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sirzufall

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Everything posted by sirzufall

  1. sorry cant follow you
  2. same problem
  3. yeah that works.. but there is one problem when you leave the zone and enter again the pvp zone when your flag is lasting you will be white again ( not flagged ).
  4. yes it work but when you leave the zone your flagg instantly stop. I want it to last for 3 secs.
  5. Thx I will test it
  6. well when a player exit the PvP Zone the flag should not be removed instantly.. it should last some seconds. that is what the code does... but when you enter the zone again while the flag is lasting your flag get removed and you are not flagged anymore although you are in the pvp zone.
  7. Hey again... well I got a new problem.. this is my code : /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {-80583, -82689, -83488}; private static int[] _y = {150932, 152504, 153180}; private static int[] _z = {-3041, -3178, -3178 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).updatePvPFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).stopPvPFlag(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + 20000); ((L2PcInstance) character).startPvPFlag(); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } } So when you leave the the zone and enter the zone again directly , the flag lasts for 3 secs but after that you are not flagged anymore. Only when you leave the zone and wait until your flag is gone and enter again the zone the server updates your flag again. How to fix it ? Sall I add " ((L2PcInstance) character).stopPvPFlag();" on Enter the zone and after that "((L2PcInstance) character).updatePvPFlag(1);" so the LastFlagg will cancel and update the flag again? I dont know what to do please give me some help =) thanks
  8. should I just remove this line ? character.setInsideZone(L2Character.ZONE_PVP, true); ?
  9. should I just remove this line ? character.setInsideZone(L2Character.ZONE_PVP, true); ?
  10. should I just remove this line ? character.setInsideZone(L2Character.ZONE_PVP, true); ?
  11. hey people I got this code (credits to nevermore) /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {11551, 10999, 10401}; private static int[] _y = {-24264, -23576, -24030}; private static int[] _z = {-3644, -3651, -3660 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).setPvpFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).broadcastUserInfo(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } } but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.
  12. hey people I got this code (credits to nevermore) /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {11551, 10999, 10401}; private static int[] _y = {-24264, -23576, -24030}; private static int[] _z = {-3644, -3651, -3660 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).setPvpFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).broadcastUserInfo(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } } but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.
  13. hey people I got this code (credits to nevermore) /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {11551, 10999, 10401}; private static int[] _y = {-24264, -23576, -24030}; private static int[] _z = {-3644, -3651, -3660 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).setPvpFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_PVP, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).broadcastUserInfo(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } } but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.
  14. thx for the answer but i got still an error ---------- 1. ERROR in /AutoVoteRewardHandler.java (at line 97) L2TIntObjectHashMap<L2PcInstance> pls = L2World.getInstance().getAllPlayers().getValues(new L2PcInstance[0]); ^^^^^^^^^ The method getValues(L2PcInstance[]) is undefined for the type L2TIntObjectHashMap<L2PcInstance> ---------- 2. ERROR in /AutoVoteRewardHandler.java (at line 99) for (L2PcInstance player : pls) ^^^ Can only iterate over an array or an instance of java.lang.Iterable ---------- 2 problems (2 errors)The method getValues(com.l2jserver.gameserver.model.actor.instance.L2PcInstance[]) is undefined for the type com.l2jserver.gameserver.util.L2TIntObjectHashMap<com.l2jserver.gameserver.model.actor.instance.L2PcInstance> Can only iterate over an array or an instance of java.lang.Iterable Failed executing script: /root/quitt/game/data/scripts/custom/VoteEngine/AutoVoteRewardHandler.java. See AutoVoteRewardHandler.
