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Posts posted by Sighed
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On 12/9/2019 at 4:21 PM, steve said:
Hello, i need help with this code, i decide to create this AI, All works good, except, when chaos start walk myself::AddMoveToDesire( 95904, -110652, -3344, 5000 );
the character starts follow him on camera action, my question is, exists any method to paralyze character or something???
can anyone help me? thanks
class 1 doctor_chaos1 : citizen { parameter: int social = 1; handler: EventHandler TALKED( i0, i1, quest_id, talker ) { if( myself::GetMemoStateEx( talker, 9999, 1 ) < 0 ) { myself::ShowPage( talker, "doctor_chaos_01.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 1 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 0 ) { myself::ShowPage( talker, "doctor_chaos_01.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 1 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 1 ) { myself::Say( "How dare you trespass into my territory! Have you no fear?" ); myself::ShowPage( talker, "doctor_chaos_02.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 2 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 2 ) { myself::ShowPage( talker, "doctor_chaos_03.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 0 ); myself::AddTimerEx( 1, 1000 ); } } EventHandler TIMER_FIRED_EX( timer_id, talker ) { if( timer_id == 1 ) { myself::SpecialCamera( myself.sm, 1, 200, 0, 15, 7000, 7000, 0, 0, 1, 0 ); myself::Say( "Fools! Why haven't you fled yet? Prepare to learn a lesson!" ); myself::AddTimerEx( 2, 3000 ); } if( timer_id == 2 ) { myself::ChangeMoveType( 0 ); myself::AddMoveToDesire( 95904, -110652, -3344, 5000 ); myself::AddTimerEx( 3, 5500 ); } if( timer_id == 3 ) { myself::Suicide(); myself::Despawn(); myself::CreateOnePrivateEx( 1025512, "dr_chaos_gigantic_golem", 0, 0, myself::FloatToInt( 96030 ), myself::FloatToInt( -110777 ), myself::FloatToInt( -3312 ), 0, myself.sm.id, 0, 0 ); myself::AddEffectActionDesire( dr_chaos_gigantic_golem, social, 0, 0 ); } } }
Why don't you add a function that passes that to another timer_id that does nothing and then the timer is reset again ?
What are you trying to accomplish anyway ?
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On 3/20/2020 at 9:09 PM, LineageLover said:
Thank you for your help but I found a way to do it without editing Ai.obj.
As learning skills require 2 quests - subclass(id=235) and More Than Meets the Eye(id=136) i changed {[quest_num]=136} to {[quest_num]=235} inside npcdata for master_transformation npc.I hope it makes sense.
Solved.
Topic lock request.
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1 hour ago, Nightw0lf said:
the same way you understood that this is touched you can find what is touched too.
dates of files beign edited yes? compare them with official share, or just take official share and remove the key validation if you have trouble doing that post in help section the code you stuck with
There is an easy way just using the keygen provided for that 2nd key that is required by a lot of modules. The hard way as i did is remove all that part from the code, you make a clean up in the process too. since all those functions won't be needed anymore.
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43 minutes ago, PARADISE said:
Yeah, I won’t be surprised if I see @mcbigmac around! Hahaha
I would love to see that old fart here again
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6 minutes ago, PARADISE said:
Nice to see you posting again @Sighed
Thanks, it's been a while, im bored at home now with all this coronavirus thing going on
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On 3/27/2020 at 3:23 AM, ericvini said:
I cannot compile the files here. Could anyone upload a clear ILExt.dll with the key removed? This one appears to have been touched. Thanks
ps: the keygen doesnt work to me for some reason. I d like to upgrade my VM Hardware, so i m looking at a clear version to replace the one I bought years ago.
Have you tried reading, what the errors when compiling say ? Maybe wrong setup ? It's a good way to start researching and/or learning now with all this coronavirus thing, i mean, take baby steps. Crawl before you walk.
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On 3/14/2020 at 8:40 AM, etherian said:
hey why so much cabaret\catfight discussion about this
ill rather use last nextdev b4 touching any other old c4
i do not agree with anyone since i used to be with a very old crew back at c1/c2/c3 timesand everything was rly different since L2 was 32 bit exec
C4 was the jump to 64 bits and the doom / decay of lineage 2 ...
we all rejected many new things like sub class
so i wont argue anything cause most of the ''new things'' are boring
we used to play with 2 potions haste and swift, mages used haste and acumen potion
it was tattoo era before everything changed
laters ppl... imo it is a shame to read such things from old players like you 2 guys
i may say only 1 thing over all
i respect Russian developers
cause they did for free what noone did in code/fixes for YEARS
so cyaaa!
