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clockman

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Everything posted by clockman

  1. Project renamed, rewrited and started under new name "Lineage 2 Tower". Thread to close...
  2. Until graphic/game colors won't change both programs will work on every l2 client, if it change you can always edit option.ini and make it work agan. About 3.2 version -> it have few small bugs, and same engine for epilogue/final/gracia and other new version like 2.6. But 2.6 got also a debug mode, so you can easly check why it dont work... If you know Delphi, feel free to make anny changes you need.
  3. I got day off in Friday so i will try finish 4.0 (only skills manager left)... TILEMACHOS: Got any ideas if something can be made on l2ui side to make it work better ?
  4. It's a "game" bug :P I t's because home key or some similar is set to turn camera in game settings.. 3.2 version types all commands in game like /useskill, 2.6 uses F1-F12 to use shortcuts...
  5. http://www.maxcheaters.com/forum/index.php?topic=181345.0
  6. Oftopic: Yes, yes, we will buy bike for you... Intopic: - Is there needed somekind of forum for that or other my programs ? For questions, or sharing configurations ? - How manny developers are here what would be intrested in some "lib (dll)" [ofc free], what woud allow them to run anny ingame command (like /target or other) on every client since C4, ofc it woud be not detectable by 99.9% of servers with antibot. But you wont be needed to use SendInput or other shits to control game. There coud be other version to what woud allow you to read HP,MP,CP (just some basic info, nothing more) of char. But woud be detectable in some servers. All info shared by somekind of global memory. - Anyone have some ideas what other L2 programs woud be useful (not only ingame). I prefer small programs what doing good job.
  7. As far as i know, and i got information from first hand. Version 2.6 is working there on Windows 7 in Window Mode. If it dont work for you, then somehow you got diffrent colors palete (Check all settings game & windows what have impact on colors). Make a screens, use debug mode, and try firue out what colors are wrong, and fix them...
  8. Next "post hunter" ...
  9. Yes, but we "lose" a server on what we tested it, and looking for new one (with some high rate). So release day will be delayed.
  10. They detect anny (what is funy) code hooks. Maybe some checksums or something...
  11. With this version you can control other chars but for things like timer, you need other program. For some time i was using L2 Supporter 3.2, and creating script there what was puting dances every 2 min, or used some skill every 1 min (not only on your char [via macro and /RTR cmd]). And this were working. In new version what will be in this weekend (i thing), those things will be/are supported by just simple commands...
  12. :) Control panel is fully safe. About /RAR commands, i always used them. It's like. NICK, ME - nick of players #/RTR NICK /target ME #/RTR NICK /useskill Shield or put for example songs and dances on shortcut 7.1, 7.2, 7.3 and. #/RAR /useshortcut 7 1 #/RAR /useshortcut 7 2 #/RAR /useshortcut 7 3 /RTR - only user for what that command is execute it. /RAR - all users what see that commands execute it.
  13. /CFG is not logged, but im talking about /RAR commands what you can write on chat to control other players in party what got that soft. There are normal text.
  14. EDIT: use of this is not fully safe on rpg-club, because admins have log of chat and can earch there for /RCA /RAR or other commands. In future version there will be option to setup anny chat message as remonte command. So try use a GUI (it's safe).
  15. I'm not sure, but i thing it will be about a week, if i will get few free hours i will add few things to old version. But don't thing about it like about l2walker, it have only "support" you...
  16. As far i know dev version of 4.0 already have buffs support.
  17. You asking about those version 3.0 Light ? There can be added option for using spoil or autoattack with summon. But i want keep my eye on 4.0 version. What will support all those things too.
  18. True, they baned all my acc. I'm glad that they did it only 2 weeks after server start, when my char was only 70 lvl :P And No, they didn't detect. They just ban all accounts with name "clockman". Even those what i didn't used long time... For me it's looks like act of panic. This make me laught. Anyway we working on new version. Already got all necessary data of players, mobs, summons, skills, buffs. Few options for folow, auto heal, recharge, toi quest sub auto click :P, multi assist. And good target system. But still there is some work left ... Edit: Yep thats all my chars from acc. clockman - clockman5, looks like admins learned how to add 2+2.
  19. Everything can be blocked, trust me, i know a very simple way to block all posible hook methods. And i know a very simple way to block all l2walkers, l2net, l2controls and others things what work outside a game. The question just is: "Are server developers already know that, and Are they enough skilled ?". I'm sure that RPG-Club developers can easly block it and all things by a few lines of code and 2 hooks. But i thing also that they don't want do that. Players must think of the administration that they are morons. Because there is no bigger mistake than underestimation of your oponent, and that knowledge gives administration huge advantage. Hmm, maybe i should start develop anti-bot systems :P It woud be indestructible. Hehe. (Just need prototype and address of function what sends packet to client/or puts it on queue to send...)
  20. Check "Disable gameguard" in l2walker.
  21. No, for sure it's using recv & send or some L2Client wrapers on those functions.
  22. The main problem with a "base game engine" what you tryign to create and connect it to gui, or what i trying to create and i'm much closer to finish i thing is than you need to colect all game info, and create a wraper for all posible game actions. This is hell of work. You need own managers of colections for users, items, skills. You need to know on what game you running, some game actions you can make via api methods, but some of those methods can be called only in specyfic time from specyfic functions. If you got those base engine, then adding interface for communications is just 1 day work... Then you can easly add some gui what support any plugins. And you keep some logic in those plugins, but some base logic, protections need to be still in a "engine". Don't forget that game evolve and api changes. Control game via api is much harder then, because if something will be changed it wont work. Anyway you can do more, you can control rings from duel around players and use it for something else, you can write what you want in titles in what color you want. You can delete some npc make game faster. I'm already what i can geting from packets because its well documented in l2j and got acces to more data than via game structures.
  23. L2Walker IG don't use API calls, it's works on socket layer. (recv, send)
  24. You writing it in delphi or pure c++ ? I had some "gui" code what i was making some times ago (l2walker like) with plugins support ... but leaved that.. Better was to "trying" make it ingame via html or commands... I'm not using this code anymore, maybe except a Action system, Event system was for GUI only thats why it's disabled. But maybe it will help you... http://piotrzegar.pl/gui.zip Shared under GPL, if you change and add some useful or find some bug :P -> i wanna a copy
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