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Everything posted by Gorion
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Hi guys, I'm looking for a script that will not only kill PK players, but will see "invisible players" due to their skills (dagger once). I assume it will be something like: hit invisible.objects Hope you will help me.
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[share]Superman & Batman cape [Ct2.4]
Gorion replied to darren's topic in Client Development Discussion
Please find attached file with fix. Its working on all armors now. File also includes fixes for Castle Cloaks by LauQ For Epilogue. http://www.llanelli.pl/lineage2/armorgrp.zip Batman and Superman 1 40001 0 3 2 5 0 dropitems.drop_MFighter_m014_Hrm_ad11 MFighter.MFighter_m014_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 0 0 0 0 0 2 0 0 icon.vesper_cloack_i00 -1 220 17 1 0 0 1 icon.schuttgart_panel 24 1 1 6 Fighter.MFighter_m014_Hrm_ad11 109 114 MFighterSimulation.MFighter_m014_Hsm_ad11 109 115 Fighter.MFighter_m015_Lrm_ad11 109 114 MFighterSimulation.MFighter_m015_Lsm_ad11 109 115 Fighter.MFighter_m015_Lrm_ad11 109 114 MFighterSimulation.MFighter_m015_Lsm_ad11 109 115 6 MFighter.MFighter_m014_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Fighter.FFighter_m014_Hrm_ad11 109 114 FFighterSimulation.FFighter_m014_Hsm_ad11 109 115 Fighter.FFighter_m015_Lrm_ad11 109 114 FFighterSimulation.FFighter_m015_Lsm_ad11 109 115 Fighter.FFighter_m015_Lrm_ad11 109 114 FFighterSimulation.FFighter_m015_Lsm_ad11 109 115 6 MFighter.MFighter_m014_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 DarkElf.MDarkElf_m012_Hrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m012_Hsm_ad11 109 115 DarkElf.MDarkElf_m003_Lrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m003_Lsm_ad11 109 115 DarkElf.MDarkElf_m013_Rrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m013_Rsm_ad11 109 115 6 MDarkElf.MDarkElf_m012_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m003_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m013_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 DarkElf.FDarkElf_m012_Hrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m012_Hsm_ad11 109 115 DarkElf.FDarkElf_m013_Lrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m013_Lsm_ad11 109 115 DarkElf.FDarkElf_m001_Rrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m008_Rsm_ad11 109 115 6 MDarkElf.MDarkElf_m012_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m003_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m013_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 6 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 6 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Elf.MElf_m013_Hrm_ad11 109 114 MElfSimulation.MElf_m013_Hsm_ad11 109 115 Elf.MElf_m014_Lrm_ad11 109 114 MElfSimulation.MElf_m014_Lsm_ad11 109 115 Elf.MElf_m009_Rrm_ad11 109 114 MElfSimulation.MElf_m009_Rsm_ad11 109 115 6 MElf.MElf_m013_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m014_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m009_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Elf.FElf_m013_Hrm_ad11 109 114 FElfSimulation.FElf_m013_Hsm_ad11 109 115 Elf.FElf_m014_Lrm_ad11 109 114 FElfSimulation.FElf_m014_Lsm_ad11 109 115 Elf.FElf_m006_Rrm_ad11 109 114 FElfSimulation.FElf_m006_Rsm_ad11 109 115 6 MElf.MElf_m013_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m014_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m009_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 6 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 6 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Orc.MOrc_m009_Hrm_ad11 109 114 MOrcSimulation.MOrc_m009_Hsm_ad11 109 115 Orc.MOrc_m010_Lrm_ad11 109 114 MOrcSimulation.MOrc_m010_Lsm_ad11 109 115 Orc.MOrc_m010_Lrm_ad11 109 114 MOrcSimulation.MOrc_m010_Lsm_ad11 109 115 6 MOrc.MOrc_m009_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Orc.FOrc_m009_Hrm_ad11 109 114 FOrcSimulation.FOrc_m009_Hsm_ad11 109 115 Orc.FOrc_m010_Lrm_ad11 109 114 FOrcSimulation.FOrc_m010_Lsm_ad11 109 115 Orc.FOrc_m010_Lrm_ad11 109 114 FOrcSimulation.FOrc_m010_Lsm_ad11 109 115 6 MOrc.MOrc_m009_Hrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 6 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 6 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 SuperMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 