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Commodus

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Posts posted by Commodus

  1. Isos den to kaneis sosta gia auto den sto apothikeuei.

     

    Pigene stin database sou --> backup --> new backup --> start kai meta pata close.

     

    Epita tha sou emfanisti ena arxeio tou backup pou molis ekanes opou esy tha patiseis se auto deksi click --> extract sql --> start kai tha epilekseis to simio pou thes na apothikeutei to backup sou.

     

    Telos,tha perimeneis na teliosei to message log kai eise ok!

  2. import sys
    from com.l2jfree.gameserver.model.actor.instance	import L2PcInstance
    from java.util import Iterator
    from com.l2jfree.gameserver.datatables	import SkillTable
    from com.l2jfree		import L2DatabaseFactory
    from com.l2jfree.gameserver.model.quest        import State
    from com.l2jfree.gameserver.model.quest        import QuestState
    from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest
    
    qn = "9977_NPCBuffer"
    
    NPC=[7106]
    ADENA_ID=57
    QuestId     = 9977
    QuestName   = "NPCBuffer"
    QuestDesc   = "custom"
    InitialHtml = "1.htm"
    
    print "importing custom: 9977: NPCBuffer"
    
    class Quest (JQuest) :
    
    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
    
    
    def onEvent(self,event,st):
    	htmltext = event
    	count=st.getQuestItemsCount(ADENA_ID)
    	if count < 15000 or st.getPlayer().getLevel() < 2 :
    		htmltext = "<html><head><body>No Tienes Adena.<br></body></html>"
    	else:
    		st.takeItems(ADENA_ID,0)
    		st.getPlayer().setTarget(st.getPlayer())
    
    		if event == "1":
    			st.takeItems(ADENA_ID,1000)
                                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,5),False,False)
                                    st.getPlayer().restoreHPMP()
    			return "1.htm"		
    			st.setState(COMPLETED)
    
    		#Wind Walk
    		if event == "2":
    			st.takeItems(ADENA_ID,10000)
    			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
    			st.getPlayer().restoreHPMP()
    			return "2.htm"		
    			st.setState(COMPLETED)
    
    		#Arcane Protection
    		if event == "3":
    			st.takeItems(ADENA_ID,10000)
    			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
    			st.getPlayer().restoreHPMP()
    			return "2.htm"		
    			st.setState(COMPLETED)
    
    		#Shield
    		if event == "4":
    			st.takeItems(ADENA_ID,10000)
    			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
    			st.getPlayer().restoreHPMP()
    			return "2.htm"		
    			st.setState(COMPLETED)
    
    		#Might
    		if event == "5":
    			st.takeItems(ADENA_ID,10000)
    			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
    			st.getPlayer().restoreHPMP()
    			return "2.htm"		
    			st.setState(COMPLETED)
    
    		#Mental Shield
    		if event == "6":
    			st.takeItems(ADENA_ID,10000)
    			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
    			st.getPlayer().restoreHPMP()
    			return "2.htm"		
    			st.setState(COMPLETED)
    
    		if htmltext != event:
    			st.setState(COMPLETED)
    			st.exitQuest(1)
    	return htmltext
    
    
    def onTalk (self,npc,player):
       st = player.getQuestState(qn)
       htmltext = "<html><head><body>No Tengo Nada que decirte.</body></html>"
       st.setState(State.STARTED)
       return InitialHtml
    
    QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
    
    for npcId in NPC:
    QUEST.addStartNpc(npcId)
    QUEST.addTalkId(npcId)

     

    Paste this inside your init_py.

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