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Posts posted by Grim.
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omg xkenji dont need to have karma to be respectable he is a mod^
on topic:haha funny
i will add them
but i am newbie
where to put them?
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the unamed shieldGuys i just don't know what name give to this shield...
]
it looks funny!
gj
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Samourai Knife ClearBloody
And The Star Wars
OWNED
Well I Love This Collection!
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omg:S
i take wrong links of pics
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hehe i am gm in l2 aiolia there is no bugs sorry my friend ;)
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egw eim newbie
2 days, 7 hours and 26 minutes.
p.s ma3x egw i8ela na kanw auto to topic :@
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tyyyyyyyyyyyyyyyyyyyyyy
omg helpfull 100%
i will vote you for the top developer
<3
i didnt understand something in tvt .. i must go to the place for the place of the team will spawn?
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and i was looking for that
ty jimmy!
<3
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This tutorial will guide you through the process of creating a Commandmenu script. These scripts are fairly common now and have been around since the adoption of the Commandmenu in CS 1.3 (circa September of 2001). This type of script allows you to choose various commands or change settings in a GUI-type menu instead of using the console window to modify them.
Now we need to establish the basic information that is needed to get a Commandmenu script working properly. First, there is the commandmenu.txt file located in your cstrike directory.
You can open this file using Notepad and take a look. It should look similar to this:
The basic format within the commandmenu.txt is:
"Bound Key" "Button Text" "Command sent to server"
You will see that again later.
You can have a maximum of 40 menus, and a maximum of 100 buttons per menu. These limits give you more than enough options for any CS command you could ever want in a GUI menu.
For this tutorial I will be creating a simple Settings Commandmenu script that does not need any other files to work properly.
Step #1: Identify Commands
Identify what commands you want to use in the GUI menu. Pick out some settings that you will be using in your script and that you think would be beneficial to have in a GUI menu.
For this tutorial I will use the "volume" command and the "net_graph" command for the examples.
Step #2: Edit Commandmenu.txt (Add Main Menus)
Each Main menu should be laid out in numerical order. Here we will add a menu for our first setting from Step #1 "volume". Since it is our first Main Menu, we will set the "Bound key" to "1" and label the Button Text as "Volume Adjuster".
At this time, open up a blank file with Notepad and insert the following text:
"1" "Volume Adjuster"
{
}
Notice the brackets below the text. These must start and end your submenus like bookends. A left bracket is the starting bracket and the right bracket is the ending bracket. If you used this Menu in the game at this point, it would look like this:
Step #3: Edit Commandmenu.txt (Add Settings)
Now that we have added our first main menu "Volume Adjuster", we will add settings for this menu. Here we will input the text within the brackets and remember the standard format:
"Bound Key" "Button Text" "Command sent to server"
Now type (cut & paste) the following settings to your file:
{
"1" "Volume Off" "volume 0.0; dev1; echo Volume Muted; dev0"
"2" "Volume 10%" "volume 0.1; dev1; echo 10% Volume; dev0"
"3" "Volume 20%" "volume 0.2; dev1; echo 20% Volume; dev0"
"4" "Volume 30%" "volume 0.3; dev1; echo 30% Volume; dev0"
"5" "Volume 40%" "volume 0.4; dev1; echo 40% Volume; dev0"
"6" "Volume 50%" "volume 0.5; dev1; echo 50% Volume; dev0"
"7" "Volume 60%" "volume 0.6; dev1; echo 60% Volume; dev0"
"8" "Volume 70%" "volume 0.7; dev1; echo 70% Volume; dev0"
"9" "Volume 80%" "volume 0.8; dev1; echo 80% Volume; dev0"
"0" "Volume 90%" "volume 0.9; dev1; echo 90% Volume; dev0"
"-" "Volume Max" "volume 1.0; dev1; echo Max Volume; dev0"
}
Notice that everything is contained in quotes and that each line starts with the "Bound Key", then the text that will be displayed on the button "Button Text", and finally the command that will be executed. Also, note that we inputted the settings within the original brackets. The in-game menu would now look like this:
Step #4: Add Another Main Menu
At this time we will add another Main Menu to our file below the last bracket of the Volume Adjuster menu. This time we will use "2" for the bound key, since "1" is already used, and we will label this menu "Visual Settings". Type the following into your file:
"2" "Visual Settings"
{
}
Step #5: Add a Submenu
Now for the first time we will add a menu below the Main menu before adding settings. This would be used if you wanted to organize your main menus into various submenus for ease of use. For example, you might have Main Menu labels for Buys, Settings, and Demos, and then have submenus in each of those that correspond with the main menu.
