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AkisTsaga

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  1. thnx for the review!
  2. i can't wait for this to come out on 360 :D
  3. hello and welcome !!!! Have a nice stay and Don't Forget to read the rules!
  4. Forza Motorsport 3 !! The Goods Of The Games !! : - 407 Of The Most Desirable Cars To Drive,Paint And Upgrade! * - Great and varied selection of tracks to race on. * - Presentation of the cars is excellent. * - New storefront features make it easier to buy and sell your creations with friends or Online. * - Superb online multiplayer options!! * !! The Bads Of The Game !! : - Career bug sometimes lets you use cars that far exceed event restrictions. * - A.I. drivers occasionally fall asleep at the wheel. * ~Review~ Do you like cars? If so, Forza Motorsport 3 is the game for you. In fact, provided you don't hate cars, Forza Motorsport 3 is the game for you. Turn 10 Studios' latest racer is an ambitious game that tries to be a lot of different things for a lot of different people, and the great news is that it succeeds at just about every turn. It doesn't matter how good you are behind the wheel; you can find a difficulty level and a handling model to suit you. And while there are plenty of options available for those of you who enjoy painting or tuning your rides as much as you enjoy driving them, you don't have to devote any time to those features to reap their rewards. Forza Motorsport 3 is a bigger and better game than its predecessor in every way imaginable, and while it's not flawless, it's certainly way ahead of the competition. Your first race in Forza 3 is spent at the wheel of an Audi R8 loaner, and by default, there are several driving assists--including the series' familiar dynamic racing line--turned on that serve as your water wings as you're thrown in at the deep end. From there, you're free to take your career in whichever direction you choose, though with limited funds at your disposal your first car is more likely to be a Scion than a Shelby. Career mode is divided into seasons, and each season you compete in a world championship that spans several races. You don't get to choose which championships you're entered into, so you start with relatively slow showroom cars early on and must get some miles under your belt before competing in thoroughbred racecars later on. With that said, championship races are generally two or three weeks apart, and so after every race you're invited to choose another, shorter series of events to take part in. You can also ignore the calendar completely if you choose, and just compete in whichever events you want to at anytime. Either way, the options you're presented with are determined, at least in part, by the cars that you own, so if you manage to get your hands on an Enzo Ferrari or a Porsche Carrera GT early on, you don't have to wait around before putting them to work. You might even find that you can use one or two of your cars in events for which they far exceed the maximum performance restrictions, though this bug doesn't rear its competition-trivializing head very often. Regardless of what you're driving, you're free to pick and choose which assists you want to use, and you have an opportunity to quickly alter your settings before every race. This is definitely a welcome feature, because while you might not feel the need for antilock brakes or stability control when you're driving something modest, you might not be nearly as confident climbing into a Bugatti Veyron supercar for the first time. It's tempting to make things easier by keeping all of the assists turned on, but there's a great incentive to turn them off, because every time you do so, your potential earnings increase. For example, turning off the autobrake (which you'll probably want to do right away) increases your winnings by 10 percent, and if you opt for "simulation" damage, fuel, and tire wear as opposed to "cosmetic" or "limited," you can add another 15 percent on top of that. This setup ensures that while anyone who picks up Forza 3 can spend their entire career feeling like a winner, better drivers will earn more money in the process, and rightly so. Similarly, you get to keep more of your winnings if you don't have to spend them paying for damage incurred during a race, so although it's possible to win some races by driving aggressively and using opponents or walls to slow you down for corners, you won't be doing yourself (or your opposition) any favors in the long run. It's also slightly less satisfying to cross the finish line first if you've felt the need to use Forza 3's new rewind feature during the race, but it's a great (if unoriginal) addition to the game regardless. If you consider yourself a purist, you might feel inclined to look down on this new feature and on anyone who uses it, and that's fine, because you don't have to use it if you don't want to, and nobody is ever going to have the option of using it while competing with you online. Furthermore, if you're from the no-rewind school of racing, your leaderboard times will always appear above those of drivers who have used the rewind to correct any number of their mistakes. The leaderboards also clearly display which assists drivers were using when they recorded their posted lap times, which might ultimately end up being a better incentive for you to turn them off than extra winnings are. Other than some load screens that stick around long enough to outstay their welcome before each race, the quality of Forza 3's presentation is uniformly excellent across every aspect of the game. The menus are clean and intuitive, the in-game visuals never fail to impress, and the default audio options prioritize the satisfying roars of the cars' respective engines over the 30-plus licensed tunes playing in the background. Artists on the soundtrack include The Hives, The Fratellis, Fall From Grace, Alkaline Trio, The Qemists, DJ Drunken Master, Logistics, and many more. Regardless of whether or not they're to your liking, there's no denying that the vast majority of the songs on the playlist make good driving tunes. There's also no denying that Forza Motorsport 3 is a truly special racing game. Not only does it make simulation-style racing accessible to anyone with the inclination to give it a try, but it looks and sounds superb doing it and manages to foster an unusually strong sense of community along the way. If you have any interest whatsoever in racing games, even if you've never played one before, you'd do well to pay a visit to your local video game showroom and become a member of the Forza Motorsport 3 owners' club at your earliest convenience. !!! ~End Of Review~ And Here's A Gameplay Video :
