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valanths1990

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Posts posted by valanths1990

  1. sto eclipse vres to arxeio SpawnTable mesa sto datatable, des ti querry trexei, kai des an exeis ola ta fields swsta sthn database, to queery 8a einai kapws etsi:

    PreparedStatement statement = con.prepareStatement("SELECT count, npc_templateid, locx, locy, locz, heading, respawn_delay, loc_id, periodOfDay FROM spawnlist");

    PS. h java den kanei pote la8os xD

  2. fovos ty gia to reply sou, alla den ennoousa afto, px kanw ena project kai to kanw compile, yparxoun programmata pou kanoun decompile, kai etsi mporei kapoios na parei to source apo to compile pack, ena tetoio programma einai to DJ java decompiler, egw den 8elw na sumvei kati tetoio, 8elw sto decompile na ta kanei ola skata na mhn vgazei nohma aftos pou 8a kanei to decompile.

  3. 8a h8ela na mou pei an gnwrizei kapoios, pws ginete na kriptofrafisoume to compile apo ena pack, wste an dokimasei na paei kapoios na to kanei decompile, na ta vgazei ola mperdemena ti ennow? ena paradeigma

    px exoume mia klasi: public class eventBase { } ktl ktl

    kai kanoume compile to pack, an paei kapoios na to kanei decompile na tou vgazei oti nanai px

    to public class eventBase na to grafei to papaki paei sthn potamia :P

     

  4. i have a problem here html.setFile("data/html/report.htm");

    html.setFile is diferent ton Epilgoue Client but i dont know how any help?

     

    Edit: i tryed this now html.setFile(target,"data/html/report.htm"); i will tell you if works in 3 minutes

    sry i am New on Coding and i lern to adapt atm

     

    replace this:

    html.setFile("data/html/report.htm");

     

    with this:

    html.setFile(activeChar.getHtmlPrefix(), "data/html/report.htm");

  5. ti ennoeis na ftia3w ka8e weapon egw me panw ta attribute px 1 archangel sword acumen me wind 1 me earth 1 me fire klp klp meta 1 archangel sword mana up wind , earth etc? ola ta weapon???????????!!!!!!!!!?!!!!!!!!!!!!! omgggggg!!!!!!

    oxi akrivws ennow sta xml me ta items, sto ka8e pvp item 8a prepei na valeis afto:

    an exeis L2jServer H5:

    <set name="element_enabled" val="true" />

    etsi 8a mporeis na valeis stones sto weapon h sto armor part antistoixa

    na kai ena paradeigma gia na katalaveis

    prin:

    <item id="10800" type="Armor" name="Draconic Leather Armor {PvP}">
    	<set name="icon" val="icon.armor_t89_ul_i00" />
    	<set name="default_action" val="equip" />
    	<set name="armor_type" val="light" />
    	<set name="bodypart" val="onepiece" />
    	<set name="immediate_effect" val="1" />
    	<set name="crystal_count" val="748" />
    	<set name="crystal_type" val="s" />
    	<set name="material" val="leather" />
    	<set name="weight" val="4950" />
    	<set name="price" val="15577000" />
    	<set name="enchant_enabled" val="1" />
    	<for>
    		<add order="0x10" stat="pDef" val="249" />
    		<enchant order="0x0C" stat="pDef" val="0" />
    	</for>
    </item>

     

    meta:

    <item id="10800" type="Armor" name="Draconic Leather Armor {PvP}">
    	<set name="icon" val="icon.armor_t89_ul_i00" />
    	<set name="default_action" val="equip" />
    	<set name="armor_type" val="light" />
    	<set name="bodypart" val="onepiece" />
    	<set name="immediate_effect" val="1" />
    	<set name="crystal_count" val="748" />
    	<set name="crystal_type" val="s" />
    <set name="element_enabled" val="true" />
    	<set name="material" val="leather" />
    	<set name="weight" val="4950" />
    	<set name="price" val="15577000" />
    	<set name="enchant_enabled" val="1" />
    	<for>
    		<add order="0x10" stat="pDef" val="249" />
    		<enchant order="0x0C" stat="pDef" val="0" />
    	</for>
    </item>

