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FreakbuZz

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Posts posted by FreakbuZz

  1. Ρε παιδιά πως βάζω τα hero skills στα sub class?? έκανα και αυτό αλλά ακόμα
    
    
    Custom hero subclass skill -
    # --------------------------------------------
    # Allow you to add the hero skills to all subclasses
    # CustomHeroSubSkill is the allow/disallow
    # HeroCount means how many times the player needs to be a hero in row
    CustomHeroSubSkill = allow

  2. Interlude Client No Custom

     

    Rates:

     

    Xp: x3000 Adena: x3000

    Normal Enchant Safe / Max / Rate: 3 / 18 / 65%

    Blessed Enchant Safe / Max / Rate : 18//18/100%

    Crystal Enchant Safe / Max /Rate : 20/20/100%

    Gameplay:

     

    Start off in giran,There you take the needed items and experience to start farming with the basic gear!

    After go into the Farm Areas... Safe Or Normal Mobs Drop=Adena

     

    Generall Features:

     

    Vote Rewards

    Full buffer

    Fully working olympiad

    Max Subclasses: 3

    Full interlude skills and features

    PvP Area

    Normal Donation features that don't ruin the game stability

     

    Custom Npc

     

    PvP/PK Ranken

    Gm-Shop

    Custom Buffer

    Custom GateKeeper

    Augumenter

    Skill Enchanter

    Clan Rep Npc

     

    Prices In Gm Shop

     

    Festival Adena (Nooblesse Item) = 15 Vote Itmes

    Raid Boss Jewls = 25 Vote Items + 10 Gold Bar + 2.000 Blue Eva

    Top Life Stones = 25 Vote Items (x5)

    Hight Grade Life Stone = 5 Gold Bar (x5)

    Book Of Giants = 15 Gold Bars (x3)

    Blood Dragon = 2 gb (Blood Dragon Is For Accesories)

    Gold Dragon (Hero Item)= 300 Vote Items + 20.000 Blue Eva

    Crystal Scroll = 50 Vote Items + 30 Gold Bars + 5.000 Blue Eva

    Blessed Scroll = 500 Blue Eva

    Olympiad Buff Wepon = 25 Vote Items + 5 Gold Bars

     

    More and more just join us and look for your self!

     

    http://l2operation.com

     

    (Site Is For Now I Will Edit It)

  3. Γεια σας παιδιά...ενώ έχω φτιάξει τα crystal scroll στον ανάλογο φάκελο όταν πάω να κάνω + μου λέει ορίστε το "int"

     

    # ----------------------------------------------
    #  Special Enchanting System -
    # ----------------------------------------------
    # Chance enchanting presented as a series of pairs of numbers where the first
    # Indicates the number of levels, and the second chance of successful enchanting.
    # Also have the option of limiting the maximum level of echanting
    # For weapons / armor / jewelry.
    # If you have a maximum level of grinding 50 and you do not want
    # Give all the chances for each level (from 1 to 50) then
    # You can specify for example:
    # NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; 
    # Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
    # ----------------------------------------------
    #  Chance For Normal Scrolls -
    # ----------------------------------------------
    # Weapon
    NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    # Armor
    NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    # Jewel
    NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    
    # ----------------------------------------------
    #  Chance For Blessed Scrolls -
    # ----------------------------------------------
    # Weapon
    BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    # Armor
    BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    # Jewel
    BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
    
    # ---------------------------------------------
    #  Chance For Crystal Scrolls -
    # ---------------------------------------------
    # Weapon
    CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
    # Armor
    CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
    # Jewel
    CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
    
    # Safe enchant
    EnchantSafeMax = 20
    EnchantSafeMaxFull = 20
    
    # Crystal Limits
    CrystalEnchantMin = 20
    CrystalEnchantMax = 20
    
    # Max enchant Settings by scrolls.
    EnchantWeaponMax=20
    EnchantArmorMax=20
    EnchantJewelryMax=20
    
    # On / off bonuses at enchant dwarfs 
    # Custom Patch, Dwarf have a bonus on Enchant!
    # Default: False
    EnableDwarfEnchantBonus = False
    # Minimun level for enchant
    DwarfEnchantMinLevel = 80
    # bonus enchant
    DwarfEnchantBonus = 15
    
    # On / off enchant hero weapons
    EnableEnchantHeroWeapons = False
    
    # The value of enchanting
    # For example: If CustomEnchantValue = 5 Sharpening will:
    # From 0 till the +5, with +5 to +10, from +10 to +15, etc.
    # Total: 15 for three to scroll
    # Default: 1 
    CustomEnchantValue = 1

     

    και να και μια φωτογραφία με το τι μου λέει στο game

     

    3522jup.jpg

  4. Δεν ξέρω τι άλλο να σου πω,πάντως όλα είναι σωστά.

     

    Το μόνο που μπορεί να είναι λάθος,είναι να έχεις γράψει λάθος όνομα εκεί(πχ να μην είναι '90000_list' άλλα κάτι άλλο,κοίτα το..)

     

    αυτό είναι... :/ έλεος και μαλάκας και άτυχος δεν μπορούσα να ήμουν ένας τυχερός μαλάκας δηλαδή??? :ΡΡΡ

  5. __all__ = [

    '3995_echo',

    '4000_ShadowWeapons',

    '6050_KetraOrcSupport',

    '6051_VarkaSilenosSupport',

    '7000_HeroItems',

    '8000_RaidbossInfo',

    '9999_NPCBuffer',

    '90000_list'

    ]

    print ""

    print "importing custom data ..."

    for name in __all__ :

        try :

            __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)

        except:

            print "failed to import ques : ",name

    print "... done"

    print "

     

     

    θέλει και ένα , ...