Xerxes from Omen of Disgrace
The community is broken. I'm surprised after this long time Lineage 2 private server aren't dead yet.
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Personally i stick to 2008 R2. Mostly because of its interface, more recent windows server distributions are too bloated for me, also i prefer the bare minimum when i work with an OS. So unless they prove me that there is a real performance and safety benefit, i will stick to the old stuff. As for the OS availability by hosting companies, i get it with non OS and make sure they allow me to connect through KVM over IP. I hope this helps you.
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On 3/1/2019 at 3:52 AM, katia666 said:
Any have a IA.obj DECOMPILER and COMPILER? for latest Vanganth files?
i try with l2tooks but it freeze in "processing Mrkeeper"
There isn't any, just use normal c4 compiler/decompiler, in case you use some special ai handlers that dont exist on retail c4 but do exist in the extender just use a different handler and then replace it once the AI has been compiled
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This is more client-side than server-side, have you tried checking other part of MxC ? Maybe somebody already did the conversion to Interlude and shared it, server-side you just need to clone an iem and apply the correct parameters to the scripts, it isn't that hard.
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On 1/17/2019 at 8:21 PM, elfeush said:
for each corrected payment immediately
Vanganth files
send me private message
Good luck with that, but as @Anarchy told you, you might want to post what you need or your requirements to catch someone's attention. just saying.
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I do not think he has such knowledge to extend, probably he just is a notepad++ and nasc user like the rest of the so called "developers"
For once i agree with you.
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Only good thing about l2off its the stability and the features (if you are into playing h5 or IL with gf and c4 formulas and game mechanics). There are better options written in java in half the price.
And how do you know their owners didn't extended and modified those formulas and game mechanics to match the chronicles ?
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http://www.l2service.com/<-- down don't think he will continue
The website is being moved to another server.
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I will see if i can talk with him. Cause he might be busy. Also is winter holiday so he might not answer at all.
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Stop http://i.imgur.com/kC36Srl.png does not load
Its a memory allocation error, nothing to do with "Not loading".
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This link works and has no password.
http://www.4shared.com/archive/U_Qx_ul4/l2server_l2off_gracia_final_83.html?
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You have an invalid char in some file you modified. It also seems you have some weird problem in whatever extender you are using, with the Cursed Weapons cause its causing an exception in the server.
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i do, but, server crash...
Then you must do it wrong. Im sorry but i don't have a magic ball that tells me what you have done.
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Well, i searching how to config some thingks likes:
[Npc Drop Global] ; without rb Enabled=True DropFromNpc=True DiffLessLvLMax=8 DiffGreatLvLMax=100 ; by npc level NpcDropItems0_10={} NpcDropItems10_20={} NpcDropItems20_30={} NpcDropItems30_40={} NpcDropItems40_50={} NpcDropItems50_60={} NpcDropItems60_70={} NpcDropItems70_80={} NpcDropItems80_90={} NpcDropItems90_100={}
i dont find the web creator, and nothing to how to config some things in config on l2patch...
if anyone used and know how to config...
The description of the paramaters explains itself mate, if you can't read English you have a problem.
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Looks like a mix of stuff, a not working PetitionD, the AuthGateD from Gracia Final ? lol ?
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Could not connect:
Failed to load 'Texture L2Font-es.SmallFont-es': Failed to find object 'Texture L2Font-es.SmallFont-es'
History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-es.SmallFont-es NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngineI DID download the file and I DID put it in the system folder.Thought I couldn't understand why do we have to download separate file when we already have to download the system itself. Couldn't the extra file be in the system already? As you can see above, it brings some problems.To me it looks like a custom L2Font, and that means it goes into systextures.
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Hello,
I want ask if any1 have any experiences with this systems:
erasystem
Excellion Weapon Upgrade system
SpiritSystem
Mining System
Help me some info about systems if any1 saw how working it and etc...
thx much :)
1-Yes.
2-Got Removed
3-Never used it.
4-Yes
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with 2008 he can set up the server BUT he should remove the hyper-threading and turbo boost....if not he will have problem
Turbo Boost enabled, 0 problems. Only problems are with HyperThreading due the double thread running on the same core.
Myext64 - My New Opensource Gracia Final/epilogue Extender
in Server Shares & Files [L2OFF]
Posted
You can use VS 2015 IDE, but you need to compile it with 2005 platform toolset. So basically you have all the good stuff that come with new IDEs, but you tell the compiler to use older VS2005 compiler and linker rules.