6 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 1 1 6 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 6 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 1 LineageWeapons.cotton_cloak_m00_mt 1 LineageWeaponsTex.cotton_cloak_t00_mt 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_cloak ItemSound.itemequip_armor_cloak 1 0 0 7 0 20 0 0 0 1 40002 0 3 2 5 0 dropitems.drop_MFighter_m014_Hrm_ad11 MFighter.MFighter_m014_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 0 0 0 0 0 2 0 0 icon.vesper_cloack_i00 -1 220 17 1 0 0 1 icon.schuttgart_panel 24 1 1 6 Fighter.MFighter_m014_Hrm_ad11 109 114 MFighterSimulation.MFighter_m014_Hsm_ad11 109 115 Fighter.MFighter_m015_Lrm_ad11 109 114 MFighterSimulation.MFighter_m015_Lsm_ad11 109 115 Fighter.MFighter_m015_Lrm_ad11 109 114 MFighterSimulation.MFighter_m015_Lsm_ad11 109 115 6 MFighter.MFighter_m014_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Fighter.FFighter_m014_Hrm_ad11 109 114 FFighterSimulation.FFighter_m014_Hsm_ad11 109 115 Fighter.FFighter_m015_Lrm_ad11 109 114 FFighterSimulation.FFighter_m015_Lsm_ad11 109 115 Fighter.FFighter_m015_Lrm_ad11 109 114 FFighterSimulation.FFighter_m015_Lsm_ad11 109 115 6 MFighter.MFighter_m014_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MFighter.MFighter_m015_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 DarkElf.MDarkElf_m012_Hrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m012_Hsm_ad11 109 115 DarkElf.MDarkElf_m003_Lrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m003_Lsm_ad11 109 115 DarkElf.MDarkElf_m013_Rrm_ad11 109 114 MDarkElfSimulation.MDarkElf_m013_Rsm_ad11 109 115 6 MDarkElf.MDarkElf_m012_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m003_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m013_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 DarkElf.FDarkElf_m012_Hrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m012_Hsm_ad11 109 115 DarkElf.FDarkElf_m013_Lrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m013_Lsm_ad11 109 115 DarkElf.FDarkElf_m001_Rrm_ad11 109 114 FDarkElfSimulation.FDarkElf_m008_Rsm_ad11 109 115 6 MDarkElf.MDarkElf_m012_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m003_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDarkElf.MDarkElf_m013_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 Dwarf.MDwarf_m010_Hrm_ad11 109 114 MDwarfSimulation.MDwarf_m010_Hsm_ad11 109 115 6 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 Dwarf.FDwarf_m010_Hrm_ad11 109 114 FDwarfSimulation.FDwarf_m010_Hsm_ad11 109 115 6 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MDwarf.MDwarf_m010_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Elf.MElf_m013_Hrm_ad11 109 114 MElfSimulation.MElf_m013_Hsm_ad11 109 115 Elf.MElf_m014_Lrm_ad11 109 114 MElfSimulation.MElf_m014_Lsm_ad11 109 115 Elf.MElf_m009_Rrm_ad11 109 114 MElfSimulation.MElf_m009_Rsm_ad11 109 115 6 MElf.MElf_m013_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m014_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m009_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Elf.FElf_m013_Hrm_ad11 109 114 FElfSimulation.FElf_m013_Hsm_ad11 109 115 Elf.FElf_m014_Lrm_ad11 109 114 FElfSimulation.FElf_m014_Lsm_ad11 109 115 Elf.FElf_m006_Rrm_ad11 109 114 FElfSimulation.FElf_m006_Rsm_ad11 109 115 6 MElf.MElf_m013_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m014_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MElf.MElf_m009_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 Magic.MMagic_m015_Rrm_ad11 109 114 MMagicSimulation.MMagic_m015_Rsm_ad11 109 115 6 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 Magic.FMagic_m015_Rrm_ad11 109 114 FMagicSimulation.FMagic_m015_Rsm_ad11 109 115 6 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MMagic.MMagic_m015_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Orc.MOrc_m009_Hrm_ad11 109 114 MOrcSimulation.MOrc_m009_Hsm_ad11 109 115 Orc.MOrc_m010_Lrm_ad11 109 114 MOrcSimulation.MOrc_m010_Lsm_ad11 109 115 Orc.MOrc_m010_Lrm_ad11 109 114 MOrcSimulation.MOrc_m010_Lsm_ad11 109 115 6 MOrc.MOrc_m009_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Orc.FOrc_m009_Hrm_ad11 109 114 FOrcSimulation.FOrc_m009_Hsm_ad11 109 115 Orc.FOrc_m010_Lrm_ad11 109 114 FOrcSimulation.FOrc_m010_Lsm_ad11 109 115 Orc.FOrc_m010_Lrm_ad11 109 114 FOrcSimulation.FOrc_m010_Lsm_ad11 109 115 6 