sorry dude can't find ur mistake but i can take my skill it work 100% u can find the mistake by ur self :D table is not taff pm me if u need help
and post please where was ur mistake (thy)
<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">
20 20 19 19 19 18 18 18 17 17
17 16 16 16 15 15 15 14 14 14
13 13 12 12 12 11 11 11 10 10
</table>
<table name="#ench2MpConsume_Init">
5 5 5 5 5 5 5 5 5 5
4 4 4 4 4 4 4 4 4 4
3 3 3 3 3 3 3 3 3 3
</table>
<table name="#mpConsume"> 10 20 </table>
<table name="#mpConsume_Init"> 4 5 </table>
<table name="#rate"> 1.08 1.12 </table>
<table name="#aggro"> 303 549 </table>
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<mul order="0x30" stat="pAtkSpd" val="#rate">
<using kind="Bow"/>
</mul>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0">
<mul order="0x30" stat="pAtkSpd" val="1.12">
<using kind="Bow"/>
</mul>
</effect>
</enchant1for>
</skill>