skillgrp.dat
//Sakaszli power
FS = "\t";
HEADER = 1;
RECCNT = -1 ;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;
{
UINT skill_id;
UINT skill_level;
UINT oper_type;
UINT UNK_0;
UINT mp_consume;
UINT cast_style;
INT cast_range;
UINT UNK_1;
FLOAT hit_time[3];
INT is_magic;
UINT UNK_2[3];
INT newCounter;
INT newCounter2;
UNICODE ani_char[newCounter];
UNICODE desc[newCounter];
UNICODE icon_name;
UNICODE icon_name2;
UINT extra_eff;
UINT is_ench;
UINT ench_skill_id;
UINT hp_consume;
ASCF nonetext1;
INT UNK_3[4];
ASCF nonetext2;
}