server.properties
#===============================================================================
# Starting L2JFREE 2741 PRE-CONFIGURADO POR CHRISTIAND VERSAO-2 =
# =
# INFORMAÇŐES DE VENDA DE SERVIDORES EXCLUSIVOS E SUPORTE A LINEAGE II =
# suporte.makabro@hotmail.com L2J & L2OFF =
# suporte.makabro@hotmail.com L2J & L2OFF =
# =
# HTTP://WWW.SECRETWAREZ.NET =
# VISITE NOSSO FORUM. =
#===============================================================================
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip do gameserver, use 0.0.0.0 para vincular disponível em todos os IPs
# EXEMPLO: GameserverHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE
GameserverHostname=127.0.0.1
GameserverPort=7777
# Esta é transmitida para os clientes a partir de uma conexăo de rede externa, por isso tem de ser um IP público ou resolúvel hostname
# EXEMPLO: ExternalHostname=l2mak.servegame.com <-----NO CAMINHO ABAIXO COLOQUE O SEU NO-IP AQUI
ExternalHostname= here i give my ip
# Esta é transmitida para o cliente a partir da mesma rede, por isso tem de ser um local IP ou hostname resolúvel
# EXEMPLO: InternalHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE
InternalHostname=here lan ip
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
# O Loginserver host e porta
# EXEMPLO: LoginPort=9014 <--NUNCA TROQUE ESSA PORTA
# EXEMPLO: LoginHost=127.0.0.1 <-- NUNCA TROQUE ESSE IP
LoginPort=3306
LoginHost= here my ip
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 2
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE É ROOT COMO PADRĂO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, É A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAÇĂO DO MYSQL
Login=root
Password=
MaximumDbConnections=50
# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL
# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate=[A-Za-z0-9]{3,16}
# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate=[A-Za-z0-9]{3,16}
# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}
# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 5
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=500
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
#---------------------------------------------
# Safe Reboot configuration
#---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = true
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant=True
# Disable players teleportations
SafeRebootDisableTeleport=False
# Disable craft and crystallize
SafeRebootDisableCreateItem=False
# Disable trades and shops
SafeRebootDisableTransaction=False
# Disable actions between players
SafeRebootDisablePcIteraction=False
# Disable actions on NPC
SafeRebootDisableNpcIteraction=False
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100
# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100
# ================================================================
# JMX Administration
# ================================================================
# Port to connect with l2jmx, -1 to disable jmx completely
admin_portJMX=-1
# Port to connect to jmx via HTTP, -1 to disable
# disable it if it is not local test
# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)
# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !
admin_portHTTP=-1
# password for keystore_file, the keystore file should be in config folder.
# Comment it or remove the keystore file if you doesn't want to activate secure socket.
#keystore_password=password
# keystore file
# this file is used to store a SSL certificate for your jmx server.
# You have to create it with keytool like this :
# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"
# Change myKeystore, myPassword and myhost for your own needs
# You have to give this file to all people that will use l2jmx
#keystore=keystore.jks
loginserver
# Bind ip do gameserver, use 0.0.0.0 para vincular disponível em todos os IPs
# EXEMPLO: LoginServerHostname=127.0.0.1 <----NO CAMINHO ABAIXO COLOQUE O IP DE SUA PLACA DE REDE
LoginServerHostname=127.0.0.1
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
# EXEMPLO: LoginHostname=127.0.0.1 <-- NUNCA TROQUE ESSE IP
LoginHostname=here my ip
LoginPort=3306
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# EXEMPLO: URL=jdbc:mysql://localhost/l2jdb <---CAMINHO E NOME DE SEU BANCO DE DADOS (l2jdb)
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
#EXEMPLO: Login=root <--LOGIN DE SEU BANCO DE DADOS MYSQL QUE É ROOT COMO PADRĂO
#EXEMPLO: Password=suasenha <--SENHA DE SEU BANCO DE DADOS, É A MESMA QUE VC COLOCOU NO MOMENTO DE INSTALAÇĂO DO MYSQL
Login=root
Password=
# Utilizável valores: "True" - "False", utilize esta opçăo de escolher se văo ser criadas contas
# automatico ou năo.
# EXEMPLO: AutoCreateAccounts=true <--COLOQUE "false" CASO VÁ UTILIZAR UM SITE PARA CRIAR CONTAS NO SERVIDOR
AutoCreateAccounts=false
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600