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™вxvιяυ¢™

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  1. Hello folks this is my first topic on l2 section hehehe ^^ Now...let's get serious. Well,First of all to make a no-ip server u have to download it Windows: http://download.cnet.com/No-IP-DUC-Dynamic-DNS-Update-Client/3000-10248_4-10055182.html?tag=lst-1 Linux/BSD/Unix: http://www.no-ip.com/client/linux/noip-duc-linux.tar.gz Mac: http://www.no-ip.com/client/mac/noip3.1.2a.dmg (MODIFIED AT 2007-10-30)OR http://www.no-ip.com/client/mac/mnoipClassic30b10.sit (MODIFED AT 2003-11-08) Second, you go at the site www.no-ip.com and create a account After that a window with info that must be filled will come up. http://i39.tinypic.com/j9vo93.png[/img] Then you will go at Add Host http://i41.tinypic.com/ajwjnm.jpg[/img] Now we are going to add the host. http://i39.tinypic.com/152j8g4.png[/img] When you finish with the host open the programm and type your email and pass Now click the host that you've created and make sure that your options are same as below http://i41.tinypic.com/e6agjb.jpg[/img] I hope i helped you.... Credits -Bx*-ViruC*
  2. Can you make me two sign? Signatures: with name -Bx*-ViruC* subtitle:L2Skill Developer and one more signature with CS moderator subtitle and same name Black + blue Thanks -BxViruC
  3. MPH aimbot v17 MPH aimbot v17 is a terrific hack which you can see your opponent where he is and shoot him straight to the head by itself!! For Instance: Hmm, when he target an enemy terrorist or even counter terrorist (depending on which team we are)If you are terrorist then we can see where the counter terrorist is and the aimbot will automatically hit by itself on crazy speed hitting always HeadShots and kick their a***s :D ---------------------------------------------------------------------------------------- Instructions: We Extract the winrar file with name MPH aimbot v17 hack we open it and we see another file with name MPH aimbot v17.exe We open this hack after that the CS we push enter at the hack and we re-open it and...That's all. ---------------------------------------------------------------------------------------- Here is the link: http://www.megaupload.com/?d=ZTPM6G8Y Hope you like it... Regards, BxViruC
  4. not all of them.. lol.... i did the 2nd 6th and the 10th
  5. LOL cant you see it ? it is under the last signature
  6. yeah they are:) some of them are mine i added at their site: http://userbarz.com/Games/Page/1
  7. Here are some Banners/Signatures for CS Lovers like me xD So be it :D UPDATED Source:userbarz I will add more have patience :D
  8. yeah definitely :) and this time i help too... so it will be the best stable IL version :D
  9. my msn is bxvirus007@windowslive.com if you need me babes i can help on skill buggs (i am skill dev 4 years)(pack dev 1 year)(core half(Year) :P)
  10. egw lew Pasok gt meta apo ayta ta episodia p eginan fetos den nomizw o laos na ton 3ana psifisei.....(APOPSH MOU) Filika -BxViruC
  11. Thanks for karma bro ;) I think you are mod u can stick it ^^ just kidding.:P Thanks for your great comments guyz I <3 ya :)
  12. Names: DarkHeroes BloodHunters ProTeam @offtopic LoL i was sub leader of FierceRage sincei played last time official....xD
  13. thanks for your words brother... i did 3 hours and 49 minutes to make it heh :D So I hope i helped you.