MOrc.MOrc_m009_Hrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MOrc.MOrc_m010_Lrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 Shaman.MShaman_m006_Rrm_ad11 109 114 MShamanSimulation.MShaman_m006_Rsm_ad11 109 115 6 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 Shaman.FShaman_m006_Rrm_ad11 109 114 FShamanSimulation.FShaman_m006_Rsm_ad11 109 115 6 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 MShaman.MShaman_m006_Rrm_ad11_t00 BatMan.MarucaMetal.MFighter_m014_Hsm_ad11_t00 1 1 6 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 Kamael.MKamael_m008_Lrm_ad11 109 114 MKamaelSimulation.MKamael_m008_Lsm_ad11 109 115 6 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 1 1 6 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 Kamael.FKamael_m008_Lrm_ad11 109 114 FKamaelSimulation.FKamael_m008_Lsm_ad11 109 115 6 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 MKamael.MKamael_m008_Lrm_ad11_t00 MKamael.MKamael_m008_Lsm_ad11_t00 1 LineageWeapons.cotton_cloak_m00_mt 1 LineageWeaponsTex.cotton_cloak_t00_mt 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_cloak ItemSound.itemequip_armor_cloak 1 0 0 7 0 20 0 0 0 -
[Share + Guide][CT2.3]Custom Loading screen [Loading...]
Gorion replied to LauQ's topic in Client Development Discussion
Hi thanks for the guide. just to let you know that i have issue with the file, it is saying that its corrupted when launching game. I'm using Epilogue files. I tried to decrypt it using 111, 121, 211, 212 numbers cause the unencrypted is giving me error, but every time i have the same error except the 121, when is saying that i have not enough virtual Memory (4GB RAM). I really appreciate for any help. Thanks -
Desert Eagle Wings - armorgrp for Gracia Epilogue 1 550064 0 3 5 0 0 Dropitems.drop_raid_master_m001_a LineageAccessoryTex.raid_master_m001_a_t00 0 0 0 0 0 1 0 0 Desert_Eagle_Accessory.icon_dfwing_40 -1 10 13 0 0 0 1 25 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 1 0 255 1 1 dfwing_40.Mfighter_dfwing_40 1 Desert_Eagle_Accessory.dfwing_40 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 0
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Any new update for armorgrp for epilogue?
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link is dead, could you please share it again? Thanks P.S. I do have a problem with armorgrp.data. I tried to use different Header: "Lineage2Ver413" but without success. Any hints please?
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[Guide]Make Your Own AutoUpdater For Your Server
Gorion replied to MaestroLuke's topic in Server Development Discussion [L2J]
I have exactly the same problem, when the files have been updated and when I'm lunching updater again I have message: UPDATE FAILED even without running FULL CHECK. Also I can't press START button to run the game. I checked many updaters but they are based on the same files. I mean setting. It must be something with updater.exe file but don't know what. Any hint? -
I shouldn't event replay on your last post as its out of any sense, but I will, cause I rofled so much I couldn't stop. Whatever you will write m8, it will not affect us at all cause only people that have done something wrong on the server or couldn't accept the rules of the server have been always complaining, and you are not the last one that will do it, unfortunatelly. We are surrounded by people that have only 1 purpose: destroy something that is not made the way they would like it to be. You are that kind of person Royal.
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All server know who am I, and I've never denied it. I have been choosen to be GM, and yes I was a player. Most of the GMs in any server are taken from the players application. Thats how it is working everywhere lol. I'm not going to explain here what happened on the server, because I see it really childlish, I'm 31 and I have no time for bulshits like you said, nobody is interested in it at all. I'm not even going to comment what you posted cause its just stupid, childlish, irracional respond of somebody who wanted to be GM in our server, but his application was refused due to unexpected behaviour and arrogant responds to every person in server. I do not see any more reason to continue that post, so please close it. P.S. It is people decision if they will join the server or not, regardless your post here.
