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`Rοmeο

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Posts posted by `Rοmeο

  1. Realtek is wrong dont listen to him the problem you have is simple you requested a HTML that have a syntax error in it which cause the html dont reach the close tags.

     

    lol I haved alot of servers ... and when I press on Valakas drop list for ex i get that message.

    It means that the drop list is too big and it can crash the client if you check the gameserver logs :P

  2. i can't add new command becaus my VoicedCommandHandler.java it look like this:

     

    package net.sf.l2j.gameserver.handler;
    
    import java.util.Map;
    import java.util.logging.Logger;
    
    import javolution.util.FastMap;
    import net.sf.l2j.Config;
    
    public class VoicedCommandHandler
    {
    private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
    
    private static VoicedCommandHandler _instance;
    
    private Map<String, IVoicedCommandHandler> _datatable;
    
    public static VoicedCommandHandler getInstance()
    {
    	if (_instance == null)
    	{
    		_instance = new VoicedCommandHandler();
    	}
    	return _instance;
    }
    
    private VoicedCommandHandler()
    {
    	_datatable = new FastMap<String, IVoicedCommandHandler>();
    }
    
    public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
    {
    	String[] ids = handler.getVoicedCommandList();
    	for (int i = 0; i < ids.length; i++)
    	{
    		if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
    		_datatable.put(ids[i], handler);
    	}
    }
    
    public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
    {
    	String command = voicedCommand;
    	if (voicedCommand.indexOf(" ") != -1) {
    		command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
    	}
    	if (Config.DEBUG)
    		_log.fine("getting handler for command: "+command+
    				" -> "+(_datatable.get(command) != null));
    	return _datatable.get(command);
    }
    
        public int size()
        {
            return _datatable.size();
        }
    }
    

    what can i do?

     

    Add them in gameserver

    serch for:

    _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");
    

    and add before:

    _voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
    

    Replace Wedding with your VoicedCommand Name Save & Exit and you are done :D

  3. за моя ли скаип става на въпрос или не ^^?

     

    I'll kindly ask of all of you to stay away from the topic if you're not Bulgarian. Seeing people use a google translator for a language such as Bulgarian is more than disgusting, thank you

     

    ~MG.

     

    ем който изка може да си го каже но точно за твоя ставаше въпрос :D

  4. Index: /Server/GameServer/java/net/sf/l2j/gameserver/model/L2Clan.java
    ===================================================================
    --- /Server/GameServer/java/net/sf/l2j/gameserver/model/L2Clan.java (revision 26)
    +++ /Server/GameServer/java/net/sf/l2j/gameserver/model/L2Clan.java (revision 40)
    @@ -34,4 +34,5 @@
    import net.sf.l2j.gameserver.datatables.SkillTable;
    import net.sf.l2j.gameserver.instancemanager.CastleManager;
    +import net.sf.l2j.gameserver.instancemanager.CrownManager;
    import net.sf.l2j.gameserver.instancemanager.SiegeManager;
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
    @@ -263,4 +264,7 @@
         	broadcastToOnlineMembers(sm);
         	sm = null;
    +    	
    +    	CrownManager.getInstance().checkCrowns(exLeader);
    +    	CrownManager.getInstance().checkCrowns(newLeader);
    	}
    	/**
    Index: /Server/GameServer/java/net/sf/l2j/gameserver/model/entity/Castle.java
    ===================================================================
    --- /Server/GameServer/java/net/sf/l2j/gameserver/model/entity/Castle.java (revision 2)
    +++ /Server/GameServer/java/net/sf/l2j/gameserver/model/entity/Castle.java (revision 40)
    @@ -38,4 +38,5 @@
    import net.sf.l2j.gameserver.instancemanager.CastleManager;
    import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
    +import net.sf.l2j.gameserver.instancemanager.CrownManager;
    import net.sf.l2j.gameserver.instancemanager.CastleManorManager.CropProcure;
    import net.sf.l2j.gameserver.instancemanager.CastleManorManager.SeedProduction;
    @@ -278,4 +279,5 @@
    				oldOwner.setHasCastle(0);												// Unset has castle flag for old owner
             		new Announcements().announceToAll(oldOwner.getName() + " has lost " + getName() + " castle!");
    +        		CrownManager.getInstance().checkCrowns(oldOwner);                       // Delete old crowns
    			}
    	    }
    @@ -617,5 +619,5 @@
         		    new Announcements().announceToAll(clan.getName() + " has taken " + getName() + " castle!");
         		    clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
    -
    +    		    CrownManager.getInstance().checkCrowns(clan);                                           // Give Crowns To New Owner
         		    ThreadPoolManager.getInstance().scheduleGeneral(new CastleUpdater(clan, 1), 3600000);	// Schedule owner tasks to start running
                 }
    