We will add a submenu in the same fashion as we added the main menu,
except that we will add this menu within the brackets of the main menu. Here we will label the bound key as "1", since it is the first sub-menu in the "Visual Settings" main menu. We will give this menu a label of "Net Graph Settings". Now you can type the following (in bold) into your file:
{
"1" "Net Graph Settings"
{
}
}
Notice that I indented the file to keep everything organized and in some sort of tabular format.
This is not required, but is a good idea.
Step #6: Add Settings
Now that we have added our first sub menu "Net Graph Settings" we will add settings
for this menu. Here we will input the text within the brackets and remember the standard format:
"Bound Key" "Button Text" "Command sent to server"
Now type (cut & paste) the following settings (in bold) to your file:
{
"1" "Net Graph Off" "net_graph 0"
"2" "Net Graph 1 On" "net_graph 1"
"3" "Net Graph 2 On" "net_graph 2"
"4" "Net Graph 3 On" "net_graph 3"
"5" "Cancel "slot10"
}
Notice that I added a cancel option with this menu to close the screen and cancel your choices.
At this point your file should look like this:
"1" "Volume Adjuster"
{
"1" "Volume Off" "volume 0.0; dev1; echo Volume Muted; dev0"
"2" "Volume 10%" "volume 0.1; dev1; echo 10% Volume; dev0"
"3" "Volume 20%" "volume 0.2; dev1; echo 20% Volume; dev0"
"4" "Volume 30%" "volume 0.3; dev1; echo 30% Volume; dev0"
"5" "Volume 40%" "volume 0.4; dev1; echo 40% Volume; dev0"
"6" "Volume 50%" "volume 0.5; dev1; echo 50% Volume; dev0"
"7" "Volume 60%" "volume 0.6; dev1; echo 60% Volume; dev0"
"8" "Volume 70%" "volume 0.7; dev1; echo 70% Volume; dev0"
"9" "Volume 80%" "volume 0.8; dev1; echo 80% Volume; dev0"
"0" "Volume 90%" "volume 0.9; dev1; echo 90% Volume; dev0"
"-" "Volume Max" "volume 1.0; dev1; echo Max Volume; dev0"
}
"2" "Visual Settings"
{
"1" "Net Graph Settings"
{
"1" "Net Graph Off" "net_graph 0"
"2" "Net Graph 1 On" "net_graph 1"
"3" "Net Graph 2 On" "net_graph 2"
"4" "Net Graph 3 On" "net_graph 3"
"5" "Cancel" "slot10"
}
}
Each menu has a starting and ending bracket to include the submenus. Also, each menu has a "Bound Key" and "Button Text", while the actual settings include a "Bound Key", "Button Text", and the "Command to Server".
Step #7: Saving & Moving File
At this time our Commandmenu script is almost complete. Now that you have verified yours is correct, we will save the file. Since the file is a standard txt file, all you have to do is verify your spelling and save the file as:
commandmenu.txt
Once the file is saved you will want to rename your original commandmenu.txt file that is in your cstrike directory. Once you have renamed it to something like commandmenubak.txt, you can move your newly made one into the cstrike folder.
Step #8: Binding the Commandmenu
The final step in creating a Commandmenu script is to bind a key to the command: +commandmenu. This is the command that will open up your Commandmenu script. You have a few options at this time. The first one is to go to your in-game controls menu and bind a key to the "Activate in-game GUI" command. Your other option is to add a bind to your config.cfg or other cfg file like the following:
 bind "b" '+commandmenu"
That's it! You are ready to go out and try your new Commandmenu Script. Also, you can add more menus and settings as you please to create your own custom Commandmenu Script. Good Luck!
