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annakin

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  1. After crash L2server create this log file "linError.log" A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:0 L:Y:X:H=0:0:0:0:0 Crashed Thread[3]. Server Up Time : Tue Jun 14 17:15:42 2011 Current Time : Tue Jun 14 17:27:44 2011 Elapsed Time : 0 days 0 hours 12 minutes 2 seconds IOBufferPool - 39995 / 40000, PendingWrite 393 bytes [0] =============== object report user[1/0], npc[0/0], item[5/0], usersocket[1] =============== npc server connection log no connect [(2832) 2011/06/14 17:27:44]: ======================= an Access Violation in module L2Server.exe at 0033:0061fc3b. start at 2011/6/14 17:15:41 Read from location ffffffff caused an access violation. Registers: EAX=00750061 CS=0033 EIP=0061fc3b EFLGS=00010202 EBX=04b7de40 SS=002b ESP=4a49fda0 EBP=03e9dfc0 ECX=03e9dfc0 DS=002b ESI=00000001 FS=0053 EDX=04c599ec ES=002b EDI=00000001 GS=002b Bytes at CS:EIP: 48 8b 00 ff d0 c6 44 1e 08 00 ff 03 8b 4b 04 8b Stack dump: 4a49fda0: 092d3e01 00000000 00403d52 00000000 0e446748 00000000 3e720044 00000000 4a49fdc0: fffffffe ffffffff 00400000 00000000 00a05220 00000000 00062f00 00000000 4a49fde0: 00977230 00000000 0004c158 00000000 00000000 00000000 00624b22 00000000 4a49fe00: 00977230 00000000 00000000 00000000 00a05220 00000000 00400000 00000000 4a49fe20: 00000032 00000000 00000000 00000000 00000003 00000000 00000000 00000000 4a49fe40: 4308b1a4 00000000 fffffffe ffffffff 00000009 00001000 00010000 00000000 4a49fe60: fffeffff 000007ff 0000000f 00000000 00000004 000021d8 00010000 25020006 4a49fe80: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 4a49fea0: 00000000 00000000 00000000 00000000 00918960 00000000 00625449 00000000 4a49fec0: 00000000 00000000 00000003 00000000 00000000 00000000 00000000 00000000 ver = Dec 16 2005_22:03:13 GuardInfo : [ilExt] Last used packet[0] Ex[0] IOThread [0][47] (good): void IOThread_common(void *arglist) Lock Stack : [ilExt] Last used packet[0] Ex[0] IOThread [1][218] (good): void IOThread_common(void *arglist) -> garbage collect -> inline void CTLPipeBase::Read(CReadCallback *pReadCallback) -> inline void CTLPipeBase::CThreadPipe::Read(CReadCallback *pReadCallback) Lock Stack : [ilExt] Last used packet[0] Ex[0] IOThread [2][265] (good): void IOThread_common(void *arglist) -> garbage collect -> inline void CTLPipeBase::Read(CReadCallback *pReadCallback) -> inline void CTLPipeBase::CThreadPipe::Read(CReadCallback *pReadCallback) Lock Stack : [ilExt] Last used packet[46] Ex[0] IOThread [3][297] (ahehe): void IOThread_common(void *arglist) -> garbage collect -> inline void CTLPipeBase::Read(CReadCallback *pReadCallback) -> inline void CTLPipeBase::CThreadPipe::Read(CReadCallback *pReadCallback) Lock Stack : ListenThread [13][109] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][297] (good): Lock Stack : GuardInfo end [(2832) 2011/06/14 17:27:44]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
  2. use lameupdater. we have creator update
  3. If i run server pack dVamp server not crash
  4. i have only this version and i have project l2etalon.ru work :)) But L2etalon.ru its dVamp. (((
  5. Somebody help to solve the given problem.
  6. nope u idea not work. server again crash when player logout or restart
  7. I use l2server.exe that that was in pack. But thx i try to use this l2server.exe
  8. Here a file about an error. LinError.txt http://pastebin.com/5bd9b5vA
  9. u are so simple :)) Use search in this forum or google
  10. Yes. I reinstall Windows and all soft 4 times. and result one if Player logout ir restart server crash.
  11. You won't believe I did it one hundred times))
  12. At me the following problem. The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently. I checked all broad gulls but anywhere there are no problems. At me costs Win2003 x64 MSSQL 2005 x64. All necessary Software is established. I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls. Who can prompt in what a problem?
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