  15. I am using the latest L2jServer unstable Pack. Pls help me .. thx. Here is my code : /* * This is a script completely developed by Rain^ (?) * You are not allowed to sell any copies of it. * * Since 2.0 (by Zoey76 for L2J Forums): * Added logger instead of System.out.println() * Moved to Datapack. * Reworked AutoReward class. * Reworked getVotes() method. * Time is in minutes instead of milliseconds. * Uses different a-beep-t for each item. * Only rewards online players, not offline shops. * Rewarded players count. * * Since 3.0 (by KsrZ for L2JServer): * Multi-Reward same time, if needed ((votes - getLastVoteCount() / _votesRequiredForReward) * ITEMs) * log player name's * 1 reward per ip * */ package custom.VoteEngine; import java.io.*; import java.net.*; import java.util.ArrayList; import java.util.List; import java.util.Collection; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.util.L2TIntObjectHashMap; /** * @author KsrZ * @version 3.0 */ public class AutoVoteRewardHandler { protected static final Logger _log = Logger.getLogger(AutoVoteRewardHandler.class.getName()); //----------------------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------------------- // Settings private final static String _url = "http://l2.hopzone.net/lineage2/details/93778/L2-Quittance";//Add your URL from HopZone here! private final int _votesRequiredForReward = 10; //Votes Requiered for next check //Initial check private final int initialCheck = 1; //initial Time to check //Delay interval: private final int delayForCheck = 15; //Delay for next check //Reward: //{ItemID, COUNT}, private final static int[][] ITEMs = { { 9143, 1 }, // Blue Paper { 9627, 10 }, // Adena }; //----------------------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------------------- //System --> Don't touch anything from here. private int _lastVoteCount = 0; private List<String> already_rewarded; private AutoVoteRewardHandler() { _log.info(" |>===================================================================<|"); _log.info(" |> [Auto Vote Reward]: Vote Reward System Initiated. <|"); _log.info(" |>===================================================================<|"); ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoReward(), initialCheck * 60000, delayForCheck * 60000); } private class AutoReward implements Runnable { public void run() { String Player_Rewared = null; int votes = getVotes(); int rewardedPlayers = 0; int VGV = (votes - getLastVoteCount()) / _votesRequiredForReward; if (votes > -1) { if ((getLastVoteCount() != 0) && (votes >= (getLastVoteCount() + _votesRequiredForReward))) { already_rewarded = new ArrayList<String>(); L2PcInstance[] pls = L2World.getInstance().getAllPlayers().getValues(new L2PcInstance[0]); for (L2PcInstance player : pls) { if ((player != null) && !player.getClient().isDetached()) { for (int[] reward : ITEMs) { if(checkSingleBox(player)) { if (player.getInventory().validateCapacityByItemId(reward[0])) { player.addItem("reward", reward[0], reward[1]*VGV, player, true); if(Player_Rewared == null) Player_Rewared = " " + player.getName(); else if(Player_Rewared != null && !Player_Rewared.contains(player.getName())) Player_Rewared = Player_Rewared + " | " + player.getName(); } } } rewardedPlayers++; } } setLastVoteCount((int)(votes - ((votes - getLastVoteCount()) - (VGV * _votesRequiredForReward)))); } else if (getLastVoteCount() == 0 || votes < getLastVoteCount()) { setLastVoteCount(votes); } if (VGV == votes / _votesRequiredForReward && Player_Rewared == null) { VGV= 0; Player_Rewared = " "; } else if (Player_Rewared == null) Player_Rewared = " "; _log.info(" >------------------> Vote Reward Edited By KsrZ >---------------------------->"); _log.info(" >| Server Votes: " + votes ); _log.info(" >| Checking votes evry " + delayForCheck + " minutes."); _log.info(" >| " + rewardedPlayers + " rewarded, players: "); _log.info(" (" + Player_Rewared + ")"); _log.info(" >| Reward X" + VGV + " times."); _log.info(" <----------------------------------------------------------------------------<"); Announcements.getInstance().announceToAll("[HopZone Votes]: " + votes + "."); Announcements.getInstance().announceToAll("[HopZone]: Next Reward on " + (getLastVoteCount() + _votesRequiredForReward) + " votes!"); } else { _log.log(Level.WARNING, "[Auto Vote Reward]: Error retreiving server votes count!"); } } } private static int getVotes() { InputStreamReader isr = null; BufferedReader in = null; int votes = -1; try { URLConnection conn = new URL(_url).openConnection(); conn.addRequestProperty("User-Agent", "Mozilla/4.76"); isr = new InputStreamReader(conn.getInputStream()); in = new BufferedReader(isr); String inputLine; while (((inputLine = in.readLine()) != null) && (votes == -1)) { if (inputLine.contains("Anonymous User Votes")) { try { votes = Integer.valueOf(inputLine.split(">")[2].replace("</span", "")); } catch (Exception e) { } } } in.close(); } catch (Exception e) { _log.log(Level.WARNING, "[Auto Vote Reward]: " + e.getMessage(), e); } return votes; } private boolean checkSingleBox(L2PcInstance player){ if(player.getClient()!=null && player.getClient().getConnection()!=null && !player.getClient().getConnection().isClosed()){ String playerip = player.getClient().getConnection().getInetAddress().getHostAddress(); if(already_rewarded.contains(playerip)) return false; already_rewarded.add(playerip); return true; } return false; } private void setLastVoteCount(int voteCount) { _lastVoteCount = voteCount; } private int getLastVoteCount() { return _lastVoteCount; } public static AutoVoteRewardHandler getInstance() { return SingletonHolder._instance; } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final AutoVoteRewardHandler _instance = new AutoVoteRewardHandler(); } public static void main(String[] args) { AutoVoteRewardHandler.getInstance(); } } and here is my error : 1. ERROR in \AutoVoteRewardHandler.java (at line 97) L2PcInstance[] pls = L2World.getInstance().getAllPlayers().getValues(new L2PcInstance[0]); ^^^^^^^^^ The method getValues(L2PcInstance[]) is undefined for the type L2TIntObjectHashM ap<L2PcInstance> ---------- 1 problem (1 error)The method getValues(com.l2jserver.gameserver.model.actor.ins tance.L2PcInstance[]) is undefined for the type com.l2jserver.gameserver.util.L2 TIntObjectHashMap<com.l2jserver.gameserver.model.actor.instance.L2PcInstance> Failed executing script: D:\High Five Server Project X\Stable\game\data\scripts\ custom\VoteEngine\AutoVoteRewardHandler.java. See AutoVoteRewardHandler.java.err or.log for details.
