all port already open 7777, 2106 and 9014 as u see below :
firewall already disable :
this is host file and l2.ini for my PC@server (within my network)
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1 practivate.adobe.com
127.0.0.1 l2era.servegame.com
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=127.0.0.1
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false
this is host file and l2.ini for other PC (within my network)
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1 practivate.adobe.com
192.168.2.8 l2era.servegame.com
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=l2era.servegame.com
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false
this is host file and l2.ini for other PC (outside my network)
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1 practivate.adobe.com
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=l2era.servegame.com
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false
huhu...dont know what is wrong with my setup, ppl within my network and outside still stuck at server selection screen. hopefully u guys can help me out
FYI, in my system file i dont put GameGuard(both my PC and others PC). is this affecting the connection to my server?
...