  14. Do me a favor big guy and lock it to avoid spam...Thanks :D
  15. Tutorial WorldCraft Online Source: http://www.worldcraft-online.com/index.php?l=uk This script is an extremely simplified interface of the editor of level WorldCraft (Valve Hammer Editor in its last versions) It will enable you to create basic maps starting from your browser Internet (Firefox being largely recommended). Veiled what it resembles: worldcraft online haut It should be noted that as soon as the elements are create, they appear in the center of the map. To create your 1st map It is advised before beginning your chart to have a small idea of what to suit you to create. To make the 1st walls: While clicking on "Choose a texture" or the image below a menu appears allowing for choice of to you the texture of your future wall. Once chosen, to click on "creating a wall", it appears then in the medium of the chart. To move it on the chart as you do it with files between 2 repertories. To choose its size, to use the icon in bottom on its line and you will be able the re-dimension Put as many walls as wish it to you, in any event it is free, but attention not to be misused it, if not the game play could suffer from it (see low) Pour les armes et les caisses c'est pareil, sauf que l'on ne peut pas les redimensionner. Textures, sky, and ground...: To click on "Parameter of the map" opens a menu making it possible to select: - Grounds: hangar, sport, space (with the quake3) - A texture for the walls which surround the map (useless for space) - A texture for the ground - A sky (only useful for the ground "sport") All these textures and skies are already hard cored into counter-strike, therefore not need to download WAD or again sky. Save, Load: Save is used to safeguard your chart in a cookie (small file on your PC) Load opens small finely which allows: Load: To charge the map safeguarded on your PC (cookie) Load map XXX: Charge map N X present on the site Load random map: Randomly charge a map on the waiter. Caution : - The maximum size of a cookie on your PC cannot exceed 4Ko, which corresponds to approximately a 100aine of objects in your chart. For the moment, it is not possible to safeguard more objects but if this function poses many problems, would make mine better to optimize it. - This function by is not quite simply activated under IE! Take Firefox here....http://www.mozilla-europe.org/fr/ To compile : Once your map finished, clicking on this button, your map will be worked and you will be able to download it. If nothing occurs, it is that the waiter which manages compilation is down, therefore safeguards your chart and Re-try later. The mini-chat box is to make pretty, therefore if it did not plait you, you will have to only click on the small Red Cross... The Council to make a success of your map(not to be made) : http://www.worldcraft-online.com/tuto/tut2.jpg[/img] worldcraft online conseil There, at the beginning of the round, all the players will press themselves in small space, Ca will make congestion a little, and some will be able to be even wedged. http://www.worldcraft-online.com/tuto/tut3.jpg[/img] http://www.worldcraft-online.com/tuto/tut4.jpg[/img] http://www.worldcraft-online.com/tuto/tut5.jpg[/img] worldcraft online not cool worldcraft online not pass worldcraft online jump You can put cases dimensions with dimension to be able to jump and pass from the walls. Level 2 Link: http://www.worldcraft-online.com/worldcraft.php?n=1&l=uk Level 3 Link: http://www.worldcraft-online.com/worldcraft3.php?l=uk http://www.worldcraft-online.com/tuto/n21.jpg[/img] Once that is done you will have to create map with the few elements upstairs, it is possible of Create Map’s more complex with level 2. In this version you will have 3 types of icons additional: - Icons to choose the stage - Objects - Ceilings (in the section textures walls) Do a chart with this type of tools this fact by stages, therefore have an id Precise of your future map (made same of the plans so necessary) Design: Once you’re DRC to create, insert the ceilings, on the zones or will have to go the players (that of level 2), those will cover the inferior objects. Once finishes you will be able select the stage n.1 to begin the create from this level New the objects available in this version are mainly stairs. As for all the other objects, Create and place them on the chart to position them. Caution : Not to create objects without to have made ceiling (ground below) for stages 1, 2, 3... That goes Create Graphic problems rather disturbing Here, I think a little of having said all, if you have remarks to make, thank you to say it in the "mini chat-box". I point out that this interface is always in beta-test thus it may be that your map is not compiled or that there are bugs in the interface.
