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ellinak0s

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Posts posted by ellinak0s

  1. <skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

      <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

      <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

      <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

      <table name="#pDef"> 1800 3600 </table>

      <table name="#mDef"> 1350 2700 </table>

      <table name="#ench1pDef">

      3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

      3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

      4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

      </table>

      <table name="#ench1mDef">

      2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

      2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

      3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

      </table>

      <table name="#mpConsume"> 10 21 </table>

      <table name="#ench1time">

      30 31 32 32 33 34 35 35 36 37

      38 38 39 40 41 41 42 43 43 44

      45 46 46 47 48 49 49 50 51 52

      </table>

      <table name="#ench2reuseDelay">

      1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

      1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

      1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

      </table>

      <table name="#aggro"> 204 438  </table>

      <set name="mpConsume" val="#mpConsume"/>

    <set name="power" val="0.0"/>

      <set name="target" val="TARGET_SELF"/>

      <set name="reuseDelay" val="1800000"/>

      <set name="hitTime" val="1000"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <set name="aggroPoints" val="#aggro"/>

      <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

      <for>

        <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

          <add order="0x40" stat="pDef" val="#pDef"/>

          <add order="0x40" stat="mDef" val="#mDef"/>

          <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

        </effect>

      </for>

      <enchant1for>

        <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

          <add order="0x40" stat="pDef" val="#ench1pDef"/>

          <add order="0x40" stat="mDef" val="#ench1mDef"/>

          <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

        </effect>

      </enchant1for>

      <enchant2for>

        <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

          <add order="0x40" stat="pDef" val="#ench1pDef"/>

          <add order="0x40" stat="mDef" val="#ench1mDef"/>

          <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

        </effect>

      </enchant2for>

    </skill>

     

     

     

    an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

    tpt..
  2.                                                                      -=Server Rates-=                                         http://l2omega.dom.gr/

                                                                               Exp:5000

                                                                                Sp:5000

                                                                             Adena:500x

     

                                                                        -=Server Enchant-=

                                                                           Safe Enchant:7

                                                                           Max Enchant:30

                                                                          Enchant Rate:80%

     

                                                                            -=Updates-=

                                                Excellent Protection By Phx,Hlapex,Attackers,etc.

                                                             Auto TvT In Progress[Every 1Hour]

                                                                 Forum Is In Fix[Maybe Late]

                                                         Update:Custom Starting Pm Added

                                                         Customs:Only Tattoos,Mage And Fighter

     

                                                                       -=More Info-=

                                                          No Wheight Limit,Clan Penalties

     

                                                                 Auto Learning Skill

     

                                                                 Heroes Every 2 Weeks

     

                                                                 Farming Adena Zones

     

                                                                Purely Easy Level Up

     

                                                                No Game-Lag,Spikes

     

    Latest Add:Killing Spree System

     

    Attention:Site is Under Construction!

    Support:l2omega@hotmail.gr

    http://l2omega.dom.gr/                            http://l2omega.dom.gr/                                    http://l2omega.dom.gr/

     

    SERVER GRAND OPENED:8/APRIL/2010 We are waiting you!

  3. postare ligo edo ti brikes..gia na sou po ti na ala3is

    <skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

     <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

     <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

     <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

     <table name="#pDef"> 1800 3600 </table>

     <table name="#mDef"> 1350 2700 </table>

     <table name="#ench1pDef">

     3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

     3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

     4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

     </table>

     <table name="#ench1mDef">

     2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

     2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

     3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

     </table>

     <table name="#mpConsume"> 10 21 </table>

     <table name="#ench1time">

     30 31 32 32 33 34 35 35 36 37

     38 38 39 40 41 41 42 43 43 44

     45 46 46 47 48 49 49 50 51 52

     </table>

     <table name="#ench2reuseDelay">

     1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

     1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

     1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

     </table>

     <table name="#aggro"> 204 438  </table>

     <set name="mpConsume" val="#mpConsume"/>

     <set name="power" val="0.0"/>

     <set name="target" val="TARGET_SELF"/>

     <set name="reuseDelay" val="1800000"/>

     <set name="hitTime" val="1000"/>

     <set name="skillType" val="BUFF"/>

     <set name="operateType" val="OP_ACTIVE"/>

     <set name="castRange" val="-1"/>

     <set name="effectRange" val="-1"/>

     <set name="aggroPoints" val="#aggro"/>

     <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

     <for>

       <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

         <add order="0x40" stat="pDef" val="#pDef"/>

         <add order="0x40" stat="mDef" val="#mDef"/>

         <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

       </effect>

     </for>

     <enchant1for>

       <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

         <add order="0x40" stat="pDef" val="#ench1pDef"/>

         <add order="0x40" stat="mDef" val="#ench1mDef"/>

         <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

       </effect>

     </enchant1for>

     <enchant2for>

       <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

         <add order="0x40" stat="pDef" val="#ench1pDef"/>

         <add order="0x40" stat="mDef" val="#ench1mDef"/>

         <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

       </effect>

     </enchant2for>

    </skill>to dokimasa..tpt

  4. My first game at Playstation was Tekken 3 and Pro Evolution 2

     

    About PC, I played Lucky Luck (he first game), and a game with a red rabbit I can't remember its name...

     

    Lovely years...I would like to play those games again

    lol..the same!! but about pc,my first game was Fifa 2001
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