     

    κάνε το έτσι όπως το έκανα εγώ

    το έκανα και έτσι τίποτα! η πολύ μαλάκας είμαι η πολύ άτυχος :Ρ

  6. Ε πρέπει να δηλώσεις και τον φάκελο που είναι το top pvp/pk lol..για δείξε πως το έκανες.

     

    __all__ = [

    '3995_echo',

    '4000_ShadowWeapons',

    '6050_KetraOrcSupport',

    '6051_VarkaSilenosSupport',

    '7000_HeroItems',

    '8000_RaidbossInfo',

    '9999_NPCBuffer'

    '90000_list'

    ]

    print ""

    print "importing custom data ..."

    for name in __all__ :

        try :

            __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)

        except:

            print "failed to import ques : ",name

    print "... done"

    print ""

  7. μπορείς να κάνεις paste εδώ αυτό το αρχείο?

     

    datapack/data/_init_.py

    __all__ = [

    '3995_echo',

    '4000_ShadowWeapons',

    '6050_KetraOrcSupport',

    '6051_VarkaSilenosSupport',

    '7000_HeroItems',

    '8000_RaidbossInfo',

    '9999_NPCBuffer'

    ]

    print ""

    print "importing custom data ..."

    for name in __all__ :

        try :

            __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)

        except:

            print "failed to import ques : ",name

    print "... done"

    print ""

  8. import sys

    from com.it.br.gameserver.model.actor.instance import L2PcInstance

    from java.util import Iterator

    from com.it.br.gameserver.datatables import SkillTable

    from com.it.br       import L2DatabaseFactory

    from com.it.br.gameserver.model.quest import State

    from com.it.br.gameserver.model.quest import QuestState

    from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest

     

    print "importing custom: TOP PVP/PK LIST"

     

     

    NPC=[90000]

    Precio_ID  = 57

     

    QuestId    = 90000

    QuestName  = "list"

    QuestDesc  = "custom"

    InitialHtml = "1.htm"

     

    # ************************

    # Creando la Clase Quest *

    # ************************

     

    class Quest (JQuest) :

     

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

     

     

     

    def onTalk (self,npc,player):

    return InitialHtml

     

     

     

    def onEvent(self,event,st):

    htmltext = event

    cantidad_pago = st.getQuestItemsCount(Precio_ID)

     

    #PK Info

     

    if event == "1" and cantidad_pago >= 0 :

    st.takeItems(Precio_ID,0)

    total_asesinados = 0

    htmltext_ini = "<html><head><title>Pk Info</title></head><body><table width=300><tr><td><font color =\"FF00FF\"></td><td><center><font color =\"FFFF00\">Player</color></center></td><td><center>Kills</center></td></tr>"

    htmltext_info =""

    color = 1

    pos = 0

    con = L2DatabaseFactory.getInstance().getConnection()

    pks = con.prepareStatement("SELECT char_name,pkkills FROM characters WHERE pkkills>0 and accesslevel=0 order by pkkills desc limit 30")

    rs = pks.executeQuery()

    while (rs.next()) :

    char_name = rs.getString("char_name")

    char_pkkills = rs.getString("pkkills")

    total_asesinados = total_asesinados + int(char_pkkills)

    pos = pos + 1

    posstr = str(pos)

    if color == 1:

    color_text = "<font color =\"00FFFF\">"

    color = 2

    htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"

    elif color == 2:

    color_text = "<font color =\"FF0000\">"

    color = 1

    htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"

    htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " Pk's.</center></body></html>"

    htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end

    con.close()

    return htmltext_pklist

    elif event == "1" and cantidad_pago < 0 :

    htmltext = "<html><head><title>PK info Online</title></head><body><font color =\"FF0000\">Primero pagame...!! son 0 adenas.</body></html>"

    return htmltext

     

     

    # PvP info

     

     

    if event == "2" and cantidad_pago >= 0 :

    st.takeItems(Precio_ID,0)

    total_asesinados = 0

    htmltext_ini = "<html><head><title>PvP info</title></head><body><table width=300><tr><td><font color =\"FF00FF\"></td><td><center><font color =\"FFFF00\">Player</color></center></td><td><center>Kills</center></td></tr>"

    htmltext_info =""

    color = 1

    pos = 0

    con = L2DatabaseFactory.getInstance().getConnection()

    pks = con.prepareStatement("SELECT char_name,pvpkills FROM characters WHERE pvpkills>0 and accesslevel=0 order by pvpkills desc limit 30")

    rs = pks.executeQuery()

    while (rs.next()) :

    char_name = rs.getString("char_name")

    char_pkkills = rs.getString("pvpkills")

    total_asesinados = total_asesinados + int(char_pkkills)

    pos = pos + 1

    posstr = str(pos)

    if color == 1:

    color_text = "<font color =\"00FFFF\">"

    color = 2

    htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"

    elif color == 2:

    color_text = "<font color =\"FF0000\">"

    color = 1

    htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"

    htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " Kills.</center></body></html>"

    htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end

    con.close()

    return htmltext_pklist

    elif event == "2" and cantidad_pago < 0 :

    htmltext = "<html><head><title>PK info</title></head><body><font color =\"FF0000\">Primero pagame...!! son 0 adenas.</body></html>"

    return htmltext

     

     

    QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

    CREATED=State('Start',QUEST)

    STARTED=State('Started',QUEST)

    COMPLETED=State('Completed',QUEST)

     

    QUEST.setInitialState(CREATED)

     

    for npcId in NPC:

    QUEST.addStartNpc(npcId)

    QUEST.addTalkId(npcId)

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