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Statique

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Everything posted by Statique

  1. Hello MaxCheaters, Once again I require your help but this time not for me. A friend of mine is trying to customize a skill and requires some help. What we/he is trying to do is somehow to make a way so when you use that custom skill it would set the character invisible for a certain amount of time (a few seconds) and then it would get him back visible. Right now we all know that this cannot possibly done using/editing the 'xml' files, we will need to touch the core to do it so that's why I'd need your help once again, feel free to post your thoughts. Thanks in Advance, Static
  2. Well, sorry about it but due to the fact that I don't know almost anything of Java and can barely put codes I don't know what do you guys mean or what to do. As you understood this is an 'Anti-KS' part of a code. I'm Guessing that 'GetOwner' is the player who attackes the mob at the moment or something related to this. I've put the same code on Gracia Final (L2j) which it worked successfully, it didn't worked on Interlude though that's why I'm asking for ur help. Thanks in advance I hope you understand, Static
  3. Like I said, the links are still working, I just need some help about it. It would be worse to make a whole new topic.
  4. Well, links are working they could still help me you know.
  5. Well, this won't work on interlude servers. Maybe if you could make it load the gmaudit, items etc files instead of logging on the database you could make it work for IL too.
  6. Yeah everyone says good, great, nice and stuff but I guess no-one could make it work... Anyone who actually made it work, please post a guide/or how he did it... Thanks...
  7. So, what do I got to do exactly so it will work?
  8. if(target instanceof L2Npc) { L2Npc moob = ((L2Npc)target); if(Config.KS_PROTECT_MOOBS.contains(moob.getNpcId())) { L2PcInstance player = attacker.getOwner(); if(moob._attackedBy.contains(player)) moob._attackedByDmg.set(moob._attackedBy.indexOf(player), (moob._attackedByDmg.get(moob._attackedBy.indexOf(player))+damage)); else { moob._attackedBy.add(player); moob._attackedByDmg.add(damage); } } } ---- I'm trying to add a code on my pack, I added everything without any errors except the at the above part of the code. (GetOwner) It is based on the Equal Project everything works fine except that little detail. Thanks in advance, Static
  9. It's irrelevant to do such topic in this forum. 75% of it they're all addicted with Lineage II. Maybe a good multi-gaming forum.
  10. I already did, couldn't find it. I'll appreciate if you help me find it.
  11. Hello MxC Community once again, What I'm looking for this time is a system that gives a different enchant rate to each item and lowers their enchant rate after a certain level. Here's a good example. When a player attempts to enchant his weapon into a range between 6-16 he has like 60 percent Rate, afterward from 16-20 the rate deceases down to like 40 percent and after that even lower. This above must not apply for all the items which might be weapons/armors etc but this above might apply only to one item so another one would have a different rate. Let's say the item above is a dragonic bow I want a different enchant rate for a dynasty bow. Thanks in advance.
  12. Link is dead... edit: I haven't seen the date.
  13. Yeah, I found a guide and I made it work. Thanks versus, considering that I made it this topic should be locked. /locked.
  14. Hello MxC, I have no idea how to install L2J on linux that's the reason need some help. I currently have access via ssh can somebody help me make the server work?
  15. Yes, the reward goes automatically to the killer.
  16. I'll de-karma the next who'll give a link, I don't want a company I want info about the linux software and the bits.
  17. I'll try, thanks!
  18. Check the quote NOT the first post, jeez.
  19. The problem is that I cannot attack the mobs at all... :S
  20. I tried to add it but it didn't worked. It would be easier if it just gives the reward to the player who has the aggro on him, I think... ex. calculateRewards(killer); Somehow to change it and give the reward to the guy who has the aggro instead of the killer...
  21. So that code gives the reward to the person who made the most damage on the mob or to the person who has the aggro?
  22. I couldn't hit the mobs. Try it yourself if you can... please...
  23. I attempted to add it twice but I got errors here: It doesn't work properly
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