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Posts posted by FreakbuZz
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Ρε παιδιά πως βάζω τα hero skills στα sub class?? έκανα και αυτό αλλά ακόμα Custom hero subclass skill - # -------------------------------------------- # Allow you to add the hero skills to all subclasses # CustomHeroSubSkill is the allow/disallow # HeroCount means how many times the player needs to be a hero in row CustomHeroSubSkill = allow
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I Think Lineage 2 Official/Noobwars(Vindication) And Elite Is the Most Popular Server's In The History Of L2....
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Γεια σας παιδιά μήπως ξέρει κάποιος να μου πει που κατεβάζω το Reflect Damage? :)
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Προσπαθώ κάνω add στα mobs ένα item όμως ενώ το βάζει κανονικά δεν το κάνει drop όταν κάνω kill ένα mob... ορίστε μια φωτό
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Interlude Client No Custom
Rates:
Xp: x3000 Adena: x3000
Normal Enchant Safe / Max / Rate: 3 / 18 / 65%
Blessed Enchant Safe / Max / Rate : 18//18/100%
Crystal Enchant Safe / Max /Rate : 20/20/100%
Gameplay:
Start off in giran,There you take the needed items and experience to start farming with the basic gear!
After go into the Farm Areas... Safe Or Normal Mobs Drop=Adena
Generall Features:
Vote Rewards
Full buffer
Fully working olympiad
Max Subclasses: 3
Full interlude skills and features
PvP Area
Normal Donation features that don't ruin the game stability
Custom Npc
PvP/PK Ranken
Gm-Shop
Custom Buffer
Custom GateKeeper
Augumenter
Skill Enchanter
Clan Rep Npc
Prices In Gm Shop
Festival Adena (Nooblesse Item) = 15 Vote Itmes
Raid Boss Jewls = 25 Vote Items + 10 Gold Bar + 2.000 Blue Eva
Top Life Stones = 25 Vote Items (x5)
Hight Grade Life Stone = 5 Gold Bar (x5)
Book Of Giants = 15 Gold Bars (x3)
Blood Dragon = 2 gb (Blood Dragon Is For Accesories)
Gold Dragon (Hero Item)= 300 Vote Items + 20.000 Blue Eva
Crystal Scroll = 50 Vote Items + 30 Gold Bars + 5.000 Blue Eva
Blessed Scroll = 500 Blue Eva
Olympiad Buff Wepon = 25 Vote Items + 5 Gold Bars
More and more just join us and look for your self!
(Site Is For Now I Will Edit It)
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Τα αρχεία τις gate keeper που είναι σε L2J FROZEN? Την έχω μέσα απλά θέλω να προσθέσω ένα Zone και δεν θυμάμαι π είναι :Ρ
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Ωραία αυτό ήταν... να σας ρωτήσω τώρα... έχω βάλει όπως βλέπετε με τα blessed να σπάει μετά το +18 μου δείχνει οτι πάει +0 αλλα αυτό πάει +20 απο +18 λολ
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Γεια σας παιδιά...ενώ έχω φτιάξει τα crystal scroll στον ανάλογο φάκελο όταν πάω να κάνω + μου λέει ορίστε το "int"
# ---------------------------------------------- # Special Enchanting System - # ---------------------------------------------- # Chance enchanting presented as a series of pairs of numbers where the first # Indicates the number of levels, and the second chance of successful enchanting. # Also have the option of limiting the maximum level of echanting # For weapons / armor / jewelry. # If you have a maximum level of grinding 50 and you do not want # Give all the chances for each level (from 1 to 50) then # You can specify for example: # NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; # Example: 5,92; = if you enchant weapon to +5 you have 92% to success. # ---------------------------------------------- # Chance For Normal Scrolls - # ---------------------------------------------- # Weapon NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # Armor NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # Jewel NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # ---------------------------------------------- # Chance For Blessed Scrolls - # ---------------------------------------------- # Weapon BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # Armor BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # Jewel BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1; # --------------------------------------------- # Chance For Crystal Scrolls - # --------------------------------------------- # Weapon CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100; # Armor CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100; # Jewel CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100; # Safe enchant EnchantSafeMax = 20 EnchantSafeMaxFull = 20 # Crystal Limits CrystalEnchantMin = 20 CrystalEnchantMax = 20 # Max enchant Settings by scrolls. EnchantWeaponMax=20 EnchantArmorMax=20 EnchantJewelryMax=20 # On / off bonuses at enchant dwarfs # Custom Patch, Dwarf have a bonus on Enchant! # Default: False EnableDwarfEnchantBonus = False # Minimun level for enchant DwarfEnchantMinLevel = 80 # bonus enchant DwarfEnchantBonus = 15 # On / off enchant hero weapons EnableEnchantHeroWeapons = False # The value of enchanting # For example: If CustomEnchantValue = 5 Sharpening will: # From 0 till the +5, with +5 to +10, from +10 to +15, etc. # Total: 15 for three to scroll # Default: 1 CustomEnchantValue = 1
και να και μια φωτογραφία με το τι μου λέει στο game
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Αυτό ήτανε με το όνομα;
το έφτιαξες;
όχι ήθελε και κάτι άλλες μαλακίες με την βοήθεια του ανθρώπου απο πάνω το έφτιαξα... κάντω Lock
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Δεν ξέρω τι άλλο να σου πω,πάντως όλα είναι σωστά.
