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Tectonic

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Everything posted by Tectonic

  1. giati den ton anoigeis me enan filo sou k pio megalo ?na ta bazete misa misa to mhna..k ama paei kala o server kai exeis ena kalo system donate tha bazeis ligotera apo thn tseph sou..
  2. http://maxcheaters.com/forum/index.php?topic=63062.0 he post after 2 years lol..elpr0pio , also ostene..
  3. to kalutero sto eipe o slayer..kai tha sou xrhsimeusei kai allou..kai dn mporoun na se xrewsoun k na trabhksoun parapanw lefta..
  4. public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
  5. public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
  6. public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
  7. you mean to click on import??
  8. you mean to click on import??
  9. you mean to click on import??
  10. yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
  11. yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
  12. yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
  13. I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
  14. I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
  15. I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
  16. again the same error with the server... All the mods.properties is this....and the red letters is what i add.. # --------------------------------------------------------------------------- # L2JMODS # --------------------------------------------------------------------------- # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- # Champion mobs # Turns random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = True # Force Champion mobs to be passive? # To leave champion mobs to default/Agressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs. ChampionRewards = 8 # Adena & Seal Stone rewards multiplier for Champion mobs. ChampionAdenasRewards = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob. ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob. ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 2 # --------------------------------------------------------------------------- # Wedding System (by evill33t) # --------------------------------------------------------------------------- # Wedding Manager ID: 50007 # First part - "Engagement" # 1) Target the player that you want to make a couple with. # 2) Use the voice command ".engage nameofyourpartner" then press enter. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her. # 4) If the target player accepts the engagement invitation, you will be # engaged. # CONGRATULATIONS! # Second part - "Marriage" # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area). # (You may need Formal Wear and Adena to pay wedding fees!) # 2) Each player needs to speak to the NPC and make the request to be married. # 3) Once done, fireworks will display and the two players will be married. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below) # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner". # If you're married you have to pay a specified % of your adena to your partner. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below. # Enable/Disable Wedding System AllowWedding = True # Amount of Adena required to get married WeddingPrice = 250000000 # Enable/Disable punishing of players who attempt to be engaged to other players while married. WeddingPunishInfidelity = True # Enable/Disable teleport function for married couples. WeddingTeleport = True # Amount of Adena required to teleport to spouse. WeddingTeleportPrice = 50000 # Time before character is teleported after using the skill. WeddingTeleportDuration = 60 # Enable/Disable same sex marriages. WeddingAllowSameSex = False # Require players to wear formal wear to be married? WeddingFormalWear = True # Amount of Adena (%) a player must pay to the other to get divorced. WeddingDivorceCosts = 20 # --------------------------------------------------------------------------- # Team vs. Team Event Engine (by FBIagent) # --------------------------------------------------------------------------- # Enable/Disable TvTEvent System TvTEventEnabled = True # TvT in instance TvTEventInInstance = False # Name of the instance file for TvT TvTEventInstanceFile = coliseum.xml # Times TvT will occur (24h format). TvTEventInterval = 9:00,15:00,21:00,3:00 # Registration timer from start of event (in minutes). TvTEventParticipationTime = 60 # Event running time (in minutes). TvTEventRunningTime = 20 # TvT Event NPC (create a custom npc of type L2TvTEventNpc). TvTEventParticipationNpcId = 70010 # TvT Event Participation Fee (itemId, number). Fee is not returned. # Example: 57,100000 # Default = none TvTEventParticipationFee = 0,0 # Location for TvTEvent NPC to spawn. TvTEventParticipationNpcCoordinates = 83425,148585,-3406 # Min/Max amount of players allowed in each team. TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Min/Max level of players that may join the event. TvTEventMinPlayerLevel = 1 TvTEventMaxPlayerLevel = 85 # Repsawn and exit delay timers (in seconds). TvTEventRespawnTeleportDelay = 10 TvTEventStartLeaveTeleportDelay = 10 # First Team - Name, Start/Death x,y,z location. TvTEventTeam1Name = Team1 TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team - Name, Start/Death x,y,z location. TvTEventTeam2Name = Team2 TvTEventTeam2Coordinates = 149999,46728,-3414 # Reward for winning team. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount TvTEventReward = 57,5000000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = True TvTEventScrollsAllowed = False TvTEventPotionsAllowed = False TvTEventSummonByItemAllowed = False # Door ID's to open/close on start/end. # Not supported in instance, use xml template for defining doors. # Example: TvTDoorsToOpen = 1;2;3;4;5;6 TvTDoorsToOpen = TvTDoorsToClose = # Should both teams get reward if there's a tie? TvTRewardTeamTie = False # Participant's effects handling on teleport/death. # Effects lasting through death never removed. # 0 - always remove all effects. # 1 - remove all effects only during port to event (noblesse blessing can be used) # 2 - never remove any effect # Default: 0 TvTEventEffectsRemoval = 0 # Fighter-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1501,1;1502,1;1499,1 TvTEventFighterBuffs = # Mage-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1500,1;1501,1;1085,3 TvTEventMageBuffs = # Voiced command (.tvt) working during TVT event to get information about event status TvTAllowVoicedInfoCommand = false # --------------------------------------------------------------------------- # L2J Banking System # --------------------------------------------------------------------------- # Enable/Disable Banking System BankingEnabled = False # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw". BankingGoldbarCount = 1 # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit". BankingAdenaCount = 500000000 # --------------------------------------------------------------------------- # Warehouse Sorting # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....) # --------------------------------------------------------------------------- EnableWarehouseSortingClan = False EnableWarehouseSortingPrivate = False EnableWarehouseSortingFreight = False # --------------------------------------------------------------------------- # Offline trade/craft # --------------------------------------------------------------------------- # Option to enable or disable offline trade feature. # Enable -> true, Disable -> false OfflineTradeEnable = True # Option to enable or disable offline craft feature. # Enable -> true, Disable -> false OfflineCraftEnable = True # If set to True, name color will be changed then entering offline mode OfflineSetNameColor = True # Color of the name in offline mode (if OfflineSetNameColor = True) OfflineNameColor = #BEBEBE # --------------------------------------------------------------------------- # Mana Drugs/Potions # --------------------------------------------------------------------------- # This option will enable core support for: # Mana Drug (item ID 726), using skill ID 9007. # Mana Potion (item ID 728), using skill ID 9008. EnableManaPotionSupport = False #================================================== # Custom Start Title by SmirNoff = #================================================== # Set this option to true to enable custom titles on new chars. CharTitle = True CharAddTitle = by SmirNoff
  17. OOOoo....sory...i will try it right away....and i will tell you...
  18. yes...i add all of what you see?? why what is that "@@ -64,6 +64,11 @@"???
  19. =================================================================== java/com/l2jserver/Config.java (working copy) @@ -642,6 +642,7 @@ public static int L2JMOD_CHAMPION_REWARD_QTY; public static boolean L2JMOD_CHAMPION_ENABLE_VITALITY; public static int L2JMOD_CHAMPION_ENABLE_AURA; public static boolean TVT_EVENT_ENABLED; public static boolean TVT_EVENT_IN_INSTANCE; public static String TVT_EVENT_INSTANCE_FILE; @@ -2201,6 +2202,8 @@ L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); L2JMOD_CHAMPION_ENABLE_VITALITY = Boolean.parseBoolean(L2JModSettings.getProperty("ChampionEnableVitality", "False")); L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; TVT_EVENT_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventEnabled", "false")); TVT_EVENT_IN_INSTANCE = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventInInstance", "false")); Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java =================================================================== java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy) @@ -185,7 +185,14 @@ writeD(_allyId); // ally id writeD(_allyCrest); // all crest writeC(_npc.isFlying() ? 2 : 0); // C2 if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } writeF(_collisionRadius); writeF(_collisionHeight); =================================================================== java/config/l2jmods.properties (working copy) @@ -64,6 +64,11 @@ # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 1 That i add in...
  20. Nothing...the server now is not even starting... "fail to load mods.properties file...."
  21. OOO yea...it was front of my eye... Sory about my stupid questions all the time... for the codo now...i must only add the line with ++ or all the code? in my java/com/l2jserver/Config.java i haven't all the others line from the code...( the line without the +)
  22. I understand it better now, but all of this is new for me and i ask you trully sory if i make silly question all the time.. but whit the package explorer what you mean?? there i was write the code? or it is something alse?
  23. Very good but can anyone explain to the noobies like me, how to do that code done? and how i add the Ipprotection into my model.entity?
  24. Because i am noob... what did you mean about compile it?? # --------------------------------------------------------------------------- # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- # Champion mobs # Turns random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = True # Force Champion mobs to be passive? # To leave champion mobs to default/Agressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs. ChampionRewards = 8 # Adena & Seal Stone rewards multiplier for Champion mobs. ChampionAdenasRewards = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob. ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob. ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True java/com/l2jserver/Config.java (working copy) @@ -642,6 +642,7 @@ public static int L2JMOD_CHAMPION_ENABLE_AURA; @@ -2201,6 +2202,8 @@ L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy) @@ -185,7 +185,14 @@ if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } java/config/l2jmods.properties (working copy) @@ -64,6 +64,11 @@ # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 1 # --------------------------------------------------------------------------- # Wedding System (by evill33t) # --------------------------------------------------------------------------- that i have add in my mods.properties
  25. As mou eksigisi emena kapoios pou eimai new kai eimai teleios noob apo compile.....kathe fora pou tha allazo kati sto eclipse....tha prepei na pigeno ston Build-na kano ant-kai meta-workshop-extrack kai ta loipa???
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