  6. ade parte mia new idea :P den pisteyw na yparxei kati paramoio :P

    [GR]dokimasmeno se l2jserver H5

    [ENG]Tested in l2jserverH5

     

    [ENG]create a file inside data/scripts/custom/BugReport/ with name BugReport.java and paste the code bellow

    [GR]dhmiourghste ena ena file me name: BugReport.java mesa sto data/scripts/custom/BugReport/

    kai kade paste ton parakatw kodika.

    package custom.BugReport;
    
    import java.io.BufferedWriter;
    import java.io.File;
    import java.io.FileWriter;
    import java.util.StringTokenizer;
    import java.util.logging.Logger;
    
    import com.l2jserver.gameserver.cache.HtmCache;
    import com.l2jserver.gameserver.model.L2World;
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.quest.Quest;
    import com.l2jserver.gameserver.network.L2GameClient;
    import com.l2jserver.gameserver.network.clientpackets.Say2;
    import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
    import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
    
    /**
    * @author -=DoctorNo=-
    * Version 2.3
    */
    public class BugReport extends Quest
    {
    private Logger _log = Logger.getLogger(BugReport.class.getName());
    private static final int NpcId = 553; // npc id here
    private static String htmlLoc = "data/scripts/custom/BugReport/1.htm";
    
    public BugReport(int questId, String name, String descr)
    {
    	super(questId, name, descr);
    	addFirstTalkId(NpcId);
    	addTalkId(NpcId);
    	addStartNpc(NpcId);
    }
    
    @Override
    public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    {
    	if (event.startsWith("report"))
    	{
    		sendReport(event, npc, player, event);
    	}
    	return "";
    }
    
    private void sendReport(String event, L2Npc npc, L2PcInstance player, String command)
    {
    	StringTokenizer st = new StringTokenizer(command);
    	st.nextToken();
    
    	String message = "";
    	String _type = null; // General, Fatal, Misuse, Balance, Other
    	L2GameClient info = player.getClient().getConnection().getClient();
    
    	try
    	{
    		_type = st.nextToken();
    		while(st.hasMoreTokens())
    			message = message + st.nextToken() + " ";
    
    		if (message.equals(""))
    		{
    			player.sendMessage("Message box cannot be empty.");
    			return;
    		}
    
    		String fname = "data/BugReports/" + player.getName() + ".txt";
    		File file = new File(fname);
    		boolean exist = file.createNewFile();
    		if(!exist)
    		{
    			player.sendMessage("You have already sent a bug report, GMs must check it first.");
    			return;
    		}
    
    		FileWriter fstream = new FileWriter(fname);
    		BufferedWriter out = new BufferedWriter(fstream);
    		out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + message);
    		player.sendMessage("Report sent. GMs will check it soon. Thanks...");
    
    		for(L2PcInstance allgms: L2World.getInstance().getAllGMs())
    		{
    			allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));
    			allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Report Type", _type + "."));
    		}
    
    		_log.info("Character: " + player.getName() + " sent a bug report.");
    		out.close();
    	}
    	catch (Exception e)
    	{
    		player.sendMessage("Something went wrong try again.");
    	}
    }
    
    @Override
    public String onFirstTalk(L2Npc npc, L2PcInstance player)
    {
    	final int npcId = npc.getNpcId();
    	if (player.getQuestState(getName()) == null)
    		newQuestState(player);
    
    	if (npcId == NpcId)
    	{
    		String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htmlLoc);
    		html = html.replaceAll("%player%", player.getName());
    
