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aspirina97

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  1. ОК Thanx
  2. My server Server Rates: # Exp: 6000x # SP: 6000x # Adena: 6000x # Safe enchant +5 # Max enchant +35 # Enchant rate %70 # Blessed %100 Server Info: # Gm Shop # Npc Buffer ( 3 Hour ) # Global Gatekeeper # Castle Siege Work # Olympiad System ( 2 Week ) # Anti-Phx System ( Auto Banned Account ) # Anti-Helapex System ( Auto Banned Account ) # All Skill Work Server Mashine Amd Athlon X2 4800+ 2GB Ram 250 GB Hard Drive Network connection 100 Mbps Internet 35 Mbps http://85.14.52.32/
  3. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.itemhandlers; import java.util.logging.Level; import net.sf.l2j.gameserver.GameTimeController; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.instancemanager.CastleManager; import net.sf.l2j.gameserver.instancemanager.ClanHallManager; import net.sf.l2j.gameserver.instancemanager.FortManager; import net.sf.l2j.gameserver.instancemanager.GrandBossManager; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.TvTEvent; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SetupGauge; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.2.2.3.2.5 $ $Date: 2005/03/27 15:30:07 $ */ public class ScrollOfEscape implements IItemHandler { // all the items IDs that this handler knows private static final int[] ITEM_IDS = { 736, 1830, 1829, 1538, 3958, 5858, 5859, 7117, 7118, 7119, 7120, 7121, 7122, 7123, 7124, 7125, 7126, 7127, 7128, 7129, 7130, 7131, 7132, 7133, 7134, 7135, 7554, 7555, 7556, 7557, 7558, 7559, 7618, 7619, 9716, 10129, 10130, 10650 }; /** * * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.L2Playable, net.sf.l2j.gameserver.model.L2ItemInstance) */ public void useItem(L2Playable playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) playable; // Thanks nbd if (!TvTEvent.onEscapeUse(activeChar.getObjectId())) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (checkConditions(activeChar)) return; if (activeChar.isSitting()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING)); return; } if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); //activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SCROLL_OF_ESCAPE_INSIDE_BOSS_ZONE)); // SystemMessage doesn't exist ??! activeChar.sendMessage("Cant summon target inside boss zone."); return; } if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return; } // Check to see if the player is in a festival. if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("You may not use an escape skill in a festival."); return; } // Check to see if player is in jail if (activeChar.isInJail()) { activeChar.sendMessage("You can not escape from jail."); return; } // Check to see if player is in a duel if (activeChar.isInDuel()) { activeChar.sendMessage("You cannot use escape skills during a duel."); return; } // blessed scrolls don't do anything if hideout target it is null boolean ret = false; switch(item.getItemId()) { case 5859: if (activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) == null) ret = true; break; case 10130: if (activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(activeChar.getClan()) == null) ret = true; break; case 5858: if (activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) == null) ret = true; break; } if (ret) { SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED); sm.addItemName(item); activeChar.sendPacket(sm); return; } //activeChar.abortCast(); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Modified by Tempy - 28 Jul 05 \\ // Check if this is a blessed scroll, if it is then shorten the cast time. int itemId = item.getItemId(); int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013; if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false)) return; activeChar.disableAllSkills(); L2Skill skill = SkillTable.getInstance().getInfo(escapeSkill, 1); MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, escapeSkill, 1, skill.getHitTime(), 0); activeChar.broadcastPacket(msu); SetupGauge sg = new SetupGauge(0, skill.getHitTime()); activeChar.sendPacket(sg); //End SoE Animation section SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED); sm.addItemName(item); activeChar.sendPacket(sm); EscapeFinalizer ef = new EscapeFinalizer(activeChar, itemId); // continue execution later activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleEffect(ef, skill.getHitTime())); activeChar.forceIsCasting(GameTimeController.getGameTicks() + skill.getHitTime() / GameTimeController.MILLIS_IN_TICK); } static class EscapeFinalizer implements Runnable { private L2PcInstance _activeChar; private int _itemId; EscapeFinalizer(L2PcInstance activeChar, int itemId) { _activeChar = activeChar; _itemId = itemId; } public void run() { if (_activeChar.isDead()) return; _activeChar.enableAllSkills(); _activeChar.setIsCastingNow(false); _activeChar.setIsIn7sDungeon(false); _activeChar.setInstanceId(0); try { switch (_itemId) { case 1830: case 5859: if (_activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(_activeChar.getClan()) != null) _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Castle); else _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); break; case 10129: case 10130: if (_activeChar.getClan() != null && FortManager.getInstance().getFortByOwner(_activeChar.getClan()) != null) _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Fortress); else _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); break; case 1829: case 5858: if (_activeChar.getClan() != null && ClanHallManager.getInstance().getClanHallByOwner(_activeChar.getClan()) != null) _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.ClanHall); else _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); break; case 7117: _activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island break; case 7554: _activeChar.teleToLocation(-84318, 244579, -3730, true); // Talking Island quest scroll break; case 7118: _activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village break; case 7555: _activeChar.teleToLocation(46934, 51467, -2977, true); // Elven Village quest scroll break; case 7119: _activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village break; case 7556: _activeChar.teleToLocation(9745, 15606, -4574, true); // Dark Elven Village quest scroll break; case 7120: _activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village break; case 7557: _activeChar.teleToLocation(-44836, -112524, -235, true); // Orc Village quest scroll break; case 7121: _activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village break; case 7558: _activeChar.teleToLocation(115113, -178212, -901, true); // Dwarven Village quest scroll break; case 7122: _activeChar.teleToLocation(-80826, 149775, -3043, true); // Gludin Village break; case 7123: _activeChar.teleToLocation(-12678, 122776, -3116, true); // Gludio Castle Town break; case 7124: _activeChar.teleToLocation(15670, 142983, -2705, true); // Dion Castle Town break; case 7125: _activeChar.teleToLocation(17836, 170178, -3507, true); // Floran break; case 7126: _activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town break; case 7559: _activeChar.teleToLocation(83400, 147943, -3404, true); // Giran Castle Town quest scroll break; case 7127: _activeChar.teleToLocation(105918, 109759, -3207, true); // Hardin's Private Academy break; case 7128: _activeChar.teleToLocation(111409, 219364, -3545, true); // Heine break; case 7129: _activeChar.teleToLocation(82956, 53162, -1495, true); // Oren Castle Town break; case 7130: _activeChar.teleToLocation(85348, 16142, -3699, true); // Ivory Tower break; case 7131: _activeChar.teleToLocation(116819, 76994, -2714, true); // Hunters Village break; case 7132: _activeChar.teleToLocation(146331, 25762, -2018, true); // Aden Castle Town break; case 7133: _activeChar.teleToLocation(147928, -55273, -2734, true); // Goddard Castle Town break; case 7134: _activeChar.teleToLocation(43799, -47727, -798, true); // Rune Castle Town break; case 7135: _activeChar.teleToLocation(87331, -142842, -1317, true); // Schuttgart Castle Town break; case 7618: _activeChar.teleToLocation(149864, -81062, -5618, true); // Ketra Orc Village break; case 7619: _activeChar.teleToLocation(108275, -53785, -2524, true); // Varka Silenos Village break; case 9716: _activeChar.teleToLocation(-117251, 46771, 360, true); // Kamael Village break; default: _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); break; } } catch (Exception e) { _log.log(Level.SEVERE, "", e); } } } private static boolean checkConditions(L2PcInstance actor) { return actor.isStunned() || actor.isSleeping() || actor.isParalyzed() || actor.isFakeDeath() || actor.isTeleporting() || actor.isMuted() || actor.isAlikeDead() || actor.isAllSkillsDisabled() || actor.isCastingNow(); } /** * * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds() */ public int[] getItemIds() { return ITEM_IDS; } }
  4. Sorry for wrong section. I have last rev of Gracia parti 2 no final
  5. My L2J is last revision for Gracia 2, but in my server BSOE & SOE doesn't work in my server. Trying to use these scrolls in Game server console this message comes on display: 1. For SOE: running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990 java.lang.NullPointerException at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source) at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j ava:374) at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2 GameClientPacket.java:76) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 2. For BSOE: Failed running: [C] 14 UseItem - L2J Server Version: 2943 - DP Revision: 5990 java.lang.NullPointerException at handlers.itemhandlers.ScrollOfEscape.useItem(Unknown Source) at net.sf.l2j.gameserver.network.clientpackets.UseItem.runImpl(UseItem.j ava:374) at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2 GameClientPacket.java:76) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  6. Very good Bulgarian server
  7. Very good server
  8. Wow nice man, thx a lot.
  9. Downloding will test
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