  5. LOST And Doctor Who FTW!!
  6. sorry but This Game Is Also For Xbox 360....Not Only PS3 And PC.
  7. 1.C.O.D. Modern Warfare 2 2.Forza Motorsport 3 3.Assasin's Creed 2 4.Resident Evil 5 5.Need For Speed:Shift
  8. Den Iparxei C5 HellBound-Kamael Client file.... Pls dieukrinise.
  9. Topic Renewed With Photos On It! :D Comment the game...and Thank you for your time!!
  10. it must be really awesome if it really works!!:D
  11. the trailer is for the people to get a taste of the game....because it hasn't been out yet! Btw i don't think u will find this game in torrents yet.At Least not untill the beginning of next year!.. :(
  12. Very Good Collection Of Games!!! Thnx For Sharing!!! {Allready Downloading Metal Slug Collection :P}
  13. I Mean The L2 Server that disast3r has in his title... if u stiil haven't understood i'll be glad to explain!:D
  14. Here's Some Pics And That's The Game's Officiall Site http://masseffect.bioware.com/ It is no longer be a spoiler to say that Commander Shepard, hero of Mass Effect, lives in Mass Effect 2. Despite the clever teaser trailer, he is again the protagonist. "We've always said we wanted to create a story about taking one human through [a huge story]," said Mass Effect 2 project director Casey Hudson during a lengthy demo of the game. "And that human is Commander Shepard." As planned, players can carry over their saved data from Mass Effect, with character choices and gameplay decisions impacting the events of the dark sequel. The real surprise coming out of E3, however, is that it also isn't a spoiler to say that Commander Shepard dies in Mass Effect 2. In fact, plenty of major characters in Mass Effect 2 can die before the end of the game. And if Shepard or any of his companions die, and you carry over that data to Mass Effect 3, those characters won't make appearances in the final game of the trilogy. Before we got to a fatal scenario, BioWare showed us a section of the game where Shepard and company infiltrate a building to find a mysterious assassin. Hudson explained that Shepard is tracking down the mysterious disappearance of humans across the galaxy, a quest that will culminate in a significant final mission--a mission that will see your decisions impacting every stage of the climax. The first gameplay segment shown amounted to a conversation between Shapard and blue-skinned alien Liara in a flying car, a scene first shown at GDC. BioWare has stepped up the cinematic camera angles in Mass Effect 2, and not to a gimmicky level--nearly every shot during the conversations was beautifully staged, including plenty of dynamic camera movement. Liara eventually dropped Shepard off at the target building, at which point the party quickly captured a guard, leading Hudson to introduce the new "interrupt system"--a new way for players to physically and abruptly end a conversation. During the guard's interrogation--"Tell me where the bomb assassin is!"--players will eventually see a flashing exclamation mark in the lower left corner marked with the left-trigger icon. Upon pressing it, Shepard simply pushed the guard out the window, leading one character to quip, "So when do we read him his rights?" Shortly thereafter, Hudson detailed a few of the new combat systems. Mass Effect 2 will now allow players to fire off abilities without pausing the game, in addition to issuing move and attack orders for independent party members. All of this lends itself to a more dynamic combat scenario, with a great focus on scooting and shooting. Of course, the abilities themselves have been bolstered by new additions. The Bionic Pull will allow players to yank enemies out from behind cover, while concussive rounds physically blast characters into the air. There are nine new weapons classes in all, including a new heavy weapons system. Now we hit spoiler territory--or, at least, light spoiler territory. As the ending--and the middle--of Mass Effect 2 will change depending on your decisions, to call anything a true spoiler seems pointless http://www.youtube.com/watch?v=lCpK2XnIaeI And Here's A Trailer Of The Game!
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