    		NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
    		npcHtml.setHtml(html);
    		player.sendPacket(npcHtml);
    	}
    	return "";
    }
    
    public static void main(final String[] args)
    {
    	new BugReport(-1, BugReport.class.getSimpleName(), "custom");
    	System.out.println("CUSTOM: BugReport Manager loaded");
    }
    }

    [ENG]in the same folder create one html with name: 1.htm and paste the code bellow

    [GR]ston idio fakelo dhmiourghste ena htm me name:1.htm kai valte ton parakatw kodika

    <html>
    <title>Bug Report Manager</title>
    <body>
    <br><br>
    <center>
    <table border="0" height=10 bgcolor="444444" width=240>
    <tr><td align=center><font color="00FFFF">Hello %player%.</font></td></tr>
    <tr><td align=center><font color="00FFFF">There are no Gms online</font></td></tr>
    <tr><td align=center><font color="00FFFF">and you want to report something?</font></td></tr>
    <tr><td align=center><font color="00FFFF">Now it is possible.</font></td></tr>
    </table>
    <br>
    <img src="L2UI.SquareWhite" width=280 height=1>
    <br><br>
    <table width=250>
    <tr>
    <td><font color="LEVEL">Select Report Type:</font></td>
    <td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>
    </tr>
    </table>
    <br><br>
    <multiedit var="msg" width=250 height=50><br>
    <button value="Report It" action="bypass -h Quest BugReport report $type $msg" width=128 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
    <br>
    <img src="L2UI.SquareWhite" width=280 height=1>
    <br><br><br><br><br><br><br>
    <font color=3293F3>L2Total Team</font><br>
    <img src="L2UI.SquareWhite" width=280 height=1>
    </center>
    </body></html>

     

    [ENG]dont forget to add in scripts.cfg file

    [GR]mhn ksexase sto scripts.cfg na  kanete paste afto

    custom/BugReport/BugReport.java

     

    [ENG]finally create an empty folder with name BugReports in data/

    [GR]kai telos na dhmiourghse enan adeio fakelo me name BugReports

    mesa sto data...

    Den asxoli8ika kai polu, alla sta petaxta pou ekana 2-3 tests den mou evgale provlhma.

     

    Version 2.3 Change log.

    1. Code rework-format

    2. Empty message box check added

     

    jjblw0.jpg

    width=1024 height=599http://i49.tinypic.com/2yxg7ld.jpg[/img]

    width=1024 height=599http://i49.tinypic.com/whh6h.jpg[/img]

  7. den kserw an yparxei kai allo share den epsaksa na sas pw thn alh8eia, kseskoniza to pc mou kai to vrhka :P

    package handlers.itemhandlers;
    
    import com.l2jserver.gameserver.handler.IItemHandler;
    import com.l2jserver.gameserver.model.actor.L2Playable;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
    import com.l2jserver.gameserver.network.SystemMessageId;
    
    /**
    * @author -=DoctorNo=-
    */
    public class ClanReputation implements IItemHandler
    {
    // --------------------------------------------------
    // Interval configs.
    // --------------------------------------------------
    private static final int ITEM_IDS = 1515; // item id here.
    private static final int Rep_Score = 10000; // reputation points here.
    
    @Override
    public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse){
    	if (!playable.isPlayer())
    	{
    		playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
    		return false;
    	}
    
    	L2PcInstance activeChar = playable.getActingPlayer();
    
    	if ((activeChar.getClan() == null) || !activeChar.isClanLeader()){
    		activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
    		return false;
    	}
    	activeChar.getClan().addReputationScore(Rep_Score, true);
    	activeChar.destroyItemByItemId("clan", ITEM_IDS, 1, activeChar, true);
    	activeChar.sendMessage("You have successfully add "+Rep_Score+" reputation point(s) to your clan.");
    	return true;
        }
    
    public int getItemIds(){
    	return ITEM_IDS;
    }
    }

    logika den 8a exei provlhmata to eixa dokimasei se H5 prin poluuuu kairo :P

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