Description:
* Suicide Reward provides a victim's attacker with credit for their death should the victim die from means other than other attackers. In other words, if a player is attacked and that player then suicides, kicks the bucket due to something in the map such as a prop, or falls to their own death, the attacker will receive credit for that kill.
Features:
* Three different modes of functionality:
o The player who inflicts the most damage total receives credit.
o The player who inflicts the highest amount of damage receives credit.
o The player who last attacked the player receives credit.
* Ability to modify the string (weapon) that appears when credit is given for suicide reward; great for stat tracking!
ConVars:
* sm_suicide_reward: Allows you to enable / disable the plug-in.
* sm_suicide_reward_event: The string that is logged for an suicide reward kill.
* sm_suicide_reward_mode: The method that is used to determine an suicide reward kill.
Credits: carbon-14
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