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DnR

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Everything posted by DnR

  1. I m sorry,i m not using IL pack and i didnt know that Oly works like that. I have no time to do a check for dead players so i give you this. If player is not in arena,he cannot be validated as winner,he will lose the match.:) I think its a good protection for many servers. double playerOneHp = 0; try { -- if (_playerOne != null && !_playerOneDisconnected) + if (_playerOne != null && !_playerOneDisconnected && Olympiad.getInstance().playerInStadia(_playerOne)) { if (!_playerOne.isDead()) { playerOneHp = _playerOne.getCurrentHp()+_playerOne.getCurrentCp(); } } } catch (Exception e) { playerOneHp = 0; } double playerTwoHp = 0; try { -- if (_playerTwo != null && !_playerTwoDisconnected) + if (_playerTwo != null && !_playerTwoDisconnected && Olympiad.getInstance().playerInStadia(_playerTwo)) { if (!_playerTwo.isDead()) { playerTwoHp = _playerTwo.getCurrentHp()+_playerTwo.getCurrentCp(); } } }
  2. Dinei 1.15 matkspeed bonus dld 15% casting speed,allakse to se 1.3 kai 8a xeis to diplo bonus. <skill id="3597" levels="1" name="Special Ability: Infinity Rod"> <!-- Done by DJ MELERIX --> <set name="magicLvl" val="80"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="WEAPON_SA"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% --> <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% --> -- <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% --> + <mul order="0x30" stat="mAtkSpd" val="1.30"/> <!-- Casting Spd. +30% --> <add order="0x40" stat="regMp" val="0.51"/> <!-- MP regen per tick +0.51 --> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% --> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% --> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% --> </for> </skill>
  3. Thats right,but skill mastery of fighters depends on STR and mages' depends on INT.
  4. How does the player click to village if he is resurrected? Can you explain better plz?
  5. Hi all, When a monster or a RB uses a skill on a player,the skill deals no damage. They deal damage with attack intention normally. Updated I did few more tests and skills dont do damage to pets too. Also,the problem is not only the damage. I had a trained pet which was spamming buffs on me,i was getting the systemmessage but not the buffs. I check newbie guide's buffs,the same problem. So no effect or damage is applied by NPCs. Checked for possible skillhandler mistakes but i found nothing.
  6. Maybe you have changed the protocol of server by fault and it doesnt match to retail's. Change the configs in server.properties to be like this: # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999
  7. Ti client xrisimopoieis?Freya?
  8. Ftiaxneis to npc pou 8es kai kaneis ta eksis: Allazeis to type apo L2Npc se L2NpcWalker. Meta pas navicat kai vriskeis to table pou legetai walker_routes. Ekei vazeis to npcid,ta coordinates(x,y,z) pou 8a periplanietai kai to text pou 8eleis na leei kai ka8e posi wra na to leei. Pistevw otan deis ta upoloipa pou exei,8a katalaveis pws na ftiakseis to diko sou.
  9. Have u tried to register these recipes on dwarf to check if they work? It might be dp issue.
  10. Do 100% recipes exist or is it some kind of client mod?I thought it was up to 60% in retail. The least you can do is to change the chance of these ones.
  11. Damn,my own one worked only for cancelvuln :P
  12. If you take a closer look at getRecipeIcon method,there is a grade called grade==5 that is not declared anywhere. public String getRecipeIcon(int grade) { return "icon.etc_recipe_"+( grade==1?"blue": grade==2?"yellow": grade==3?"red": grade==4?"violet": grade==5?"black":"white")+"_i00"; } It might be completely useless but have a try. String _crystal = _item.getItem().getCrystalType()==1?"D": _item.getItem().getCrystalType()==2?"C": _item.getItem().getCrystalType()==3?"B": -- _item.getItem().getCrystalType()==4?"A":"S"; + _item.getItem().getCrystalType()==4?"A": + _item.getItem().getCrystalType()==5?"S":"S80"; public String getCrystalIcon(int grade) { return "icon.etc_crystal_"+(grade==1?"blue": grade==2?"green": grade==3?"red": -- grade==4?"silver":"gold")+"_i00"; + grade==4?"silver": + grade==5?"gold")+"_i00"; }
  13. Are you sure you have all the required items? This message has nothing to do with enchantment,maintain is fine.
  14. Guys,i want to know if the damage of party members is absorbed by the caster if shield of faith is active. Can sb confirm it?
  15. What do you mean?Increase the lvl of mobs or lvl of character?
  16. So,is it possible only through client modding?
  17. Yeah,i edited my post before you post. Gratz again.:D
  18. I see no differences to the system,you just reworked the punishment types to match IL. Anyway,nice of you.Its useful for a lot of ppl.
  19. http://www.maxcheaters.com/forum/index.php?topic=109376.0
  20. Reworked what?2 lines? You gotta give credits to l2jserver for this. plus Gracia FP got the punishment system,phx could flood using floodprotector itself so thats a great solution to this problem.
  21. L2J tried to implement it but they just stopped at a beta stage. If you want,you can use the beta drop protection. It contains 1-2 bugs that can be fixed. http://www.l2jserver.com/forum/viewtopic.php?f=69&t=14933&hilit=drop+protection

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