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it is final soon will be updated
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You received a ban because of spamming also you proved with your posts that you received help from the old gms. Now they are banned and thats why you posted it. plus they didn't send you these screes you took it as you found the forum accounts and you used them to help your char you are pathetic but you are free to write w hatever you want . they are still playing because they know the real truth
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this was a realy pathetic reply. to say things without to check it is funny.
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HI, i would like to create a new window like the one for party or clan invitations. in the new window will have a question and they must press to only one button. if they press to the button they will receive some things. (this is easy to do) do you know how to create a new invitation button?
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keep growing :) nice!
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hi hi, isgood() isevil() are like factions that get if the player is good or evil. so if he is good this faction isgood() returns true :) i try many ways but it didn't work any ideas how to make it work for oly?
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Hi, I tried to modify the lines for my own needs but I had error. Would you be able to help me guys? Instead of .getFactionId()); I want put .isgood and .isevil Could you guide me please?
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[Help] add message in char selection screen
Gorion replied to Gorion's question in Request Server Development Help [L2J]
hi it is not only client side. as all messages located in clientfolder in source :) np i wil lfind a way -
[Help] add message in char selection screen
Gorion replied to Gorion's question in Request Server Development Help [L2J]
Hi thank you for the reply. this code share is for the enterworld. that means that the char is in game. i want to know if there is a way to create a systemmessage to add it in char selection screen. we have the info when the char is in a clan and you try to delete it. i want a message that the char is banned -
[Help] add message in char selection screen
Gorion posted a question in Request Server Development Help [L2J]
Hi, i want to add a message in char selection screen. when a char is banned to show a message. but a system message or a sendMessage will not work in CharacterSelect.java any ideas? -
[Share]GeoData for Gracia Final ( Pay release )
Gorion replied to kali's topic in Server Development Discussion [L2J]
Thank for this share m8. Didn't check all the files yet as it is lots to check. I'm interesting on Fortress geo and I made test on Southern Fortress (19_24). It looks the same as l2jfree. There are some bugs (walls inside are not made proparely so I can use wallshots, wallshots are only happening when t other players are standing close to the same wall from oposite side of the wall of course). I posted it just to let you know guys about the issue, hope will help you to correct it, no offence. Thanks for the share, I really appreciate it. -
[Share]GeoData for Gracia Final ( Pay release )
Gorion replied to kali's topic in Server Development Discussion [L2J]
I'm still downloading it, can anyone say anything about Geo for Fortresses? -
[Gracia Final L2J]Lineage II Faction - Good vs Evil
Gorion replied to Gorion's topic in Private Servers
All depends on the equipment you have and what buffs you will take. -
We would like to announce new server raising. Faction Server where the war between Good and Evil is never ending. You have two faction to choice from: Good or Evil Protect the World from Evil and become a servant of Good Faction or feel the evil contamination in your blood and become Evil Faction to destroy World of Good's. Log in to our server to find out more. http://l2faction.ucoz.com L2 Faction 2 sides to choose from - Good or Evil Good main town in Shanty Fortress Evil main town in Hive Fortress Southern Fortress as War Zone Fortress System in place with Good and Evil Lord 1 Kill = 1x Medal Buffs manager with option for buffing Pets B grade items for free A, S Grade items buyable for medals Starting LvL 85 No SubClasses Enchant Max: +10 Safe: +3 Enchant Rate: 66% Break Enchant: -1 Buffs DO NOT disappear after death (No need Noblesse) Many restrictions to avoid cheats Olympiad system between Factions will be added soon. ••• Join to us and see more! ••• We hope you will enjoy playing on this server. Good luck, and may the best win! New Server Specifications: Processors: 1 x Core2Duo E8400 6MB Cache 3.0 Ghz 13333Mhz FSB (Cores: 2) 250 GB SATA2 6 GB DDR2 RAM Traffic:6000GB Windows 2003 Enterprise Server 100mbit up/down connection 100% Uptime & Stability No Lag!
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[Help]npc to hit only noblesse chars
Gorion replied to Gorion's question in Request Server Development Help [L2J]
thanks, I will check it :) -
[Help]npc to hit only noblesse chars
Gorion replied to Gorion's question in Request Server Development Help [L2J]
for (L2Npc monster : _monsters) { ((L2Attackable) monster) addDamageHate(_isNoble,9000,9000); monster getAI() setIntention(CtrlIntention AI_INTENTION_ATTACK,_isNoble, null); } maybe that way?