  16. Hello folks i am new here and this is my first post and topic.So here i go :) Counter Strike Dictionary A alias //Alias a command autobuy //Buys a predetermined set of weapons and equipment, setup in autobuy.txt appenddemo //appenddemo <demoname> <cd track adjust_crosshair //adjust_crosshair a command autobuy //autobuy allows you to make it on autobuy mode addip xxx.yyy.zzz. //addip Usage: addip <minutes> <ipaddress autosave //autosave allows you to make it on autosave mode allow_spectators [value] //allow_spectators setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people. B buyammo1 //This buys one primary magazine or clip buyammo2 //This buys one pistol clip buyequip //Show equipment buy menu buymenu //Show main buy menu bind //Bind a key to a command or set of commands (bind ) BindToggle //Creates a “bind toggle” for specific commands (Ex. BindToggle “key” “command”) bot_nav_check_consistency //bot_nav_check_consistency usage: bot_nav_check_consistency <filename> bot_nav_corner_lower //bot_nav_corner_lower a command bot_nav_corner_raise //bot_nav_corner_lower a command bot_nav_corner_select //bot_nav_corner_lower a command bot_nav_warp //bot_nav_corner_lower a command bot_nav_mark_unnamed //bot_nav_corner_lower a command bgmvolume //CD sound playback volume benchframe //Takes a snapshot of a particular frame in a time demo C career_restart //career_restart allows you to restart your career career_endround //career_endground a command career_add_task //career_add_task here you can add you career task career_matchlimit //career_matchlimit here you can write how many match you want to have (MAX) career_continue //career_continue allows you to continue your career from your last saved point cl_autowepswitch //Automatically switch to picked up weapons (if more powerful) - * 1 is ‘on’, 0 is ‘off’ chooseteam //Choose a new team con_enable 1 //Allows the console to be activated con_notifytime 8 //How long to display recent console text to the upper part of the game window contimes //Number of console lines to overlay for debugging. clear //clears the console screen cvarlist //Show the list of convars/concommands. cl_autohelp //Enable/Disable Autohelp cl_c4progressbar //Draw progress bar when defusing the C4 cl_righthand //Use right-handed view models. cl_showfps //Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showtextmsg //Enable/disable text messages printing on the screen cl_crosshairalpha //Use to change crosshair alpha, must have cl_crosshairusealpha set to “1″ cl_crosshaircolor //0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue cl_crosshairscale //Use to change crosshair scale, must have cl_scalecrosshair set to “1″ cl_crosshairusealpha //Enable or disable the use of crosshair alpha cl_dynamiccrosshair //Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy cl_observercrosshair //Enable or disable the use of the Observer crosshair (1= On, 0=Off) cl_scalecrosshair //Enable or disable the use of crosshair scale crosshair //Enable or disable the use of crosshair (1= On, 0=Off) cl_radaralpha //Use to change radar alpha, must have cl_radartype set to “1″ cl_radartype //0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha cancelselect //Cancels current selection cl_allowdownload //toggles download of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’ cl_allowupload //toggles upload of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’ cl_cmdbackup //For each command packet, how many additional history commands are sent (helps in case of packet loss) cl_cmdrate //Max number of command packets sent to server per second cl_interp //Turns on or off whether you will interpolate object positions starting this many seconds in past cl_interpolate //Interpolate entities on the client cl_lagcomp_errorcheck //Player index of other player to check for position errors cl_rate //Sets the max bytes/sec the host can send data (Upload) cl_updaterate //Number of packets per second of updates you are requesting from the server connect //Connects to server (connect) cd //Play or stop a cd track cl_customsounds //Enable customized player sound playback cl_smooth //Turns Smooth view/eye origin after prediction errors on and off (0 and 1) cl_smoothtime //Smooth client’s view after prediction error over this many seconds (0.01 - 2.0) cl_demoviewoverride //Override view during demo playback cl_crosshaircolor [value] //cl_crosshaircolor Color of the crosshair. Default: 0 - 0=green, 1=red, 2=blue, 3=yellow, 4=light blue cl_crosshairscale [value] //cl_crosshairscale This command sets the size of the crosshair. Default is 768. Lower number is a Larger crosshair. Higher value is a smaller. cl_allowdownload [value] //cl_allowdownload Client downloads custom files. Values of 0 (off) or 1 (on). Default: 1 cl_hidefrags [value] //cl_hidefrags Toggles hiding everyone else's scores except your own - Value of 1 = 'on', and 0 = 'off'. D disconnect [value] //disconnect command allows you to disconnect game from server. drawradar [value] //drawradar command allows you to draw a HUD radar dem_save [value] //dem_save command allows you to save a demo. dem_start [value] //dem_start command allows you to see a demo. dem_speed [value] //dem_speed command allows you to speed up/down your demo. dem_pause [value] //dem_pause command allows you to pause your demo. drop //Drops current weapon developer [value] //toggles on/off developer debug console messages - * 1 is ‘on’, 0 is ‘off’ differences //Show all convars