-
Posts
374 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by Tectonic
-
[Help] Mia erwtish sxetika me hosting...
Tectonic replied to pipiou21's question in Request Server Development Help [Greek]
giati den ton anoigeis me enan filo sou k pio megalo ?na ta bazete misa misa to mhna..k ama paei kala o server kai exeis ena kalo system donate tha bazeis ligotera apo thn tseph sou.. -
http://maxcheaters.com/forum/index.php?topic=63062.0 he post after 2 years lol..elpr0pio , also ostene..
-
[help]mia erwtisi sxetika me tis eteries (dedicate)
Tectonic replied to Kafros_Gr's question in Request Server Development Help [Greek]
to kalutero sto eipe o slayer..kai tha sou xrhsimeusei kai allou..kai dn mporoun na se xrewsoun k na trabhksoun parapanw lefta.. -
public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
-
public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
-
public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; goes to different file than the if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); }
-
you mean to click on import??
-
you mean to click on import??
-
you mean to click on import??
-
yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
-
yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
-
yes but that line it wont goes to the same file... but yes i add every line to the right file and again server down....
-
I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
-
I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
-
I added right this time....not all in the same file like before...but in the right file the right code...but i still the server is down after the compile.. any idea what to do??
-
again the same error with the server... All the mods.properties is this....and the red letters is what i add.. # --------------------------------------------------------------------------- # L2JMODS # --------------------------------------------------------------------------- # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- # Champion mobs # Turns random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = True # Force Champion mobs to be passive? # To leave champion mobs to default/Agressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs. ChampionRewards = 8 # Adena & Seal Stone rewards multiplier for Champion mobs. ChampionAdenasRewards = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob. ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob. ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True public static int L2JMOD_CHAMPION_ENABLE_AURA; L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 2 # --------------------------------------------------------------------------- # Wedding System (by evill33t) # --------------------------------------------------------------------------- # Wedding Manager ID: 50007 # First part - "Engagement" # 1) Target the player that you want to make a couple with. # 2) Use the voice command ".engage nameofyourpartner" then press enter. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her. # 4) If the target player accepts the engagement invitation, you will be # engaged. # CONGRATULATIONS! # Second part - "Marriage" # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area). # (You may need Formal Wear and Adena to pay wedding fees!) # 2) Each player needs to speak to the NPC and make the request to be married. # 3) Once done, fireworks will display and the two players will be married. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below) # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner". # If you're married you have to pay a specified % of your adena to your partner. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below. # Enable/Disable Wedding System AllowWedding = True # Amount of Adena required to get married WeddingPrice = 250000000 # Enable/Disable punishing of players who attempt to be engaged to other players while married. WeddingPunishInfidelity = True # Enable/Disable teleport function for married couples. WeddingTeleport = True # Amount of Adena required to teleport to spouse. WeddingTeleportPrice = 50000 # Time before character is teleported after using the skill. WeddingTeleportDuration = 60 # Enable/Disable same sex marriages. WeddingAllowSameSex = False # Require players to wear formal wear to be married? WeddingFormalWear = True # Amount of Adena (%) a player must pay to the other to get divorced. WeddingDivorceCosts = 20 # --------------------------------------------------------------------------- # Team vs. Team Event Engine (by FBIagent) # --------------------------------------------------------------------------- # Enable/Disable TvTEvent System TvTEventEnabled = True # TvT in instance TvTEventInInstance = False # Name of the instance file for TvT TvTEventInstanceFile = coliseum.xml # Times TvT will occur (24h format). TvTEventInterval = 9:00,15:00,21:00,3:00 # Registration timer from start of event (in minutes). TvTEventParticipationTime = 60 # Event running time (in minutes). TvTEventRunningTime = 20 # TvT Event NPC (create a custom npc of type L2TvTEventNpc). TvTEventParticipationNpcId = 70010 # TvT Event Participation Fee (itemId, number). Fee is not returned. # Example: 57,100000 # Default = none TvTEventParticipationFee = 0,0 # Location for TvTEvent NPC to spawn. TvTEventParticipationNpcCoordinates = 83425,148585,-3406 # Min/Max amount of players allowed in each team. TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Min/Max level of players that may join the event. TvTEventMinPlayerLevel = 1 TvTEventMaxPlayerLevel = 85 # Repsawn and exit delay timers (in seconds). TvTEventRespawnTeleportDelay = 10 TvTEventStartLeaveTeleportDelay = 10 # First Team - Name, Start/Death x,y,z location. TvTEventTeam1Name = Team1 TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team - Name, Start/Death x,y,z location. TvTEventTeam2Name = Team2 TvTEventTeam2Coordinates = 149999,46728,-3414 # Reward for winning team. