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hack_eras

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  1. sry paidia la8os egrapse o bro m ayto p alh8eia 8elw einai na kanw add merika tatoo se l2 archid exete na m dwsete tpt na addarw ty all!!!
  2. paidia psaxnw pack gia tatoo gia l2archid boh8hste asap!!!!!!!!
  3. monizo pas sta skills vriskeis to skill p 8es kai allazeis to lvlDepend...den eimai sigouros omos dokimaseto..an eimai la8os na me dior8osei kapios
  4. prepei to pack s na einai compile...anigeis eclipse pigeneis sto MMOCore kai sto selectorthread vazeis auto it sends a packet which has nothing to read, but l2j didn't expect this to happen and make a System.exit to it. Simply... it sends a 0 value (emtpy packet or so) ,so in the mmocore it displays ... else if (result == 0) { // read interest but nothing to read? wtf? System.out.println("NOOBISHT ERROR 2 THE MISSION"); System.exit(0); } and now... here's the simple -beep-in' fix: 1. Just delete the ELSE IF <- you will cry if you do like most kids 2. Make it not to close.. simply remove it and replace by this.. else if (result == 0) { // read interest but nothing to read? wtf? System.out.println("MMOCore: Nothing to read."); System.out.println("Trying not to close the server..."); //System.exit(0); System.out.println("MMOCore Sender IP: "+ con.getSocketChannel().socket().getInetAddress().getHostAddress()); con.onForcedDisconnection(); this.closeConnectionImpl(con); }
  5. δεν το κανεις open με σημιωματαριο....απλα πρεπει να κανεις edit to mmocore...
  6. gia sas.... 8elo na alla3o to lvl p pas molis kaneis add subclass... dld anti gia 40 na pigenei kateu8ian 75......ginete auto??? an nai pos?? euxaristo.....
  7. ok to provlima li8ike na klidodei.... ty guys
  8. nai ta port m einai anixta.... ti 8a prepei na valo sto GameserverHostname ??tin no-ip??
  9. λοιπον παιδια εχω ανι3ει server μια φορα στον οποιο εμπενα μονο εγω αφου ειχα βαλει 127.0.0.1....σημερα προσπα8ησα να τον ανοι3ω για να μπουν και αλλα ατομα αλλα.....μου βγαζει αυτο το προβλημα.. # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting!!! REQUIRED to configure to everyone!!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2redvsgreen.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.2.2 # Note: You can define server hostname for each network in subnets.properties # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other ID to the server if the requested ID is allready reserved AcceptAlternateID = True # Database info Driver = com.mysql.jdbc.Driver # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver URL = jdbc:mysql://localhost/l2jdb # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = root Password = MaximumDbConnections = 50 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2 # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate = [A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate = [A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 # --------------------------------------------- # Safe Reboot configuration # --------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant = True # Disable players teleportations SafeRebootDisableTeleport = False # Disable craft and crystallize SafeRebootDisableCreateItem = False # Disable trades and shops SafeRebootDisableTransaction = False # Disable actions between players SafeRebootDisablePcIteraction = False # Disable actions on NPC SafeRebootDisableNpcIteraction = False # Flood Protection # If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # CT1 Legacy # ================================================================ CT1LegacyMode = False # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=127.0.0.1 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname= l2redvsgreen.no-ip.biz LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 αν μπορειτε να με help ligo .........
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