     

    make new file CrownManager.java in instancemanager folder and place :

    /*
    * This program is free software: you can redistribute it and/or modify it under
    * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    * version.
    *
    * This program is distributed in the hope that it will be useful, but WITHOUT
    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    * details.
    *
    * You should have received a copy of the GNU General Public License along with
    * this program. If not, see <http://www.gnu.org/licenses/>.
    */
    package net.sf.l2j.gameserver.instancemanager;
    
    import net.sf.l2j.gameserver.datatables.CrownTable;
    import net.sf.l2j.gameserver.model.L2Clan;
    import net.sf.l2j.gameserver.model.L2ClanMember;
    import net.sf.l2j.gameserver.model.L2ItemInstance;
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
    import net.sf.l2j.gameserver.model.entity.Castle;
    
    import org.apache.commons.logging.Log;
    import org.apache.commons.logging.LogFactory;
    
    /**
    * @author evill33t
    * Reworked by NB4L1
    */
    public class CrownManager
    {
    private static final Log	_log	= LogFactory.getLog(CrownManager.class.getName());
    private static CrownManager	_instance;
    
    public static final CrownManager getInstance()
    {
    	if (_instance == null)
    		_instance = new CrownManager();
    	return _instance;
    }
    
    public CrownManager()
    {
    	_log.info("CrownManager: initialized");
    }
    
    public void checkCrowns(L2Clan clan)
    {
    	if (clan == null)
    		return;
    
    	for (L2ClanMember member : clan.getMembers())
    	{
    		if (member != null && member.isOnline() && member.getPlayerInstance() != null)
    		{
    			checkCrowns(member.getPlayerInstance());
    		}
    	}
    }
    
    public void checkCrowns(L2PcInstance activeChar)
    {
    	if (activeChar == null)
    		return;
    
    	boolean isLeader = false;
    	int crownId = -1;
    
    	L2Clan activeCharClan = activeChar.getClan();
    	//L2EMU_EDIT_BEGIN
    	L2ClanMember activeCharClanLeader;
    	if (activeCharClan != null)
    		activeCharClanLeader = activeChar.getClan().getLeader();
    	else
    		activeCharClanLeader = null;
    	//L2EMU_EDIT_END
    	if (activeCharClan != null)
    	{
    		Castle activeCharCastle = CastleManager.getInstance().getCastleByOwner(activeCharClan);
    
    		if (activeCharCastle != null)
    		{
    			crownId = CrownTable.getCrownId(activeCharCastle.getCastleId());
    		}
    
    		//L2EMU_EDIT
    		if (activeCharClanLeader != null && activeCharClanLeader.getObjectId() == activeChar.getObjectId())
    		//L2EMU_EDIT
    		{
    			isLeader = true;
    		}
    	}
    
    	if (crownId > 0)
    	{
    		if (isLeader && activeChar.getInventory().getItemByItemId(6841) == null)
    		{
    			activeChar.addItem("Crown", 6841, 1, activeChar, true);
    			activeChar.getInventory().updateDatabase();
    		}
    
    		if (activeChar.getInventory().getItemByItemId(crownId) == null)
    		{
    			activeChar.addItem("Crown", crownId, 1, activeChar, true);
    			activeChar.getInventory().updateDatabase();
    		}
    	}
    
    	boolean alreadyFoundCirclet = false;
    	boolean alreadyFoundCrown = false;
    	for (L2ItemInstance item : activeChar.getInventory().getItems())
    	{
    		if (CrownTable.getCrownList().contains(item.getItemId()))
    		{
    			if (crownId > 0)
    			{
    				if (item.getItemId() == crownId)
    				{
    					if (!alreadyFoundCirclet)
    					{
    						alreadyFoundCirclet = true;
    						continue;
    					}
    				}
    				else if (item.getItemId() == 6841 && isLeader)
    				{
    					if (!alreadyFoundCrown)
    					{
    						alreadyFoundCrown = true;
    						continue;
    					}
    				}
    			}
    
    			activeChar.destroyItem("Removing Crown", item, activeChar, true);
    			activeChar.getInventory().updateDatabase();
    		}
    	}
    }
    }
    

     

    have fun :D

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