TheArchitect™
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[REQUEST] database errors
TheArchitect™ replied to Trx's question in Request Server Development Help [Greek]
8a patas to log gia to install -
gm command
TheArchitect™ replied to TheArchitect™'s question in Request Server Development Help [Greek]
den egine tpt l2j off exw opoios kserei as help plsss -
[help] Pos mporw na kanw diko mou farm mob
TheArchitect™ replied to cta8ic's question in Request Server Development Help [Greek]
sto change exeis la8os -
paidia exw ena probem ston server mou otan paw na patisw opoiodipote command mou leei you dont have the access right to use this command!! gt to kanei ayto?
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[HELP]Server
TheArchitect™ replied to giannhs051's question in Request Server Development Help [Greek]
den exeis kanei kati swsta desta allh mia fora -
problem
TheArchitect™ replied to TheArchitect™'s question in Request Server Development Help [Greek]
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: 127.0.0.1 GameserverHostname = 127.0.0.1 # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = 2386081424 # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MinProtocolRevision = 146 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MaxProtocolRevision = 146 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 -
problem
TheArchitect™ replied to TheArchitect™'s question in Request Server Development Help [Greek]
nai re file alla oute me 127.0.0.1 den mpwro :S -
geia sas padia exw ena problem ston server mou exw psaksei pantou alla den katalabenw gt otan kapoios mexri kai egw den mpwro na mpw sto game logaroun kanonika kai kolaei edw :S
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hi paidia exw ayto to faild sto eclipse gt? uparxei problem megalo an anoixo ton server? ti problem 8a exw me ayto to faild? [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, ??? ????? ?????? ? ?????? ??? ???????????? ??????? ??? ?? ???????
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[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
to l2j server ennoeis? -
[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
paidia kai egw exw paromio problhma allo oxi toso trelo oi chars exoun polu attack/casting speed kai polu speed 215 kai life mono afto kai pistebw to problem einai mesa apo ta buffs. ti mporw omws na kanw? -
problem
TheArchitect™ replied to TheArchitect™'s question in Request Server Development Help [Greek]
oriste ta stat apo ta wings na ta dite... kai peite mou gt mou mionei ta stat anti na ta afinei etci opws einai or na ta afksanei? <?xml version="1.0" encoding="utf-8" ?> - <list> - <item id="9840" name="Vesper Wings by Urbanhack"> - <for> <mul order="0x30" stat="pAtk" val="0.5" /> - <!-- P. Atk +5% --> <mul order="0x30" stat="mAtk" val="0.5" /> - <!-- P. Atk +5% --> <mul order="0x30" stat="pDef" val="0.5" /> - <!-- P Def. +5% --> <mul order="0x30" stat="mDef" val="0.5" /> - <!-- P Def. +5% --> <mul order="0x40" stat="runSpd" val="0.3" /> - <!-- Speed +3 --> <add order="0x40" stat="maxMp" val="200" /> - <!-- Maximum MP +200 --> <add order="0x40" stat="maxHp" val="100" /> - <!-- Maximum MP +100 --> <add order="0x40" stat="maxCp" val="500" /> - <!-- Maximum MP +500 --> </for> </item> </list> -
[HELP]BuffTime
TheArchitect™ replied to MixMasteR's question in Request Server Development Help [Greek]
kala an den bariese kanta ena ena to program bazeis ayta ta id kai telos -
problem
TheArchitect™ replied to TheArchitect™'s question in Request Server Development Help [Greek]
nai omws gt na katebazoun anti na anebazoun? + exei den exei - gia na mionoun gt mou mionoun stat ta wings -
kalhmera paidia exw perasei ayta ta wings kai anti na mou anebazoun stat mou katebazoun gt ginete ayto?
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[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
poio rev exeis? -
[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
den pistebw rozdex gt egw exw to 215 rev kai den exw tetoio problem -
[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
pou kolaei h buffer? -
[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
exw doulebw l2j infinity alla se ti char ta dokimazeis? sto gmchar or se aplo gt pezei megalo rolo -
[HELP]Buffer Il
TheArchitect™ replied to master1's question in Request Server Development Help [Greek]
file esy kaneis to la8os den ftenai ta pack -
[GR]Problem with stats
TheArchitect™ replied to T3Rr0ras's question in Request Server Development Help [Greek]
file panw se esena ta dokimazeis ayta or se aplo char? -
Pass sto Navicat
TheArchitect™ replied to OverMe's question in Request Server Development Help [Greek]
file ayto einai to problem tou oti stin mysql den exei balei pass gia ayto tou to kanei ayto. prepei na kaneis ksana apo tin axrh setup tin mysql sou -
paidia pws mporw na kanw tin lethal na min pianei toso sixna?
