nice guide :) but i never search for guides for editing with Fileedit :) try open files in system folder and you discover that you can change any text in client ;D or like change whole packeges of data :)) my L2 folder is totally different from original :DD
http://www.maxcheaters.com/forum/index.php?topic=3514.0 and you need open L2Font-e.utx in systextures with Unreal Engine Editor than choose Skins and there is loading screen and signs, export as *.dds, edit in photoshop and than again import to L2Font-e... i think it is very good explained in that thread :) hope this help ;)
i had same problem i open interlude files with interlude fileedit.. error showed... but there are more versions of fileedit for interlude i have one with 2MB and with 500kb size... :D funny is that smaller works great and bigger show error ;D
oki thx no problem ;) and one little think more...can you make only one weapon, best if its bow and try it to work in C4? :D i just want know if it even possible to make it for C4 ;D
nice thx ;D but i have problem ... when i put obj file to oaukx its done ok but when i start game no weapon displayed...i modified weaponsgrp.dat but model not visible... and if i used already done weapons l2 write error with skeleton mesh...
can you pls write me little guide for part of 3ds max? i load model, i can save it now as .obj, but i dont know how to check or import mesh on it... maybe that is why i got problems in game...
btw i try this weapons in Interlude and all works but bad position of weapons... ;)