which are not at their default values. demo_debug //Demo debug info demo_fastforwardfinalspeed //Go this fast when starting to hold FF button demo_fastforwardramptime //How many seconds it takes to get to full FF speed demo_fastforwardstartspeed //Go this fast when starting to hold FF button. demo_interpolateview //Do view interpolation during dem playback demo_pauseatservertick //Pauses demo playback at server tick demo_quitafterplayback //Quits game after demo playback demo_recordcommands //Record commands typed at console into .dem files demogototick //Skips to a tick in demo demolist //Print demo sequence list demopause //Pauses demo playback demoresume //Resumes demo playback demos // demo demo file sequence demotimescale //Sets demo replay speed demotogglepause //Toggles demo playback demoui //Show/hide the demo player UI E echo //echos text to the console exec //executes a script of .cfg file exit //exit game engine without confirmation escape //Escape key pressed endmovie //Stop recording movie frames F force_centerview //Action forces the player’s view to look straight ahead find //Find concommands with the specified string in their name/help text. fog_enable //Can turn fog on or off. fps_max //Frame rate limiter (Best to use the max Hz of your monitor) fps_max [value] This command limits the frame rate for the player. G gameui_hide //Hides/closes GUI menu +graph //Draw the network usage graph H hideconsole //Hide the console. hud_centerid 0 //Toggles player ID display - * 1 is ‘on’, 0 is ‘off’ hud_deathnotice_time //Sets how long death messages remain onscreen hud_drawhistory_time //Sets how long messages remain onscreen hud_saytext_time 5 //Sets how long chat messages remain onscreen hud_showtargetid //Shows target ID at cursor hud_fastswitch 0 //toggles fast weapon switching - * 1 is ‘on’, 0 is ‘off’ help //Find help about a convar/concommand. hideradar //Hides HUD radar I impulse 100 //enables flashlight impulse 201 //sprays logo decal incrementvar //Increment specified convar value. invnext //selects next item in inventory invprev //selects previous item in inventory J jointeam //0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT jpeg //Takes a jpeg screenshot: jpeg jpeg_quality //Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90 K kill //player suicides to respawn again key_findbinding //Find key bound to specified command string. key_listboundkeys //List bound keys with bindings. key_updatelayout //Updates game keyboard layout to current windows keyboard setting. L lastinv //selects previous item in inventory listdemo //List demo file contents lefthand [value] (1.6 only)Moves the weapon between the left and right hand of the player model. Setting of 1 = 'left hand', and 0 = 'right hand' M mem_dump //dump memory stats. messagemode //Display player message globally (to all) messagemode2 //Display player message to team menuselect //Selects item in that slot (0-9) m_filter //Mouse filtering (set this to 1 to average the mouse over 2 frames) m_forward //sets the mouse forward speed sensitivity multiplier m_pitch //sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side //sets the mouse strafing speed sensitivity multiplier m_yaw //sets the yaw speed sensitivity multiplier mat_antialias //Antialias setting mat_bumpmap //Bumpmap Setting mp_decals //Sets the maximum number of decals mat_dxlevel //The DirectX Level. Default is optimal, but you can adjust manually here mat_fastspecular //Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_forceansio //Ansio Setting mat_monitorgamma //Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT mat_specular //Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_vsync //Force sync to vertical retrace / V-sync mp_startmoney [value] This controls the amount of money that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, and 16000 is the maximum. mp_playerid [value]This controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups. mp_logdetail [value]Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both. mp_forcechasecam [value]This is to help stop ghosting (giving enemy locations to your alive teammates while dead over ventrilo or teamspeak). 0 disables it (default), 1 locks the player's chasecam onto teammates only (players lose the ability to roam), 2 doesn't like the player move or spectate while dead. They stay near their dead corpse. mp_fadetoblack [value]0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for matches/scrims. mp_roundtime [value]This determines the round time in minutes. After this amount of minutes has passed, a scenario win is awarded (e.g., hostages weren't rescued or the bomb was not planted). This is also a decimal value, but most server admins use integers. The minimum value is 1 minute, the maximum is 9. The default is 5 minutes. mp_buytime [value]A decimal value to determine the buy time in minutes. E.g., '1.75' equals 1 minute and 45 seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.mp_timelimit [value] This is also a floating point value. It's the same as the above option, only it applies to the map and not the round. The default 20 minutes. mp_maxrounds [value]This is a whole number. When a two teams finish playing this amount of rounds (before the timelimit or the winlimit is reached) the map ends. 0, or disabled, is the default. mp_winlimit [value]This is an whole number. When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), the map changes. 