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koksas

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  1. Buy l2j good lineage2 epilogue fully fixed files for x50~ no custom retail server. skype: L2-Battle
  2. Hello, everybody, some one have faction,gve,kvn server guards source codes ? please link or share.
  3. Selling " http://www.l2dcproject.com/ " T2E (Epiloque) server core, datapatch, mmcore files ! 940Rev. Contact skype: L2-Battle
  4. Please anyone share L2JArchid 1269rev source, and post lnik or drop in pm please !!!
  5. Guys please if someone have 1000-1400+ rev l2jarchid interlude source please share.
  6. Who know what is the problem ?
  7. Hello, why i get this error in gameserver console, and server down ? How to fix it ??? Unknown Packet: d on State: IN_GAME Client: [Character: Dalox10PL - Account: dal ox10 - IP: 83.30.115.206] 0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0010: 00 00 .. Exception in thread "SelectorThread-48" java.lang.NullPointerException at com.l2jarchid.gameserver.util.FloodProtector.tryPerformAction(FloodPr otector.java:126) at com.l2jarchid.gameserver.network.L2GameClient.checkUnknownPackets(L2G ameClient.java:500) at com.l2jarchid.gameserver.network.L2GamePacketHandler.unknownPacketPro tection(L2GamePacketHandler.java:841) at com.l2jarchid.gameserver.network.L2GamePacketHandler.printDebug(L2Gam ePacketHandler.java:823) at com.l2jarchid.gameserver.network.L2GamePacketHandler.handlePacket(L2G amePacketHandler.java:807) at com.l2jarchid.gameserver.network.L2GamePacketHandler.handlePacket(L2G amePacketHandler.java:46) at com.l2jserver.mmocore.network.SelectorThread.parseClientPacket(Select orThread.java:489) at com.l2jserver.mmocore.network.SelectorThread.tryReadPacket(SelectorTh read.java:407) at com.l2jserver.mmocore.network.SelectorThread.readPacket(SelectorThrea d.java:365) at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java: 229)
  8. My friend preconfigured this unknow packet script, and it works, but have one problem with one packet, when gs drop this packet (only this): Unknown Packet: d on State: IN_GAME Client: [Character: pow - Account: gadas000 - IP: 91.187.181.123] 0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0010: 00 00 And i get 48-thread pool error... Server momentaly down. Other packets will working and protecting, with other packet 2 floods and you get dc... Please say me how i can fix it, and what need to change in this script, or what need to add. ;( My UnknowPacket protection script (witch preconfigured): ---> [table][tr][td] private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client) { int size = buf.remaining(); _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString()); byte[] array = new byte; buf.get(array); _log.warning(Util.printData(array, size)); if (client.activeChar == null) return; if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET)) { client.activeChar.logout(); return; } } private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client) { int size = buf.remaining(); _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString()); byte[] array = new byte; buf.get(array); _log.warning(Util.printData(array, size)); if (client.activeChar == null) return; if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET)) { client.activeChar.logout(); return; } } // impl public L2GameClient create(MMOConnection<L2GameClient> con) { return new L2GameClient(con); } public void execute(ReceivablePacket<L2GameClient> rp) { try { if (rp.getClient().getState() == GameClientState.IN_GAME) { ThreadPoolManager.getInstance().executePacket(rp); } else { ThreadPoolManager.getInstance().executeIOPacket(rp); } } catch (RejectedExecutionException e) { // if the server is shutdown we ignore if (!ThreadPoolManager.getInstance().isShutdown()) { _log.severe("Failed executing: "+rp.getClass().getSimpleName()+" for Client: "+rp.getClient().toString()); } } } }[/table]
  9. My friend preconfigured this unknow packet script, and it works, but have one problem with one packet, when gs drop this packet (only this): Unknown Packet: d on State: IN_GAME Client: [Character: pow - Account: gadas000 - IP: 91.187.181.123] 0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0010: 00 00 And i get 48-thread pool error... Server momentaly down. Other packets will working and protecting, with other packet 2 floods and you get dc... Please say me how i can fix it, and what need to change in this script, or what need to add. ;( My UnknowPacket protection script (witch preconfigured): ---> private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client) { int size = buf.remaining(); _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString()); byte[] array = new byte; buf.get(array); _log.warning(Util.printData(array, size)); if (client.activeChar == null) return; if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET)) { client.activeChar.logout(); return; } } private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client) { int size = buf.remaining(); _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString()); byte[] array = new byte; buf.get(array); _log.warning(Util.printData(array, size)); if (client.activeChar == null) return; if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET)) { client.activeChar.logout(); return; } } // impl public L2GameClient create(MMOConnection<L2GameClient> con) { return new L2GameClient(con); } public void execute(ReceivablePacket<L2GameClient> rp) { try { if (rp.getClient().getState() == GameClientState.IN_GAME) { ThreadPoolManager.getInstance().executePacket(rp); } else { ThreadPoolManager.getInstance().executeIOPacket(rp); } } catch (RejectedExecutionException e) { // if the server is shutdown we ignore if (!ThreadPoolManager.getInstance().isShutdown()) { _log.severe("Failed executing: "+rp.getClass().getSimpleName()+" for Client: "+rp.getClient().toString()); } } } } :'( :'( :'(
  10. Looking for good java developer, i have two IL servers. If you good know java, and want join us, contact me at skype: L2-Battle
  11. Hello, everyone, i very need a help: how to remove this packet error from java (in witch .java file need to fix) ? Please help me ! L2jArchid (old 398rev). Unknown Packet: d on State: IN_GAME Client: [Character: pow - Account: gadas000 - IP: **.187.181.***] 0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0010: 00 00
  12. Hello, everybody, do someone know how to fix this error ? (I get flood in gs) Please post in withc java file need to fix it. Tnx. Client: [Character: Second2 - Account: fujumen - IP: 78.60.100.67] - Failed read ing: [C] 21 RequestBypassToServer - L2J Server Version: 358M - DP Revision: 358M java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Unknown Source) at java.nio.HeapByteBuffer.getChar(Unknown Source) at com.l2jserver.mmocore.network.ReceivablePacket.readS(ReceivablePacket .java:83) at com.l2jarchid.gameserver.network.clientpackets.RequestBypassToServer. readImpl(RequestBypassToServer.java:63) at com.l2jarchid.gameserver.network.clientpackets.L2GameClientPacket.rea d(L2GameClientPacket.java:43) at com.l2jserver.mmocore.network.SelectorThread.parseClientPacket(Select orThread.java:496) at com.l2jserver.mmocore.network.SelectorThread.tryReadPacket(SelectorTh read.java:407) at com.l2jserver.mmocore.network.SelectorThread.readPacket(SelectorThrea d.java:365) at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java: 229)
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