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This script is used to execute a series of commands with one key when the key is pressed and released. By pressing the key (+) you execute the (+) Alias, and by releasing the key (-) you execute the (-) Alias. All Scripts of this type will start with a + and - Alias. The most widely used one is the Crouch jump. Also, it is widely used for Buy scripts to close the buy menu after a buy. Make sure you always bind the key to the (+) Alias or it will not work properly. Here is the outline for a general +/- Script (read the notes in the parenthesis for help):
// The Press Alias (+)
alias "+pressrel" "(1st command executed by key press); (2nd command executed by key press)"
// The Release Alias (-)
alias "-pressrel" "(1st command executed by key release); (2nd command executed by key press)"
// The Press & Release Bind
bind "your key" "+pressrel" // Bind a key to the +/- script
Now that you have seen the outline of the Script, we will use The Crouch Jump for an example. The Crouch Jump Script.
Step #1 - Making the Key Press (+) Alias
Ok, now we need to do the Key Press (+) alias. So first we start the line with (alias), then the name of the alias for the crouch jump, we will use (+cjump), then we start the command for Crouch Jump with (+jump), then add the separator, a semi-colon. Now we add the second command to be executed during key press, which is (+duck).
alias +cjump "+jump; +duck"
Step #2 - Making the Key Release (-) Alias
We start the line with (alias), then the name of the alias for Crouch Jump, but now we use a minus sign (-), then we start the command for (-cjump) which would be (-jump), then add the separator, a semi-colon. Then complete the (-cjump) alias with the last command, the (-duck).
alias -cjump "-jump; -duck"
Step #3 - Binding the Alias
Now we just have to bind the alias to a key. Remember to bind the key to the (+) Alias, which in this example is (+cjump).
bind "k" "+cjump"
Step #4 - Placing the Alias and Bind
You must place the Aliases in your autoexec.cfg file or other user-created .cfg file. If you don't understand what I am talking about. Check out the Basics page, FILES reference:here. Finally you can open up your config.cfg file located in your cstrike directory and scroll down to the key you want the Alias bound to. You make the line look like the bind example below and save the file. You are done!
// Lines that go in your autoexec.cfg or other .cfg file
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// Bind Example
bind "k" "+cjump"
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[FEATURES:]
* Automatic Offsets
* Dynamic Box ESP
* Far ESP
* Perfect XQZ2
[uSAGE:]
* Start Counter-Strike
* Start MyCheat.exe
* Panic is F12 (default)
Include the damned credits
[CREDITS:]
* P4tr1ck
* OGC & LTFX
* ZELDA
* Suxx
Download:
http://www.4shared.com/file/108920675/9618e666/myhack.html
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Features:
> simple Far-ESP
> BoneAimbot
HowTo:
1.) Extract all files in the same directory.
2.) Run the hack.
3.) Run Counter-Strike.
Download:
Features:
> simple Far-ESP
> BoneAimbot
HowTo:
http://www.4shared.com/file/108920341/bc93b357/x-tern_v2.html
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Super Simple ESP v3.8 (updated)
How To Use
-----------
Extract Archive To Anywhere But CS/Steam Folder
Run EXE
Click Load
Run Any HL1 Game (Some People Can Run EXE & Load While Ingame)
Features
--------
X ESP
Box ESP
F12 (Toggle X ESP)
F11 (Toggle Box ESP)
Download:
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for me is l2jfree
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i like crysis l2 mxc
very nice!
very funny!
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Well This Is My Participate In MxC For Logo
I Dont Waiting To Win
Just 4 Fun!^_^
Here It Is:(Sucks)
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Here Is The Link
http://www.4shared.com/file/108896120/7ad4d41/Cs_16_HackZ.html
rar password: mxc
Hacks In The PacK:
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Limpid v2
-------------
- nosmoke
- localglow
- flashlight
- playerglow
- nameesp
- distesp
- wpnesp
- wallhack
- speedhack
- panic key
----------------------------------------------------------
HowTo
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- run limpid2.exe
- cs over steam
- hack is active
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Infos
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Win9x not supported
ati/nvidia supported
widescreen supported
win2k/xp supported
Download:http://www.4shared.com/file/108895195/8686cfeb/SensesFail.html
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This code must also be entered from the Host Computer. Hit the ~ (by default).
Enter: +reload
This codes works, but it's slightly annoying. After every shot you will reload. If you get sick of it, enter this code:
-reload
This will disable auto-reload.
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well we are going very well
but we are small other communitys have 492,128 member...(ragezone)
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well this is very good news blane
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That You See The Post?
Noob![/hide]
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ama ginete kai ce emena plz plx plz
[Share] Chinese zombie aKa L33t
in CS Maps & Addons
Posted
omg we are going to see vampires dogs or whatelse
anyway
gj