol of Resistance"> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="SIGNET" /> <set name="operateType" val="OP_ACTIVE" /> <set name="hitTime" val="5000" /> <set name="staticHitTime" val="true" /> <set name="reuseDelay" val="1800000" /> <set name="skillRadius" val="180" /> <set name="staticReuse" val="true" /> <set name="magicLvl" val="80" /> <set name="effectNpcId" val="13018" /> <set name="effectId" val="5125" /> <set name="power" val="200" /> <set name="itemConsumeId" val="8875" /> <set name="itemConsumeCount" val="1" /> <set name="mpInitialConsume" val="36" /> <set name="mpConsume" val="44" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect count="24" name="Signet" time="5" val="0" /> </for> </skill> so lines marked with red you need to put in you skill tested and works on l2jserver
  11. Artec maybe you wrong your players use l2net not walker As i know there is no l2net protection in share (
  12. You wrong a bit they working on epilogue right now.And my opinion they got pretty good epilogue pack
  13. finally i found it thx you Leki!!
  14. INSERT INTO droplist (`mobId`,`itemId`,`min`,`max`,`category`) VALUES (1,57,1000,5000,0); minimum maximum amount
  15. Hi Dev's and Cheaters! I start converting Laikeriz faction engine to Epilogue but since i'am noob in java i stuck on couple errors maybe someone could help me a bit :'( Here is my diff this patch has only 5 errors Please some one take a look and help me if you got some time Thx you.
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