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount TvTEventReward = 57,5000000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = True TvTEventScrollsAllowed = False TvTEventPotionsAllowed = False TvTEventSummonByItemAllowed = False # Door ID's to open/close on start/end. # Not supported in instance, use xml template for defining doors. # Example: TvTDoorsToOpen = 1;2;3;4;5;6 TvTDoorsToOpen = TvTDoorsToClose = # Should both teams get reward if there's a tie? TvTRewardTeamTie = False # Participant's effects handling on teleport/death. # Effects lasting through death never removed. # 0 - always remove all effects. # 1 - remove all effects only during port to event (noblesse blessing can be used) # 2 - never remove any effect # Default: 0 TvTEventEffectsRemoval = 0 # Fighter-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1501,1;1502,1;1499,1 TvTEventFighterBuffs = # Mage-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1500,1;1501,1;1085,3 TvTEventMageBuffs = # Voiced command (.tvt) working during TVT event to get information about event status TvTAllowVoicedInfoCommand = false # --------------------------------------------------------------------------- # L2J Banking System # --------------------------------------------------------------------------- # Enable/Disable Banking System BankingEnabled = False # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw". BankingGoldbarCount = 1 # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit". BankingAdenaCount = 500000000 # --------------------------------------------------------------------------- # Warehouse Sorting # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....) # --------------------------------------------------------------------------- EnableWarehouseSortingClan = False EnableWarehouseSortingPrivate = False EnableWarehouseSortingFreight = False # --------------------------------------------------------------------------- # Offline trade/craft # --------------------------------------------------------------------------- # Option to enable or disable offline trade feature. # Enable -> true, Disable -> false OfflineTradeEnable = True # Option to enable or disable offline craft feature. # Enable -> true, Disable -> false OfflineCraftEnable = True # If set to True, name color will be changed then entering offline mode OfflineSetNameColor = True # Color of the name in offline mode (if OfflineSetNameColor = True) OfflineNameColor = #BEBEBE # --------------------------------------------------------------------------- # Mana Drugs/Potions # --------------------------------------------------------------------------- # This option will enable core support for: # Mana Drug (item ID 726), using skill ID 9007. # Mana Potion (item ID 728), using skill ID 9008. EnableManaPotionSupport = False #================================================== # Custom Start Title by SmirNoff = #================================================== # Set this option to true to enable custom titles on new chars. CharTitle = True CharAddTitle = by SmirNoff
-
OOOoo....sory...i will try it right away....and i will tell you...
-
yes...i add all of what you see?? why what is that "@@ -64,6 +64,11 @@"???
-
=================================================================== java/com/l2jserver/Config.java (working copy) @@ -642,6 +642,7 @@ public static int L2JMOD_CHAMPION_REWARD_QTY; public static boolean L2JMOD_CHAMPION_ENABLE_VITALITY; public static int L2JMOD_CHAMPION_ENABLE_AURA; public static boolean TVT_EVENT_ENABLED; public static boolean TVT_EVENT_IN_INSTANCE; public static String TVT_EVENT_INSTANCE_FILE; @@ -2201,6 +2202,8 @@ L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); L2JMOD_CHAMPION_ENABLE_VITALITY = Boolean.parseBoolean(L2JModSettings.getProperty("ChampionEnableVitality", "False")); L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; TVT_EVENT_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventEnabled", "false")); TVT_EVENT_IN_INSTANCE = Boolean.parseBoolean(L2JModSettings.getProperty("TvTEventInInstance", "false")); Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java =================================================================== java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy) @@ -185,7 +185,14 @@ writeD(_allyId); // ally id writeD(_allyCrest); // all crest writeC(_npc.isFlying() ? 2 : 0); // C2 if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } writeF(_collisionRadius); writeF(_collisionHeight); =================================================================== java/config/l2jmods.properties (working copy) @@ -64,6 +64,11 @@ # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 1 That i add in...
-
Nothing...the server now is not even starting... "fail to load mods.properties file...."
-
OOO yea...it was front of my eye... Sory about my stupid questions all the time... for the codo now...i must only add the line with ++ or all the code? in my java/com/l2jserver/Config.java i haven't all the others line from the code...( the line without the +)
-
I understand it better now, but all of this is new for me and i ask you trully sory if i make silly question all the time.. but whit the package explorer what you mean?? there i was write the code? or it is something alse?
-
Very good but can anyone explain to the noobies like me, how to do that code done? and how i add the Ipprotection into my model.entity?
-
Because i am noob... what did you mean about compile it?? # --------------------------------------------------------------------------- # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- # Champion mobs # Turns random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = True # Force Champion mobs to be passive? # To leave champion mobs to default/Agressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs. ChampionRewards = 8 # Adena & Seal Stone rewards multiplier for Champion mobs. ChampionAdenasRewards = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob. ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob. ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = True java/com/l2jserver/Config.java (working copy) @@ -642,6 +642,7 @@ public static int L2JMOD_CHAMPION_ENABLE_AURA; @@ -2201,6 +2202,8 @@ L2JMOD_CHAMPION_ENABLE_AURA = Integer.parseInt(L2JModSettings.getProperty("ChampionEnableAura", "0")); if (L2JMOD_CHAMPION_ENABLE_AURA != 0 && L2JMOD_CHAMPION_ENABLE_AURA != 1 && L2JMOD_CHAMPION_ENABLE_AURA != 2) L2JMOD_CHAMPION_ENABLE_AURA = 0; java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy) @@ -185,7 +185,14 @@ if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_npc.isChampion() ? Config.L2JMOD_CHAMPION_ENABLE_AURA : 0); } else { writeC(0); } java/config/l2jmods.properties (working copy) @@ -64,6 +64,11 @@ # Enable aura from champion mobs # 0 - no aura / 1 - blue aura / 2 - red aura # Default = 0 ChampionEnableAura = 1 # --------------------------------------------------------------------------- # Wedding System (by evill33t) # --------------------------------------------------------------------------- that i have add in my mods.properties