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Everything posted by Mask
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[SHARE][UPDATED] Epic Shield For Gracia {CT2}
Mask replied to Stefoulis15's topic in Client Development Discussion
yep, i think ^^ -
aha... well i have 3ds max 2009 its very good program to make animations if you want link i can send you to pm for full version. well i didnt work it a lot... You can read and watch tutos about it.
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[SHARE][UPDATED] Epic Shield For Gracia {CT2}
Mask replied to Stefoulis15's topic in Client Development Discussion
4shared didnt work too ^^ -
i think he means how to make new animation? or how to add them on existed utx? or made new utx? or made new texture for new animation? or what?:P explain better ^^
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[SHARE][UPDATED] Epic Shield For Gracia {CT2}
Mask replied to Stefoulis15's topic in Client Development Discussion
stefulis re-upload the shield the download limit is expired. links dont work -
nicelight texture but the creator made a mistake and has black around the weapon :P Anyway thx for share
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Ok guys because i want to help you with how to make armors or weapons with a texture like mine ice set here: http://www.maxcheaters.com/forum/index.php?topic=38300.0 Follow my guide and you will made it. :) -:- Programs You will need -:- Unreal (works for interlude but with kamael/hellbound/gracia you get error) : http://www.sexyracing.com/lineage/l2howto/UE2Runtime-22261903.exe Utpt 2.0 beta 5 (to open and extract kamael-hellbound-gracia textures) http://www.acordero.org/download/get.aspx?filename=utpt20beta5.zip Utx fixer (to make utx work with utpt for kamael-hellbound-gracia) http://www.4shared.com/file/69750076/71ca421b/utx_fixer.html Pack: http://www.4shared.com/file/69645240/71e26aa4/Programs_Pack_by_yiannis93.html -:- The GUIDE -:- 1. Download the above files and extract pack file to a location of your choice , for example desktop. 2. Select the .utx file that you want to take from it the textures,[Textures are in C:\Program Files\Lineage II\systextures] , for example i ll take an armor for Male Human Fighter= MFighter.utx. 3. Copy and paste it on the extracted folder. 4. Drag and drop it on l2decrypt and wait till it says that it finish successful with lime green words. 5. A file with appear like this MFighter.clear.utx , run the l2 tool and select it by pressing the "..." button next to utx. 6. Then when you opened it click on button "Line2 -> UnrealED". 7. A window will appear like this ????utx??????? , Press ok. 8. Another window will appear that you need to type name , name it: MFighter.unreal and press ok. 9. Let it till it shows a window with ?????? , then close it. 10. Install the unreal program. 11. When you installed it go to C:\UnrealEngine2Runtime\System and find the file UnrealEd. 12. Right click on it and send to desktop to create a shortcut. 13. Now run the shortcut you have just created. 14. On the window "Textures" go to File===>Open===>and open the Mfighter.utx. 15. Find the textures you want and extract from each the sp and ori (Sometimes there isnt ori or sp...In that case you take only the one it exists.) 16. Ok open them with photoshop both and on ori change the colour to anything you want and save them. The ori you save it as dxt1 1 alpha and the sp dxt3. 17. Now run the unreal from the desktop shortcut and import the ori+sp files and the texture. You import them from File->>Import 18. Ok now go at File->>New. Put a name you want for example Glow. At properties change the Class'Engine.Shader' to TexEnvMap and press the button "New". 19. A window will open. Now as its opened select the Texture from unreal site and go to the opened window and at material press use.Then close the window. 20. Ok now go to File->>New 21. Now choose a name like Mfighter_u and leave it to Class'Engine.Shader' and press new. 22. Another window will appear. 23. Ok now be careful. On Diffuse-Opacity-Specularity Mask you will select the ori and press use. At Specular you will select the sp and press use and at SelfIllumination you will select the TexEnvMap glow and press use. In case there is only sp in a texture you will put the sp at Diffuse-Specular-Specularity Mask and the TexEnvMap glow at SelfIllumination. IN BOTH CASES YOU WILL SET OutputBlendig to OB_Masked and TwoSided to true. When you are done close the window. 24. Ok Man you are done with editing. 25. Now go File->>Save and save it on the extracted folder at the beginning with any name you want. 26. Close the unreal and go to the extracted folder of beginning. 27. Find the utx you have just made and put in in folder encdec. 28. Go on encdec folder and find the file Enc , right click it and on your_utx_name change it to your utx name :P. Save and close it. 29. Then double click it and a dos window will open and close and a file will appear with name enc-yourutxname.utx 30. Cut/Copy paste it in C:\Program Files\Lineage II\systextures and rename it to yourutxname.utx 31. You done it m8!!! 32. Now to use it... Open the armorgrp with fileedit and for example u edited dragonic up body. Find the line of dragonic up body and copy paste it in the end of the window(when you paste it press 1 time the enter button). Change the id to your prefered number. And now you need to change the textures of mfighter up body to yourutxname.yourshadername. 33. Save it and you made it! Now made sql and server files and you can spawn it in game and see your work! :) -:-ANIMATION EFFECT-:- Ok to add animantion effect is the same but with some differences :P 1. We are one the point where you import ori and sp textures but also you will import lighttexture from my pack. 2. Now go File->> New and change the Class'Engine.Shader' to TexPanner also put name of your choice like lightglow, and press the button New. 3. A window will open and choose the lighttexture and press use on material. Change the settings like on picture below and close the window. 4. Then File->>New type a name and press the button New. 5. Change the setting like picture below and close it. 6. Save it and do what the upper guide says next when you saved it. PS* Change the file Light Texture to lighttexture in my pack. -:- To take textures from Kamael-Hellbound-Gracia -:- 1. Download UTPT and Utx fixer 2. Run the utx fixer and click Load UtX file button. Select the utx that you want to take the textures from it like Mkamael.utx and press open. 3. A file will appear on the place where you have your utx file with name Mkamael-fixed.utx 4. Now run the UTPT and click File-->Options -->Extracting-->Base Directory and choose the place you want to save your textures and press ok. You will get an application error but thats nothing ;). 5. Now File-->Open and select the Mkamael-fixed.utx and open it. 6. Now you can extract textures and extract them by right click on the texture you want to extact--->Extraxt as Image-->All Mipmaps as DDS 7. Now you can follow the above guide to edit the textures. ;) Thx and i hope i helped! :D
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[Share] Ice Armor Set [All races-genders][IL]
Mask replied to Mask's topic in Client Development Discussion
Ok sir i will but at 6:30 cuz i have to go somewhere ;) -
[Share] Ice Armor Set [All races-genders][IL]
Mask replied to Mask's topic in Client Development Discussion
Thx...Btw explain me what guide do you want to make? How to make animations? Or how to make that texture on armor or how to import weapons/armors/etc in server? -
[Share] Ice Armor Set [All races-genders][IL]
Mask replied to Mask's topic in Client Development Discussion
Many thanks :) -
[Share] Ice Armor Set [All races-genders][IL]
Mask replied to Mask's topic in Client Development Discussion
i did :P .... -
[Share] Ice Armor Set [All races-genders][IL]
Mask replied to Mask's topic in Client Development Discussion
lol if i am right you say the same shit in all shares...If you dont like it dont post and leave the thread.