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DeVBlaze

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  1. Apo po pou energopio ta Mana Pot ston Hi5 gt ksexasa :poker face:
  2. - yep thx Boorinio eprepena ta peraso kai sto table custom_npcaidata - oso gia ta custom_weapon, custom armor tables kamia apantisi??
  3. - Sto npcgrp.dat den exei tpt mesa - Kai nai sto bat m evgale na kanw install ta custom tables alla m ekane mono custom_npc kai kapia alla den m evale custom_armor kai custom_weapon meta bika sta sql files kai ida auto to txt documentation.txt None of these tables will have any effect on your server if you have them disabled from the configurations, so that means nothing is loaded from them, and you can have these tables absent from your database, it won't have any negative effect. Basically almost all server admins do some kind of changes to their L2J database, and when they want to update their database they always have to worry about conflicting ID's, and issues where they could lose some data they made, i.e the datapack team perform updates on spawns, npcs, droplists etc. To overcome this issue, you can put your custom data inside these tables. The L2JDP team won't be changing them too often. These files will just define table structures, so unless we needed to add/remove columns or change column types we won't change them. Explanation of the table purposes: custom_armor -> If you modified the stats of an armor you can put the armor here and delete it from the original armor table and safely have it loaded and never touched by l2j. custom_armorsets -> same as above description. custom_droplist -> same as above description. custom_etcitem -> same as above description. custom_merchant_buylists -> same as above description. custom_merchant_shopids -> same as above description. custom_notspawned -> When 'DeleteGmSpawnOnCustom' is set to True, this will make it so when a GM deletes an NPC in game, it does not actually get deleted from the spawnlist, it gets its ID put into a list of ID's that are NOT loaded with the rest of the spawns, this way you can prevent loss of spawn data by simply making it "not load that id", to load it again, simply go in this table and remove the id from the list. Id's with "isCustom = 0", are spawns from the spawnlist table, and Id's with "isCustom = 1", are spawns from the custom_spawnlist table. custom_npc -> If you added a custom npc or modified stats of an existing one, you can put the npc here and delete it from the original npc table and safely have it loaded and never touched by l2j. In cases where you created your own npc and Id, you simply don't have to worry about deleting the ID unless if there is an ID in the NPC table that is using that ID. custom_spawnlist -> here it is the same as above, but you do not need to worry about having the same id in the spawnlist table and the custom_spawnlist table custom_teleport -> same as custom_npc custom_weapon -> same as custom_armor
  4. :rage: L2J Server Hi5 - To provlima einai oti evala 2~3 Custom NPC's (ola doulevoun kanonika kai sigekrimena mia Buffer kai enan Oly Rank sto table tis sql custom_npc) kai den dixni to onoma tous allaksa tin efanisi mpas kai ftei afto alla tpt gt den efanizete to name (mporis na to kanis target kanonika. Kai ta display name stin dp einai 1) - Kai kati akoma gia na valo custom armor se L2J Server Hi5 leei oti prepi na peraso custom table's (custom_weapon, custom_armor) yparxoun pouthena sto MxC auta ta table's na min ta ftiaxno jampa :P
  5. ok to eftiaksa sry apla allazis auto <define subnet="192.168.0.0/16" address="192.168.0.0" /> se auto <define subnet="192.168.0.0/16" address="your lan ip adress*" /> *Open cmd>ipconfig
  6. Exw 2 pc kai exw enan server pia ip tha valo sto l2.ini gia na beni meso local to allo pc? alla na benoun kai alli apo internet fisika ipconfig.xml <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="l2hydrogen.no-ip.info" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver>
  7. ola ok einai twra ;)
  8. yep thank 1 mialo proi mesimeri vradi :P
  9. Bike re sy me auton to tropo alla o pektis den exei podia kai einai mesa sto edafos :P
  10. OK re sy thanks bike :P Alla exei allo prob
  11. Nai re sy... mono auto exei # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 267;268;271;273 AllowedProtocolRevisions = 267;268;271;273
  12. den to exei auto ston Freya :P auto lew kai egw :P exei mono auto # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 267;268;271;273 AllowedProtocolRevisions = 267;268;271;273
  13. L2J Server Freya
  14. ok guys i make a question and you are out of topic but anyway, couse l2jesios is closed if you read the news my friend Tryskell that's why i make this question to see which is better also i have to deal with l2j develop at least 2 years so i'm a bit out of date for the news at project and insted of searching i ask nicely for a abbreviation(shortcut) :)
  15. Which is the best project and which will you prefer for an Interlude Server? (And free of course)
  16. I take the pack from here , is the first one (Unique) http://maxcheaters.com/forum/index.php?topic=97065.0 And here is the problem: And it's the first time trying to make Aion server :P
  17. How i download it ???
  18. otan les checkout ti enois (na ksana kanw install tin db h apo to project na kanw build(kai oloi tin diadikasia))?
  19. <skill id="4644" levels="2" name="Area Buff - Haste"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#magicLvl"> 30 70 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#abnormalLvl"> 1 2 </table> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> </skill> <skill id="4645" levels="3" name="Area Buff - Focus"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#magicLvl"> 20 40 60 </table> <table name="#rCrit"> 0.15 0.25 0.3 </table> <table name="#abnormalLvl"> 1 2 3 </table> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> </skill> <skill id="4646" levels="3" name="Area Buff - Death Whisper"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#magicLvl"> 20 40 60 </table> <table name="#abnormalLvl"> 1 2 3 </table> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> </skill> <skill id="4647" levels="3" name="Area Buff - Might"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#magicLvl"> 20 40 60 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> <table name="#abnormalLvl"> 1 2 3 </table> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> </skill>
  20. oxi tpt kena ola kai gia armor kai gia weapon (den kserw an pezi rolo alla otan ekana egatastasi tin mysql(version 5.5) evala mysql4 (gia service name))
  21. to ekana to idio pragma.. kai ta arxia .xml yparxoun me ta skill kai einai gramena mesa (kseris ti enow)
  22. hmmm twra pou tis eriksa mia akoma matia mipos kseris se pio table apothikeuonte ta skills "skill_learn" h kapio allo nomizo einai kapio allo alla den kserw to name tou mipos to kses (se interlude kserw pio einai)
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