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JustClicK

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Everything posted by JustClicK

  1. Yes and i can't remember exactly but i think l2jattacker work.
  2. Just L2JSERVER with some changes. BEST!
  3. Exactly. You are retar*. Exists only for winner.
  4. BUMP, someone can help me ?
  5. Hello guys, How can i create button to restore HP,MP,CP and / cancel buffs button ? Same: http://www.maxcheaters.com/forum/index.php?topic=137373.0 l2jinterlude... But i use core buffer...
  6. Realy i need first, good job mengz ;dty
  7. Realy... i don't like it ... but gratz for share.
  8. What changes can i do ? Cuz doesn't work on interlude.
  9. I saw old timeline, are around 430-440 changes. i had access to old private project ( i mean that l2joff).
  10. SVN & TIMELINE: http://forum.l2joff.info/index.php?topic=16.0
  11. He mean for exemple Giran as PvP Town, not all.
  12. case AGGREDUCE: case AGGDAMAGE: case AGGREDUCE_CHAR: I added these and work fine.
  13. Done i found the bug. TC pls.
  14. case BETRAY: case AGGDAMAGE: return true; I'm Sorry for D-Posting but still doesn't work. can u use aggro on Non flagged ppl.
  15. Thank you.
  16. Don't have virus ;d Can u download it.
  17. I think it's from java.... Has nothing to do with Skill from XML. <skill id="28" levels="49" name="Aggression" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#mpConsume"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#ench2MpConsume"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 655.0 679.0 703.0 752.0 777.0 803.0 855.0 882.0 909.0 965.0 993.0 1021.0 1078.0 1107.0 1136.0 1166.0 1195.0 1224.0 1254.0 1283.0 1312.0 1342.0 1371.0 1400.0 1428.0 1457.0 1485.0 1513.0 1541.0 1568.0 1595.0 1621.0 1647.0 1672.0 1697.0 1721.0 1745.0 1768.0 1790.0 1811.0 1831.0 1851.0 1870.0 1888.0 1905.0 1921.0 1936.0 1950.0 1963.0 </table> <table name="#ench1Power"> 2008 2054 2099 2145 2190 2236 2281 2327 2372 2418 2463 2509 2554 2600 2645 2691 2736 2782 2827 2873 2918 2964 3009 3055 3100 3146 3191 3237 3282 3328 </table> <table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 </table> <table name="#effectRange"> 900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 </table> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="22000"/> <set name="hitTime" val="1200"/> <set name="coolTime" val="200" /> <set name="skillType" val="AGGDAMAGE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="#castRange"/> <set name="effectRange" val="#effectRange"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <for> <effect count="1" name="TargetMe" time="1" val="0"/> </for> </skill>
  18. BUMP. - I have same problem. PS: I don't make another Topic, someone can help me ?
  19. Fu CK Off :)))
  20. Care mai e treaba p`aici ? xD
  21. Ce Lăbăreală . . .
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