Το μόνο που μπορεί να είναι λάθος,είναι να έχεις γράψει λάθος όνομα εκεί(πχ να μην είναι '90000_list' άλλα κάτι άλλο,κοίτα το..)
αυτό είναι... :/ έλεος και μαλάκας και άτυχος δεν μπορούσα να ήμουν ένας τυχερός μαλάκας δηλαδή??? :ΡΡΡ
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__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'9999_NPCBuffer',
'90000_list'
]
print ""
print "importing custom data ..."
for name in __all__ :
try :
__import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
except:
print "failed to import ques : ",name
print "... done"
print "
θέλει και ένα , ...
κάνε το έτσι όπως το έκανα εγώ
το έκανα και έτσι τίποτα! η πολύ μαλάκας είμαι η πολύ άτυχος :Ρ
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Ε πρέπει να δηλώσεις και τον φάκελο που είναι το top pvp/pk lol..για δείξε πως το έκανες.
__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'9999_NPCBuffer'
'90000_list'
]
print ""
print "importing custom data ..."
for name in __all__ :
try :
__import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
except:
print "failed to import ques : ",name
print "... done"
print ""
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το έκανα και αρχίδια πάλι ... (Sorry και για την έκφραση....)kato apo to '9999_NPCBuffer' vale to name tou fakelou sou
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μπορείς να κάνεις paste εδώ αυτό το αρχείο?
datapack/data/_init_.py
__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'9999_NPCBuffer'
]
print ""
print "importing custom data ..."
for name in __all__ :
try :
__import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
except:
print "failed to import ques : ",name
print "... done"
print ""
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τα ίδια με πριν...ti sou lei pali?
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παπάρια μάντολες...μπορείς να σου στείλω σε πμ ID και pass απο tv να το δεις?
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Και πως να τα κάνω??? :Ρlogika exeis frozen/acis gia auto allakse ta imports
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to frozen exw...
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import sys
from com.it.br.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.it.br.gameserver.datatables import SkillTable
from com.it.br import L2DatabaseFactory
from com.it.br.gameserver.model.quest import State
from com.it.br.gameserver.model.quest import QuestState
from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest
print "importing custom: TOP PVP/PK LIST"
NPC=[90000]
Precio_ID = 57
QuestId = 90000
QuestName = "list"
QuestDesc = "custom"
InitialHtml = "1.htm"
# ************************
# Creando la Clase Quest *
# ************************
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onTalk (self,npc,player):
return InitialHtml
def onEvent(self,event,st):
htmltext = event
cantidad_pago = st.getQuestItemsCount(Precio_ID)
#PK Info
if event == "1" and cantidad_pago >= 0 :
st.takeItems(Precio_ID,0)
total_asesinados = 0
htmltext_ini = "<html><head><title>Pk Info</title></head><body><table width=300><tr><td><font color =\"FF00FF\"></td><td><center><font color =\"FFFF00\">Player</color></center></td><td><center>Kills</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
con = L2DatabaseFactory.getInstance().getConnection()
pks = con.prepareStatement("SELECT char_name,pkkills FROM characters WHERE pkkills>0 and accesslevel=0 order by pkkills desc limit 30")
rs = pks.executeQuery()
while (rs.next()) :
char_name = rs.getString("char_name")
char_pkkills = rs.getString("pkkills")
total_asesinados = total_asesinados + int(char_pkkills)
pos = pos + 1
posstr = str(pos)
if color == 1:
color_text = "<font color =\"00FFFF\">"
color = 2
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
elif color == 2:
color_text = "<font color =\"FF0000\">"
color = 1
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " Pk's.</center></body></html>"
htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end
con.close()
return htmltext_pklist
elif event == "1" and cantidad_pago < 0 :
htmltext = "<html><head><title>PK info Online</title></head><body><font color =\"FF0000\">Primero pagame...!! son 0 adenas.</body></html>"
return htmltext
# PvP info
if event == "2" and cantidad_pago >= 0 :
st.takeItems(Precio_ID,0)
total_asesinados = 0
htmltext_ini = "<html><head><title>PvP info</title></head><body><table width=300><tr><td><font color =\"FF00FF\"></td><td><center><font color =\"FFFF00\">Player</color></center></td><td><center>Kills</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
con = L2DatabaseFactory.getInstance().getConnection()
pks = con.prepareStatement("SELECT char_name,pvpkills FROM characters WHERE pvpkills>0 and accesslevel=0 order by pvpkills desc limit 30")
rs = pks.executeQuery()
while (rs.next()) :
char_name = rs.getString("char_name")
char_pkkills = rs.getString("pvpkills")
total_asesinados = total_asesinados + int(char_pkkills)
pos = pos + 1
posstr = str(pos)
if color == 1:
color_text = "<font color =\"00FFFF\">"
color = 2
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
elif color == 2:
color_text = "<font color =\"FF0000\">"
color = 1
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " Kills.</center></body></html>"
htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end
con.close()
return htmltext_pklist
elif event == "2" and cantidad_pago < 0 :
htmltext = "<html><head><title>PK info</title></head><body><font color =\"FF0000\">Primero pagame...!! son 0 adenas.</body></html>"
return htmltext
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
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Error on: C:\l2server\gameserver\data\scripts\custom\90000_list\__init__pvp.py.error.log
Line: -1 - Column: -1
Traceback (innermost last):
File "__init__pvp.py", line 2, in ?
ImportError: no module named it
Lineage ][ Operation x3000
in Private Servers
Posted
I Will Change it... :/ look down of the site... :/