  16. got 2 errors pls help me ---------- 1. ERROR in /AutoVoteRewardHandler.java (at line 72) Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values(); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Type mismatch: cannot convert from L2PcInstance[] to Collection<L2PcInstance> ---------- 2. ERROR in /AutoVoteRewardHandler.java (at line 95) Announcements.announceToAll("Server Votes: " + votes + " | Next Reward on " + (getLastVoteCount() + _votesRequiredForReward) + " votes!"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Cannot make a static reference to the non-static method announceToAll(String) from the type Announcements ---------- 2 problems (2 errors)Type mismatch: cannot convert from com.l2jserver.gameserver.model.actor.instance.L2PcInstance[] to java.util.Collection<com.l2jserver.gameserver.model.actor.instance.L2PcInstance> Cannot make a static reference to the non-static method announceToAll(java.lang.String) from the type com.l2jserver.gameserver.Announcements Failed executing script: /root/quitt/game/data/scripts/custom/VoteEngine/AutoVoteRewardHandler.java. See AutoVoteRewardHandler.java.error.log for details.
  17. thank you man ;) it works
  18. Hey I want to add this for effecthandlers too . but it doesnt work.. this is my code : private static boolean cancel(L2Character caster, L2Character target, L2Effect effect) { + if(target instanceof L2PcInstance) + { + L2PcInstance targ = (L2PcInstance)target; + + if(!targ.isInOlympiadMode()) + { + continue; + } + if (target.isDead()) { return false; } and this my error I dont know whats wrong ... ---------- 1. ERROR in /root/quitt/game2/game/data/scripts/handlers/effecthandlers/Cancel.java (at line 230) return true; ^ Syntax error, insert "}" to complete Statement ---------- 1 problem (1 error)Syntax error, insert "}" to complete Statement Exception in thread "main" java.lang.Error: Problems while running EffectMansterHandler at com.l2jserver.gameserver.handler.EffectHandler.executeScript(EffectHandler.java:69) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:217) at com.l2jserver.gameserver.GameServer.main(GameServer.java:459) Caused by: javax.script.ScriptException: compilation failed at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:248) at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:103) at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:109) at com.l2jserver.gameserver.scripting.L2ScriptEngineManager.executeScript(L2ScriptEngineManager.java:375) at com.l2jserver.gameserver.scripting.L2ScriptEngineManager.executeScript(L2ScriptEngineManager.java:326) at com.l2jserver.gameserver.handler.EffectHandler.executeScript(EffectHandler.java:65) ... 2 more
  19. Hey I am trying to create a potion with 100%Resistance for Cancel skills here is my code but it doesnt work .. <skill id="2011" levels="1" name="Haste Potion"> <set name="isMagic" val="1" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="A2" /> <set name="canBeDispeled" val="false" /> <for> <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="100" /> </effect> </for> </skill>
  20. someone got a working patch for the last stable L2j Files or L2j_Beta ?
  21. ServerInformation: -Full C4 Client -GmShop -GateKeeper -Easy Classchange/Subclasses -MidRate -Beta Phase -Unlimeted Weightlimit -AutoPickUp -Auto Account Creation ServerRates: -Exp: 35x -SP: 40x -Adena: 50x -DropRate: 3x ServerSpecs: -Cpu: 2x3Ghz -Ram: 4Gig -Connection: 100 Mbit/s Guide: How to Connect: -Download the C4 Client here : http://www.fileplanet.com/160491/download/Lineage-II-Chronicle-4:-Scions-of-Destiny---Game-Client -Download our SystemPatch and unzip it to you main Lineage II Folder : http://62.75.150.33/system.rar -Start the L2.exe (You can find it in your Lineage II System Folder) -Accounts will be automatically create by typping any non-used Accountname and a password in the Login Screen
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