0, or disabled, is the default. mp_autokick [value]This is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'. mp_autoteambalance [value]This is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'. mp_c4timer [value]This is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds. mp_flashlight [value]This is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'. mp_footsteps [value]This is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'. mp_freezetime [value]This is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable. mp_hostagepenalty [value]Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled mp_limitteams [value]This is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting. mp_friendlyfire [value]This is defaulted to 0. Toggles friendly fire - Setting of 1 = 'on', and 0 = 'off'. mp_logmessages [value] (Not available for Source)This is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'. mp_falldamage [value]1 enables falling damage, 0 disables it. mp_mapvoteratio [value] (Not available for Source)This is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0. mp_kickpercent [value] (Not available for source)This is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the player. The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him/her off in order for him to be kicked. The range is 0.0-1.0. mp_tkpunish [value]This is defaulted to 1. Toggles the forcing of a player to be killed the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'. N name //View or change a player’s name net_channels //Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings net_graph //Draw the network usage graph net_graphheight //Sets the net_graph height net_graphpos //Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left) net_maxfragments //Max fragment bytes per packet (Ex. 1280) net_scale //Sets the net_graph scale, larger number creates larger visual graph nextdemo //Play next demo in sequence O off voice_overdrive // Voice Chat to Game volume ratio P ping //Display ping to server play //Play a sound playdemo //Play a recorded demo file (.dem ) Q quit //Exit the engine. R rebuy //Buys all the equipment that you had when the last snapshot of your equipm buy radio1 //This opens up Radio1 Menu radio2 //This opens up Radio2 Menu radio3 //This opens up Radio3 Menu revert //Revert convars to their default values rate //Sets the max bytes/sec the host can receive data (download) retry //Retry connection to last server r_decals //Sets the maximum number of decals r_propsmaxdist //Maximum visible distance of props (boxes, etc) r_rainalpha //Changes rain alpha values (0=Off, higher number makes darker rain) r_RainSimulate //Enable/disable rain simulation (0=Off, 1=On) r_shadows //Enable shadows r_WaterDrawReflection //Enable water reflection r_WaterDrawRefraction //Enable water refraction record //begins to record a demo and saves it as a .dem file S status //Display map and connection status. stuffcmds // Parses and stuffs command line + commands to command buffer. In your valve.rc file scr_centertime 2 //Sets how long server messages remain on the screen say //Display player message globally (to all) say_team //Display player message to team slot0 //select weapon group 0 (or menu item 0) see ‘use’ or cancels selection slot1 // select weapon group 1 (or menu item 1) see ‘use’ slot2 // select weapon group 2 (or menu item 2) see ‘use’ slot3 //select weapon group 3 (or menu item 3) see ‘use’ slot4 //select weapon group 4 (or menu item 4) see ‘use’ slot5 // select weapon group 5 (or menu item 5) see ‘use’ slot6 //select weapon group 6 (or menu item 6) see ‘use’ slot7 // select weapon group 7 (or menu item 7) see ‘use’ slot8 // select weapon group 8 (or menu item see ‘use’ slot9 // select weapon group 9 (or menu item 9) see ‘use’ slot10 // select weapon group 10 (or menu item 10) see ‘use’ or cancels selection sensitivity //Adjusts the Mouse sensitivity +score //Toggles score panel +showscores //Toggles score panel screenshot //Take a screenshot soundscape_fadetime //Time to crossfade sound effects between soundscapes soundscape_flush //Flushes the server & client side soundscapes stopsoundscape //Stops all soundscape processing and fades current looping sounds startdemos //Play demos in demo sequence stop //Finish recording demo stopdemo //Stop playing back a demo startmovie //Start recording movie frames sv_restart [value] or sv_restartround [value] or mp_restartgame [value] for CSSThis is defaulted to 0. Sets the amount of time in seconds before resetting the game, including frags, money, and the amount of time left. Use setting of '0' to disable these restarts. Setting this to 2 would restart the game in 2 seconds and reset the variable to 0. T toggleconsole //Show/hide the console. timeleft //Displays the amount ouf time remaining in the round togglescores //Toggles score panel timedemo //Play a demo at max fps and report performance info and average fps timedemoquit //Play a demo, report performance info, and then exit U use //Use a particular weapon Arguments: unbind //Unbind a key unbindall //Unbind all keys V +voicerecord //Records input from voice input device (microphone) voice_enable //Turns Voice on voice_scale //Voice Chat volume volume //Sound volume W wait //Stop command parsing until next frame X Nothing Y Nothing Z zoom_sensitivity_ratio //Additional mouse sensitivity scale factor applied when FOV is zoomed in Hope I helped you guyz..... Best Regards, BXViruC.
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